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Mod Discontinuity?


Britanol

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So, the last time I played I had a few mods running, then I quit and deleted all of my saves. I got fellout the other day, and when I tried to play (no matter where I launched it from) I would end up with all the mods I started with, and the ones I deactivated and activated are doing the opposite of what I want them to. Then, I also realized that suddenly FOSE was asking for my fallout disk. It NEVER does that. I need help with either that, or trying to uninstall the game and still be able to reinstall. Help please?
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Alright, so apparently after updating fose I don't need the disk, and here's my load order:

 

Mod load order report

The order that the current template suggests is as follows:
fallout3.esm
pointlookout.esm
anchorage.esm
thepitt.esm
brokensteel.esm
zeta.esm
calibr.esm
fook2 - main.esm
fook2 - [*censored*] world and neighbourhood kit.esm
fook2 - [dik] dlc improvement kit.esm
mart's mutant mod.esm
toasty's rooved megaton.esp
alternate start - roleplayers.esp (deactivated, but still working?)
fellout-full.esp
binoculars and scopes.esp
fellout-anchorage.esp
fellout-brokensteel.esp
fellout-pipboylight.esp
notsofast.esp
mole rat maze.esp
megaton_ heli-port v2 alpha.esp
shadysands.esp
mtc wasteland travellers.esp
mtc wasteland travellers (optional)- crowded cities.esp
megatonweapons.esp
dcinteriors_comboedition.esp
fook2 - main.esp
fook2 - [eve] energy visuals enhanced.esp
fook2 - [dik] dlc improvement kit.esp
fook2 - mothership zeta.esp
fook2 - *censored* map markers.esp
tailor maid.esp
tailor maid anchorage.esp
mart's mutant mod.esp
mart's mutant mod - dlc anchorage.esp
mart's mutant mod - dlc the pitt.esp
mart's mutant mod - dlc broken steel.esp
mart's mutant mod - dlc point lookout.esp
mart's mutant mod - feral ghoul rampage.esp
mart's mutant mod - hunting & looting.esp
mart's mutant mod - increased spawns.esp
mart's mutant mod - natural selection.esp
mart's mutant mod - tougher traders.esp
mart's mutant mod - zones respawn.esp
mart's mutant mod - fook2.esp
mart's mutant mod - fook2 - dik.esp

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