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Sort-of Balancing Bug


TheOverWhelming

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Well, being new to the forum section I felt this was the best category of which to post my sort-of problem.

It's not really technical in design but still one of the things I would have to reinstall all my mods to maybe figure out.

Recently I did a freshclean install (way too many folders and stuff,crashing,etc) so I started from scratch and DLed a bunch o' mods. All of them got working and so forth but now I have an annoying problem of improperly scaled damage. (I posted this on the UV comments but decided the forums would be better). Whenever I do the UV Attack it does a ridiculous amount of damage, even with a .1 Multiplier for both NPCs and Player. In the beginning sewers I insta-kill the Goblins with the UV Attack Key (except the Magical Goblin, it almost dies though). The difficulty is 100 (in-game max) and all my weapons, being the custom race "Human - Female", and with nothing other then the race chosen, do 1 damage. When I set my Blade Skill to 100, my "Steel Shortsword" does 7 damage. It seems a little, off to me, from what I can tell but please tell me if I'm wrong. I'd like to be able to play with everything being properly scaled and not crazy like it is right now.

 

Forgive any "sillyness" that may occur from my lack of experience with mods ^_^

 

Using Wyre Bash (and, of course, Oblivion Mod Manager), here's my list.

 

Active Mod Files:

• 00 Oblivion.esm

 

• 01 Francesco's Leveled Creatures-Items Mod.esm

 

• 02 Francesco's Optional New Creatures Add-On.esm

 

• 03 Francesco's Optional New Items Add-On.esm

 

• 04 HorseCombatMaster.esm

 

• 05 Mart's Monster Mod.esm [Version 3.5.5b4]

 

• 06 UnnecessaryViolence.esm

 

• 07 BetterMusicSystem.esm

 

• 08 Knights.esp

 

• 09 DLCShiveringIsles.esp

 

• 0A RAEVWD New Sheoth.esp [Version 1.5]

 

• 0B RAEVWD Cities.esp [Version 1.7]

 

• 0C RAEVWD Imperial City.esp [Version 1.7]

 

• 0D Unofficial Oblivion Patch.esp [Version 3.2.0]

 

• 0E Unofficial Shivering Isles Patch.esp [Version 1.4.0]

 

• 0F The Lost Spires.esp

 

• 10 Francesco's 14 days respawn time.esp

 

• 11 Francesco's Slower skills x1.5.esp

 

• 12 Francesco's Optional Files.esp

 

• 13 UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

 

• 14 Oblivion Citadel Door Fix.esp

 

• 15 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp

 

• 16 DeadlyReflex 5 - Combat Moves.esp

 

• 17 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp

 

• 18 Natural_Vegetation_200%_by_Max_Tael.esp

 

• 19 Brighter_Torches.esp

 

• 1A Natural_Water_by_Max_Tael.esp

 

• 1B Natural_Habitat_by_Max_Tael.esp

 

• 1C TheOubliette.esp

 

• 1D Mart's Monster Mod for Fran.esp [Version 3.5.5b4]

 

• 1E Mart's Monster Mod - Fran's leveled quests.esp [Version 3.5.5b4]

 

• 1F Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.5.5b4]

 

• 20 Mart's Monster Mod - City Defences.esp [Version 3.5.5b4]

 

• 21 Mart's Monster Mod - Diverse Creature Skins.esp [Version 3.5.5b4]

 

• 22 Mart's Monster Mod - Diverse Imperial Armor.esp [Version 3.5.5b4]

 

• 23 Mart's Monster Mod - Foxes.esp [Version 3.5.5b4]

 

• 24 Mart's Monster Mod - Friendlier Factions MMM+Fran.esp [Version 3.5.5b4]

 

• 25 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.5.5b4]

 

• 26 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.5.5b3]

 

• 27 Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.5.5b4]

 

• 28 Mart's Monster Mod - More Wilderness Life.esp [Version 3.5.5b4]

 

• 29 Mart's Monster Mod - Safer Roads.esp [Version 3.5.5b4]

 

• 2A Mart's Monster Mod - Vindasel.esp [Version 3.5.5b4]

 

• 2B Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.5.5b4]

 

• 2C ImpeREAL City Unique Districts - All the Districts - Merged.esp

 

• 2D ImpeREAL City Unique Districts - All the Districts Visible From Cyrodiil.esp

 

• 2E CuteElf11.esp [Version 1.2]

 

• 2F Beautiful People.esp

 

• 30 RshAlchemy.esp

 

• 31 X.Races.Comp.esp

 

• 32 SupremeMagicka.esp [Version 0.89]

 

• 33 SM_ShiveringIsles.esp [Version 0.86]

 

• 34 SM_Scrolls.esp [Version 0.84]

 

• 35 SM_EnchantStaff.esp [Version 0.80]

 

• 36 SM_MMM.esp [Version 0.89]

 

• 37 SM_DeadlyReflex.esp [Version 0.86]

 

• 38 IDKRRR_C_race.esp

 

• 39 CSR - Fine Iron.esp

 

• 3A CSR - Golden Saint.esp

 

• 3B HoarfrostCastle.esp

 

• 3C GlenvarCastle.esp

 

• 3D AncientTowers.esp

 

• 3E Oblivion XP.esp [Version 4.1.5]

 

• 3F xulAncientRedwoods.esp [Version 1.6]

 

• 40 xulAncientYews.esp [Version 1.4.2]

 

• 41 xulArriusCreek.esp [Version 1.1.3]

 

• 42 xulAspenWood.esp [Version 1.0.1]

 

• 43 xulBlackwoodForest.esp

 

• 44 xulBravilBarrowfields.esp [Version 1.3.2]

 

• 45 xulBrenaRiverRavine.esp [Version 1.0.2]

 

• 46 xulCheydinhalFalls.esp [Version 1.0.1]

 

• 47 xulChorrolHinterland.esp [Version 1.2.2]

 

• 48 xulCloudtopMountains.esp [Version 1.0.3]

 

• 49 xulColovianHighlands_EV.esp [Version 1.2.1]

 

• 4A XulEntiusGorge.esp

 

• 4B xulFallenleafEverglade.esp [Version 1.3.1]

 

• 4C xulImperialIsle.esp [Version 1.6.3]

 

• 4D xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]

 

• 4E xulLushWoodlands.esp [Version 1.3]

 

• 4F xulPantherRiver.esp

 

• 50 xulRiverEthe.esp [Version 1.0.2]

 

• 51 xulStendarrValley.esp [Version 1.2.1]

 

• 52 xuldarkforest.esp [Version 1.0.3]

 

• 53 xulTheHeath.esp

 

• 54 xulRollingHills_EV.esp [Version 1.3.2]

 

• 55 xulPatch_AY_AC.esp [Version 1.1]

 

• 56 VHBloodlines 1.2.esp [Version 1.4]

 

• 57 Servant of the Dawn.esp

 

• 58 Malevolent.esp

 

• 59 Lost Paladins of the Divines.esp

 

• 5A ElsweyrAnequina.esp

 

• 5B UnnecessaryViolence.esp

 

• 5C Streamline 2.1.esp

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I'm pretty sure Unnecessary Violence has issues with Deadly Reflex and it's recommended to not use them together. I'm not using either mod currently, but I have read elsewhere about this issue.

 

Mods loaded last get priority so anything changing damage values for example, will alter the changes made by earlier loading mods.

 

You would benefit from downloading BOSS (Better Oblivion Sorting Software) to sort your load order. The log file it produces will also give some advice about incompatibilities and often suggest an alternative.

 

BOSS

http://www.tesnexus.com/downloads/file.php?id=20516

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*bangs head on desk*

 

DR and UV ARE compatable. Why am I seeing this everywhere? I run 200+ other mods including major overhauls like FCOM & Better Cities and the full Unique Landscapes collections and UV and DR work just dandy in the midst of that lot side by side.

Hex went out of his way to make them compatable because he's a big fan of Skycaptains work too.

 

Deadly Reflex should be the last ESP loaded besides Streamline (only run that on an older system btw - the minimal performance boost you will get on a new one is outweighed by the nerf to functionality and graphics and don't think Streamline will help with RAM issues- it won't. If you don't have enough RAM, you'll need more, there isn't a workaround for that.) with UV right above it. Boss won't tell you this but thats how I run it and the only issues that have surfaced are the known ones with both mods. If you still have issues try switching out the timed block esp from deadly reflex. I don't use that so that might be the problem.

 

I definately agree with Maigrets about Boss though. Its pretty much essential unless you have a lot of patience. It will also recommend handy patches to you, as well as changes to certain things for your bashed patch if you ever go for Wrye Bash. The Gobbos and beasts in the starting sewer are supposed to be weak as hell mate, though one hit in open combat does sound a little too weak. I'll have a play with my UV ini later and see if I can replicate the issue, though mines still set to its original value and I didn't notice anything seeming/feeling OP, aside from throwing weapons, but as the enemies dodge them 90% of the time thats not game breaking in any way, shape or form.

 

Question 1 - Are you playing with your blade level at 100? If so, in the starting sewer, that right there is your problem. Thats like hunting Rabbits with an M16. Sure, the meat will be cooked but there'll be nothing left of it to eat.

Question 2 - That Steel Shortsword you mention... is that your current off-hand weapon? Just so I can recreate this as closely as possible.

 

Jenrai

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Okay... here's what I did...

 

1 - Reloaded my dungeon exit save (always keep one here for ease of creating new charectors, even though I've tried em I'm not a big fan of alternate start mods. Nothing wrong with em, I just don't use em)

2 - Switched my steal shortsword to offhand, equiped the Iron Longsword in other hand.

3 - Ran back and found a Gobbo. Rezzed him.

4 - Hit him with a couple of UV attacks. He went down like a sack of spuds. Remembered you had the dificulty on hardest. Ramped it up. Rezzed him again, hit him again. He took 2 clean hits (though he did at least try to block and dodge this time)

5 - Remembered reading somewhere that your final stats ain't set until you exit the sewers, so I did. As a dunmer/vampire (I use LTDs Vamp overhaul so my strength and agi are a little higher. 40 for agi, 35 str, 25 blade methinks. Can confirm later if needed.) Immediately had to unequip half my stuff and ditch it because me encumberance dropped to 50 (yeah... thats 5-0... 50 pounds) One of the not so good things about LTD is vampire weakness in sunlight. I could toggle that off but its immersion breaking.

6 - Ran over to Vilverin, looking for the banditos I know lurk therein. Got my ass kicked. reloaded. Got my ass kicked again. Reloaded, switched the difficulty back down to medium... after a real nasty fight, killed the banditos. Ran back towards the sewers and got killed by the slaughterfish in the river... lol. That was my own dumb ass fault for not healing though.

 

So my advice would be try leaving the sewers (if you didn't already) and see if things still seem so easy. Let me know. I'd be interested in getting to the bottom of this one.

 

Jenrai

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I did as you suggested, the ordering part. Same effect, it's still ridiculously powerful, nothing changed really. As for outside the Sewers, I used the UV attack on a few of the Bandits out there (turns out I need to lower the textures for things far away, losing frames when in battle) and it didn't 'insta-kill' them but it still did a large amount of damage. It took 3-4 to kill (even with the UV Multiplier being .1) while with my normal blade it definitely took more then 10 hits to kill (died a good bit from the whole frame situation).

 

All I've done is "Equip" the item and then use the UV-Attack key.

 

I keep the default stats, the blade level 100 was to see the effect on the items.

 

Also took out Streamline, since I have a Upper(Maybeish)-end computer (Laptop, actually).

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I'd still do the textures thing by hand. Streamlines good for low end comps but if its not something thats gonna hurt your game too much, I'd go for doing it the old fashioned way rather than automatically, any day of the week.

Annnd... I'm still stumped. :/ I wish I coulda dropped those guys in 4 hits... truth be told I only got close enough to hit em through being a sneaky beggar, when the archer saw me crossing the lake he made real short work of me, inspite of me dodging and blocking like a mad un. heh.

Forgot to mention, altering my UV .ini file didn't seem to have a great deal of affect for me either, though I'm gonna keep on playing around with this. I'm curious now. Thats not a good thing. Probably won't get any damn sleep at all this weekend. ;)

 

Jenrai

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Before doing a fresh install, look for Bbens "revert to Vanilla" article on the Nexus file servers. That, along with Ben's other articles, may well save you a whole lotta effort if you do decide/need to reinstall. Not to mention he has articles about almost every damn thing on there. I'm gonna commision him to write a manual for my motor I think. The one I have is in bloody japanese. XD

 

Jenrai

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After a quick test, I've decided that the multiplier doesn't really do anything. At all, it seems.

I set it to .1, and it nearly killed the beginning zombie. I then set it to .01 (like it says not to lower below .1), it again nearly kills the zombie. I assume the guy must've put a check in there to prevent it from being lower from some possibility of a crash (I dunno exactly, merely assuming at the time). I then return the value to 1, and it again nearly kills the zombie. That's odd, it should do 10x more damage, AKA killing the zombie >_>

I was doing this with these control: New Character, vanilla (no changing anything), name being qwe, all the same keys for all the addons (deadly reflex and UV, vgb for UV and YH for Deadly Reflex) and using the same club (in the first area, in the crate next to the well). I did tcl to go to the locations.

Just thought I'd share this.

Edit: When I set it ingame to 5, it instakilled the zombie >_> When I set it to .01 in-game it didn't lower from the original test of .1 and 1. Apparently it can't go under 1? >_>

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