giggityninja Posted June 20, 2014 Share Posted June 20, 2014 (edited) I just simply can't seem to find any articles or videos on how to do this. I just want to add furniture to an existing mod house while making the furniture buyable (instead of just magically being there). I'll try to experiment and do what I can while waiting for an answer. Just to be clear, I'm talking about when you first get a house and it's empty, but you can later buy furniture from a store like in vanilla houses. Edited June 20, 2014 by giggityninja Link to comment Share on other sites More sharing options...
kastano Posted June 20, 2014 Share Posted June 20, 2014 (edited) i didnt check how exactly this is made in vanilla quests but its a enable disable thingSo you place all the furniture you want in your house checked as disabled ,checked as persistent refs too ,give them a namerefand then you enable them either with a standalone script or from the quest window - example myfurniturechair.enablein the quest window you can do it from the results box when the quest advances or from the dialog box if you want it with a dialogAlso you can make the merchant sell a note with the furniture you want and in the note add a script likebeginon add or if its a quest script if player.getitemcount note == 1myfurnitureA.enablemyfurnitureB.enableend Edited June 20, 2014 by kastano Link to comment Share on other sites More sharing options...
giggityninja Posted June 20, 2014 Author Share Posted June 20, 2014 Thanks! It was pretty easy, really Link to comment Share on other sites More sharing options...
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