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Where to put Breton alchemist housemod?


stratusmonkey

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That would run into conflicts for sure with AFK_Weye which adds a structure on that end of the isle, and possibly UL Imperial Isle. Can't remember how far out Roads of Cyrodiil makes edits in that direction or Region Revive...but I think it would be safe from those two at least.

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conflicts with Ul are possible in nearly every landscape.

Roads of Cyrodiil no conflicts

Conflicts with any Weye mods are not becase it nearly on the opposite site and there are no cnflicts.

 

http://i.imgbox.com/sI4k3QIl.jpg

 

if there is any confict someone will make a patch. I marked my suggestion on the map. there is nearly nothing.

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Following on to what Harvald said from the looks of that map you could always add a small island in the body of water near the Waterfront. I don't know of many/any mods that add islands in that body of river.

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conflicts with Ul are possible in nearly every landscape.

Roads of Cyrodiil no conflicts

Conflicts with any Weye mods are not becase it nearly on the opposite site and there are no cnflicts.

 

http://i.imgbox.com/sI4k3QIl.jpg

 

if there is any confict someone will make a patch. I marked my suggestion on the map. there is nearly nothing.

AFK_Weye does not strictly stick to the village of Weye and does in fact add an abandoned/ haunted house to the very spot you highlighted, which is why I mentioned it. With that said...getting away with only one mod conflict and not having to do massive landscaping is a plus in my opinion. There is probably enough room there to make it work.

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