Osvir Posted February 11, 2010 Share Posted February 11, 2010 Hello! So I've been looking into the DAO toolset a bit since I first finished DAO, then began playing BG from the beginning. Suddenly it struck me what a bad ass game Baldurs Gate would be in the DAO engine. So I was thinking of starting a project. The plan: 1st Step: Making the world, with world map and all the areas, you would be able to run around in the world. Except there would be no enemies, no npc's no quests etc. etc. simply a super super Alpha Beta production which shouldn't be too hard to create. 2nd Step: Making the Main Quest, making it very basic "Talk to that person, then that person, then that person" etc. etc. again no monsters. Only the main course of the story. Unlocking the paths (Going west at High Hedge would unlock the Lighthouse etc. etc.) 3rd Step: Updating and upgrading the Main Quest path. Basically advancing the 2nd Step further, adding monsters and similar to the main quest. Problematic for me myself, as I have no modelling experience at all. 4th Step: Adding the NPC's for Side Quests and doing the basic outlines for the Side Quests (like Step 2) 5th Step: Updating and upgrading the Side Quests. Like Step 3. 6th Step: Adding PC characters and PC Quests. That's about how far I've run it through my head. There are probably 10-20 more steps to take, but I shouldn't go too ahead of myself. If you have any ideas or thoughts. Please post and I shall do my best to answer them. My main job on this project is really going to be to start it, kick it going, so to speak. What I am going to do is making all the areas, the world basically. Then I am going to give it to interested parties and if they feel like finalizing it or whatever. They can do so. Because starting from Step 3 I would be a useless addition to this project. Though that depends, I might learn a lot from working with the DAO toolset. Yet again, please post your thoughts and similar. EDIT/UPDATE:I drew the world map, not finished but it is a small step in the right direction =P Custom Sword Coast Map Custom Sword Coast Map(Filtered with Fresco) Custom Sword Coast Map(Filtered with Fresco, river colored afterwards) Original Sword Coast Map As you can see my picture has some "major" changes. I was generally thinking "Who wants to make an exact copy?". So some positions of some areas will be shifted, intentionally and some due to the shift in landscape (compared to the original). I will also make custom made PINS for each area. What do you think? Should one use the original? Personally I would not want to use the original because I am a creative person and I don't like plagiatrism (spelling?). Link to comment Share on other sites More sharing options...
Badem Posted February 12, 2010 Share Posted February 12, 2010 I think the hurdle that most people have come across in doing Baldurs Gate mods is copyright issue using the quests,text,characters from the original baldurs gate as they are the IP of Black Isle least that's what i was told Link to comment Share on other sites More sharing options...
Osvir Posted February 12, 2010 Author Share Posted February 12, 2010 Oh I did not know... well... that's a bummer :P it wouldn't be impossible to re-construct the world with different names, dialogues and quests then? Or similar quests, though a bit different? One could call the game differently as well. Though there's mayhaps a bit too much lore to cover T-T ah well I'll just do my other project then... Link to comment Share on other sites More sharing options...
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