bad biscut Posted February 9, 2010 Share Posted February 9, 2010 How do you add sounds to animations? Example-behemoth loud walking or a swingy sound when someone punches? Link to comment Share on other sites More sharing options...
pkleiss Posted February 9, 2010 Share Posted February 9, 2010 I believe those are handled by the HAV_MAT (Havok materials) within the nifs themselves. By changing the HAV_MAT the game itself produces different sounds based on what type of material is coming into contact with what other type of material. But I am no NIF expert. Link to comment Share on other sites More sharing options...
Alastair91 Posted February 9, 2010 Share Posted February 9, 2010 You need to open up G.E.C.K, then look under sound section. Let's say for punching, it would be at Snd_FX_NPC_xxxxx Link to comment Share on other sites More sharing options...
bad biscut Posted February 10, 2010 Author Share Posted February 10, 2010 You need to open up G.E.C.K, then look under sound section. Let's say for punching, it would be at Snd_FX_NPC_xxxxx I know how to get the sounds, its just connecting them to an animation. Link to comment Share on other sites More sharing options...
Alastair91 Posted February 10, 2010 Share Posted February 10, 2010 Another person asking about the same thing, I already explained there. This is the link : http://thenexusforums.com/index.php?showtopic=181949 Link to comment Share on other sites More sharing options...
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