bad biscut Posted February 11, 2010 Share Posted February 11, 2010 Im trying to make a few movable objects unpickupable and unmovable. Is this possible? Link to comment Share on other sites More sharing options...
pkleiss Posted February 11, 2010 Share Posted February 11, 2010 Yes, there are a couple of ways. One is to extract the mesh of the object you want to make unmovable, then in the Geck, create a new static object and point its model to the extracted nif. Once done, you can delete the nif you extracted. You just need it extracted to point to it when selecting the model for your new static object. Another way is to modify the nif physics setting and simply make it unmoveable by giving it a very large mass. All of this depends on the type of object you are trying to make static. If you just want to make something "unpickable" then just remove its name from the object when editing its base form. Its a good idea to make a new object when doing this (give it a new ID), so you don't affect every instance of this object in the game. Link to comment Share on other sites More sharing options...
TheChan Posted February 11, 2010 Share Posted February 11, 2010 Remove their name. Link to comment Share on other sites More sharing options...
angrysquirrel Posted February 7, 2013 Share Posted February 7, 2013 (edited) I did a merged mod and fixed a lot of crashes after the merge. only thing now is that I can't move crates around. Specifically the sunset sarsaparilla crates. How do I make them movable again? Thanks! Edited February 7, 2013 by angrysquirrel Link to comment Share on other sites More sharing options...
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