Polyfemus Posted June 18, 2014 Share Posted June 18, 2014 Essentially what I'm asking is how are companions made to not get aggro'ed and angry when they are in your party and you attack them? I've had a look in the GECK to try to figure it out. I thought it had something to do with sharing the same Faction as the companion hired but I tried it out and it didn't work. What I want to do is make an NPC that can be attacked by the player but won't get angry at the player. Is this done through an AI Package? I've looked at the vanilla companion AI Packages and I can't seem to see it. Link to comment Share on other sites More sharing options...
Polyfemus Posted June 19, 2014 Author Share Posted June 19, 2014 (edited) I think I found the function I need. Link: http://geck.bethsoft.com/index.php?title=IgnoreCrime Edit: Yeah it was simple. Just use the above IgnoreCrime function, set the flag to 1 for your NPC and make your NPC's faction allied with the player faction. Edited June 19, 2014 by Polyfemus Link to comment Share on other sites More sharing options...
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