Glitchipedia Posted June 25, 2014 Author Share Posted June 25, 2014 Okay, new problem. Now the kid flees, but the guards still won't come to his aid. Hell, one passing guard cheerfully greeted me even as I was viciously whacking the poor little guy with a cutlass! Link to comment Share on other sites More sharing options...
The_Vyper Posted June 26, 2014 Share Posted June 26, 2014 Make sure he's part of a non-evil faction and has a high level of responsibility. Try putting him into the default faction for whatever town he's in (i.e. BravilFaction if he's in Bravil). Link to comment Share on other sites More sharing options...
Glitchipedia Posted July 2, 2014 Author Share Posted July 2, 2014 I've done all of that, still no effect. The game isn't even acknowledging that an assault is taking place. I've determined that it isn't an issue with the kid's health regeneration ability; even after reducing the rate to the point that a health decrease is visible to the PC, there is no acknowledgment of an assault. There's gotta be an AI package or quest condition I'm missing.... Would barter gold have any effect on this? Link to comment Share on other sites More sharing options...
The_Vyper Posted July 5, 2014 Share Posted July 5, 2014 That is a real head-scratcher. If his responsibility is 100 and he's not part of an evil faction, the game should acknowledge the assault and generate a bounty. Are you using any guard or crime overhaul mods? Link to comment Share on other sites More sharing options...
Glitchipedia Posted July 6, 2014 Author Share Posted July 6, 2014 (edited) Not as far as I know, unless the M.O.E. Main Quest Delayer is messing with something and not telling me. The only guards affected by that should be the Captains in the Imperial City, and I'm using Chorrol as my testing area. EDIT: My active load order is thus:Oblivion.esm [sI] Children - Tamriel's Future.esm Knights.esp DLCShiveringIsles.esp tkHairPack01.esp M.O.E. - Main Quest Delayer.esp MaleBodyReplacerV5.esp EVE_StockEquipmentReplacer.esp EVE_KnightsoftheNine.esp EVE_ShiveringIslesEasterEggs.esp KDDwemerSpectacles.esp Children - Tamriel's Future NPCs.esp Edited July 6, 2014 by Glitchipedia Link to comment Share on other sites More sharing options...
Glitchipedia Posted July 24, 2014 Author Share Posted July 24, 2014 Come on, guys, if I can't get this problem fixed, I'm never going to be able to release this mod. Does anyone have any idea what I'm doing wrong? Link to comment Share on other sites More sharing options...
The_Vyper Posted July 24, 2014 Share Posted July 24, 2014 The only thing I can think of is that some older data might have been recorded in your game save. Have you tried testing with a clean save? Link to comment Share on other sites More sharing options...
Glitchipedia Posted July 24, 2014 Author Share Posted July 24, 2014 This is all I've ever had loaded on this particular save. My main file, which did run a lot more mods, was inexplicably corrupted, so I took it as an opportunity to create a new installation of Oblivion and a new savegame specifically for mod testing and development. Link to comment Share on other sites More sharing options...
The_Vyper Posted August 16, 2014 Share Posted August 16, 2014 If the NPC is set up to always flee in combat, you might be able to force him to run away if you attach this script: Begin OnHit Player StartCombat Player Player.ModCrimeGold +40 ModPCMiscStat 31 1; will increase 'Assaults' stat by 1 EndThat should get you the results you're looking for.Note 1: Use the Player.ModCrimeGold part only if StartCombat Player doesn't generate a bounty, otherwise the Player will end up being fined double.Note 2: Only use ModPCCMiscStat if the corresponding Misc. stat doesn't increase on its own. Oh, and if the NPC can be killed but death doesn't generate a bounty, add this part as well: Begin OnDeath Player ;will run only if/when the NPC is killed by the Player Player.ModCrimeGold 1000 ModPCMiscStat 32 1 ;will increase 'Murders' stat by 1 End Link to comment Share on other sites More sharing options...
Glitchipedia Posted August 17, 2014 Author Share Posted August 17, 2014 Wow, a script? What the heck did I break? :blink: If all else fails, I'll try that. Thanks. Link to comment Share on other sites More sharing options...
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