stratusmonkey Posted June 19, 2014 Share Posted June 19, 2014 I have a 4-bedroom manor house that I made in Blender. And it's too big for where I originally planned to put it. (It's ~600 obu wide and ~2400 obu long.) Roughly speaking, it's the size of two priory chapels single file along their long axis. It's for a Breton alchemist, so I'm inclined to go to the Gold Cost on account of it proximity to High Rock. Options 1a - 1c: Maybe one of the islands off the coast of Anvil. Or Options 2a & 2b: The small valleys north or west of Kvatch. Or, I could go to the other end of the map, entirely. (3) The floodplain of the Upper Nibenay valley, north of Cropsford, between the Yellow Road and the water. (4) On the shore of Lake Canulus. (5) On the Malada Road, west of Fort Entius, maybe by that lake. (6) An empty space in the foothills of the Valus mountains. Finally, option 7, build a small island in a custom worldspace. Obviously, every option has its costs and benefits. (1) and (5) are cramped spaces. (2), (4) and (6) have no roads. (3) is kinda boring, with a side of bandits and four-legged predators. (7) would entail building enough infrastructure so that it makes sense that you could sail to and from there. I'm not signed up with image hosting. But if there's interest, I can post some rough screenshots I've made. Just the exterior nif with little or no landscaping. Constructive suggestions welcome. Thanks,John Link to comment Share on other sites More sharing options...
Keimpx Posted June 19, 2014 Share Posted June 19, 2014 (edited) I'd love to see some screenshots. I use imgur.com, you don't need an account although it will down-scale images over 4 MB. As far as locations go I'd go with either (7) or (6). Although it depends what the building looks like. The architecture of Cyrodiil is varied to say the least. If you chose (7) there are a number of extra buildings you could have on the island to make it worth the trip such as warehouses for holding the islands produce (maybe there is a vinyard or farm?) or other misc buildings like blacksmiths or even guild halls. Edited June 19, 2014 by Keimpx Link to comment Share on other sites More sharing options...
stratusmonkey Posted June 20, 2014 Author Share Posted June 20, 2014 Point taken. http://i.imgur.com/t5L3Hgs.jpg Bluff overlooking Lake Canulus. You'll have to trust me that the lake is behind my character. http://i.imgur.com/VOdkKnT.jpg North of Anvil. I didn't make an island yet. But this is the terrain I'd use. Link to comment Share on other sites More sharing options...
Harvald Posted June 20, 2014 Share Posted June 20, 2014 great stuff. Put it to choroll near the chapel, there is enough room, or better, in front of the Castle to the Hill. it would look great there. Anvil besides the church I think is to small and for Bravil its to fine. Link to comment Share on other sites More sharing options...
stratusmonkey Posted June 21, 2014 Author Share Posted June 21, 2014 I was making a conscious choice to avoid West Balmora (er, Chorrol), because I feel like that exact spot is where everybody puts My First House Mod. But I was curious to see what it looked like: http://i.imgur.com/kolKs6s.jpg And it really is too big to go near Weynon priory: http://i.imgur.com/Z3A4Nxt.jpg North of Chorrol isn't a bad fit. If you can stand the respawning bandits right outside your front door: http://i.imgur.com/HpQSCsn.jpghttp://i.imgur.com/XHSLl5A.jpg These are starting to pop up like Where's Waldo! Link to comment Share on other sites More sharing options...
Keimpx Posted June 21, 2014 Share Posted June 21, 2014 (edited) snip Woah those screenshots look amazing. One place I recently fell in love with is the Southern parts of Cyrodiil. Try areas like the Weast Weald (Skingrad, Knights of the Nine priory etc), or even the Nibenay Basin (Lake Canulus PLEASE). Edited June 21, 2014 by Keimpx Link to comment Share on other sites More sharing options...
stratusmonkey Posted June 21, 2014 Author Share Posted June 21, 2014 I have two reservations about Lake Canulus: First, in order to make a trail to it, you've got to alter at least 14 cells to go east from the Yellow Road, or 8 to get uphill from the river landing north of Pyrite's shrine, or 5 to go south on the road from Malada. Second, I'd have to dance around the Unique Landscapes patch for Lake Canulus, and possibly Entius Gorge if I build infrastructure near Malada. Thoughts? Link to comment Share on other sites More sharing options...
Keimpx Posted June 22, 2014 Share Posted June 22, 2014 I have two reservations about Lake Canulus: First, in order to make a trail to it, you've got to alter at least 14 cells to go east from the Yellow Road, or 8 to get uphill from the river landing north of Pyrite's shrine, or 5 to go south on the road from Malada. Second, I'd have to dance around the Unique Landscapes patch for Lake Canulus, and possibly Entius Gorge if I build infrastructure near Malada. Thoughts? Ehhhh I draw a blank. I totally overlooked the fact you'd need to make a path from one of the roads in order to get to Lake Canulus. Hmm. I mean... The less cells you edit is better. Malada route might be your best option. Did you try out the Skingrad area yet? Link to comment Share on other sites More sharing options...
mhahn123 Posted June 23, 2014 Share Posted June 23, 2014 Fantastic looking building...and man is it big! You weren't kidding about that. As for location...The area around Cropsford may not be too bad of a choice. You are going to run the risk of mod conflict just about anywhere, that area is less mod intensive than many others and fairly flat terrain. Lake Canulus may work on the North and West ends...UL Eastern Peaks hits that area and an older mod called Lake Canulus Village...but there are mods everywhere. Patches I think are the least of your worries with a building that size...landscaping terrain to make it fit in properly at the edge of that lake..or anywhere else the land is somewhat inclined is going to take some work. I say just pick a spot you like is somewhat mod conflict free and do your thing. You'll likely never find a spot that hasn't been used for something already unless you create a new island. If you need a patch or two whipped up later on hit me up. Link to comment Share on other sites More sharing options...
Harvald Posted June 26, 2014 Share Posted June 26, 2014 Ok, the hose is to big for any town interior. But now I think the best place is on the south peak of imperial Isle just behind the Magicans University. University of alchemists would be a great idea Link to comment Share on other sites More sharing options...
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