juliealesha Posted June 19, 2014 Share Posted June 19, 2014 I'm trying to add my own custom ambient sound to a region. I already know how to get a sound fx to play in a single cell, but I want this sound to play in a group of exterior cells, which is why I'm adding it to a region. So far the only way I can get the game to play my custom sound is by replacing an existing oblivion sound by renaming my file, like for example "ambr_swamp_day_lp_01.wav" and putting it in the corresponding folder, which then changes all the cricket sounds of that type everywhere in the game to my sound. When I try adding a new ambient sound fx and dragging and dropping it onto the Sound tab in the Region Editor, nothing plays in-game. I have the Chance set to 100 and an X for each type of weather. Is there something else I'm missing to make my sound work, or is it just not possible without overwriting the game's existing sounds? Link to comment Share on other sites More sharing options...
DarkSpyda04 Posted June 19, 2014 Share Posted June 19, 2014 I would like to know this as well. Link to comment Share on other sites More sharing options...
juliealesha Posted June 19, 2014 Author Share Posted June 19, 2014 I tried packing the sound file into a .bsa and using bsa redirection in OBMM, but it still doesn't work Link to comment Share on other sites More sharing options...
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