fantazmic2 Posted February 11, 2010 Share Posted February 11, 2010 I am very new to Fallout 3 and changing the game: I am looking for a way to keep the vanilla followers from being fired after 7 days of waiting and have looked in the following areas: In the Global setting I found followerwaittime and changed it from 7 to 30, creating a new .esp file and placed it directly after the DLC esm's. Regardless of the position of this file, my followers still get fired at 7 days. In the FollowersQuestSCRIPT I deleted the following marked lines for each follower: if ( PlayerHasFollower == 1 ) if ( ButchREF.Waiting == 1 ) && ( ButchREF.GetInCell MegatonPlayerHouse == 0 ) && ( ButchREF.GetInCell Tenpenny03Player == 0 ) if ( FollowerWaitingLeaveDay <= GameDaysPassed ) if ( ButchREF.GetInSameCell Player == 0 ) (DELETED) set Followers.PlayerHasFollower to 0 (DELETED) set Followers.ButchHired to 0 set Followers.ButchFired to 1 (CHANGED TO 0) (DELETED) set ButchREF.Waiting to 0 (DELETED) set ButchREF.IsFollowingDefault to 1 (DELETED) set ButchREF.IsFollowingLong to 0 (DELETED) set ButchREF.IsFollowingShort to 0 (DELETED) ButchREF.SetCombatStyle FollowersCombatStyleRanged (DELETED) set ButchREF.CombatStyleRanged to 1 (DELETED) set ButchREF.CombatStyleMelee to 0 (DELETED) ButchREF.SetPlayerTeammate 0 (DELETED) ButchREF.RemoveFromFaction FollowerFaction (DELETED) ButchREF.evp (DELETED) ShowMessage FollowerMessageLeaveButch (DELETED) ButchREF.MoveTo MuddyRudderMarker set FollowerWaitingLeaveDay to 0 endif endif endif I have the following Follower Mods installed: FollowersHireCBOv1.4_bittercup_comp_waitrelaxFollower SydneyFollowersRelax I think I am on the right track, however I think I am missing something. I have tried looking for a solution and have not been able to find one. Any assistance would be appreciated. Link to comment Share on other sites More sharing options...
Deleted1744345User Posted February 11, 2010 Share Posted February 11, 2010 The followers are still being fired after seven days probably because of the other mods you have installed. I think you should try to merge all of the follower mods you are using with FO3Edit. Then make the changes to .esp after merging. You can download FO3Edit here. Link to comment Share on other sites More sharing options...
fantazmic2 Posted February 12, 2010 Author Share Posted February 12, 2010 I was able to fix the issue with my followers being fired by 1) Making the location I want them to wait at owned by the player and 2) Adding the location to the script. I think the followerwaittime global setting does not do anything. Thanks Link to comment Share on other sites More sharing options...
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