mhahn123 Posted June 26, 2014 Share Posted June 26, 2014 That would run into conflicts for sure with AFK_Weye which adds a structure on that end of the isle, and possibly UL Imperial Isle. Can't remember how far out Roads of Cyrodiil makes edits in that direction or Region Revive...but I think it would be safe from those two at least. Link to comment Share on other sites More sharing options...
Harvald Posted June 27, 2014 Share Posted June 27, 2014 conflicts with Ul are possible in nearly every landscape.Roads of Cyrodiil no conflictsConflicts with any Weye mods are not becase it nearly on the opposite site and there are no cnflicts. http://i.imgbox.com/sI4k3QIl.jpg if there is any confict someone will make a patch. I marked my suggestion on the map. there is nearly nothing. Link to comment Share on other sites More sharing options...
Keimpx Posted June 27, 2014 Share Posted June 27, 2014 Following on to what Harvald said from the looks of that map you could always add a small island in the body of water near the Waterfront. I don't know of many/any mods that add islands in that body of river. Link to comment Share on other sites More sharing options...
mhahn123 Posted June 27, 2014 Share Posted June 27, 2014 conflicts with Ul are possible in nearly every landscape.Roads of Cyrodiil no conflictsConflicts with any Weye mods are not becase it nearly on the opposite site and there are no cnflicts. http://i.imgbox.com/sI4k3QIl.jpg if there is any confict someone will make a patch. I marked my suggestion on the map. there is nearly nothing.AFK_Weye does not strictly stick to the village of Weye and does in fact add an abandoned/ haunted house to the very spot you highlighted, which is why I mentioned it. With that said...getting away with only one mod conflict and not having to do massive landscaping is a plus in my opinion. There is probably enough room there to make it work. Link to comment Share on other sites More sharing options...
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