Jump to content

Mod Woes


Gotejjeken

Recommended Posts

I recently installed Oblivion again and have downloaded quite a few mods. Two of them are giving me trouble, these are "Get Wet" and "Animated Window Lighting System". The problem I am experiencing with "Get Wet" is that my character glows purple whenever they come into contact with water instead of having the droplet effect. My problem with AWLS is all of the windows turn a bright red at night instead of displaying light.

 

My Load Order is:

 

Oblivion.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Symphony of Violence.esp

Atmospheric Oblivion.esp

weather inside [seasons] v1.2.esp

Oblivion Citadel Door Fix.esp

Get Wet.esp

Knights.esp

DLCShiveringIsles.esp

WindowLightingSystem.esp

Hiyoko_Store.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Vegetation_by_Max_Tael.esp

Natural_Weather_HDR_2.1.2_coloroverride.esp

phinix-waterfix.esp

Living Economy.esp

Living Economy - Items.esp

FormID Finder4.esp

Cutthroat Merchants.esp

X.Races.Comp.esp

MidasSpells.esp

Rainbows.esp

Oscuro's_Oblivion_Overhaul.esp

 

I tried using FormID on the windows, however nothing showed up. I suspect there could be a load order problem, however I have no idea where. If it helps my computer specs are:

 

Windows Vista Home Premium x64

Radeon 5850

Core 2 Quad Q6600

4GB Crucial RAM

Creative X-Fi Soundcard (I am having some sound tearing issues with Oblivion as well / menu music will not play)

 

Any help is greatly appreciated.

Link to comment
Share on other sites

I'm not surprised you're having issues running get wet, max's Natural water, and phinix's waterfix all side by side. Thats a lotta mods altering the same thing. Though I would expect just the water to be borked display wise. Try disabling either/both Max's and Phinix's to see if Get Wet will then work as normal and get back to us.

Get Boss if you're worried about your load order... one of the handiest utilities out there, and essential unless you're a bored witless twink like me with too much time on your hands... and I still use it. To fix what I break. XD

 

Jenrai

Link to comment
Share on other sites

After disabling both, Get Wet still does not work. It appears the same problem is happening with Get Wet that is happening with AWLS, that is my windows are bright red at night (suggesting maybe a missing texture or mesh?) and Get Wet makes my character glow purple when exposed to water (shader problem?). I attempted to follow the installation instructions for both closely...I am going to see if I missed anything. Everything else is working wonderfully.

 

EDIT: Apparently I fail at copying texture folders...Get Wet works now. Hopefully that's my problem with AWLS. Well if anything, after disabling one of my water mods, Oblivion is no longer crashing on exit!

 

EDIT2: Carefully re-installed AWLS...and it is still giving issues. The windows flicker like there is light coming through, however they are either pure pink (day) or dark red (night).

Link to comment
Share on other sites

Basically, Archive Invalidation helps Oblivion find textures that a mod has added to the game. So yes, Archive Invalidation is a good thing to use.

 

The only thing though is to be careful of what invalidation you use. Don't use the method which involves creating a text document called ArchiveInvalidation.txt in the Oblivion folder then fill that with the locations of all the new textures.

 

Instead, you can use one of three other methods. 1- Open OBMM and use BSA Alteration or BSA Redirection. 2- Use Wrye Bash's ArchiveInvalidation method. 3- Download ArchiveInvalidation Invalidated from TESNexus.

Link to comment
Share on other sites

I ran ArchiveInvalidation on the meshes and textures (using BSA Alteration), and got 20 hash collisions. The hash were generated in the text file and look like:

...

meshes/rocks/westweald/rockwestwealdburnt04.nif

meshes/rocks/westweald/rockwestweald02.nif

meshes/rocks/westweald/rockwestweald04.nif

meshes/dungeons/chargen/prisonhall03.nif

meshes/dungeons/chargen/idpitfloor2waynocol01c.nif

meshes/rocks/jeralmountains/jmrocksnow04.nif

textures/menus80/icons/clutter/iconbook3.dds

textures/menus/icons/clutter/iconbook3.dds

textures/menus50/icons/clutter/iconbook3.dds

textures/dungeons/chargen/prisoncellwall03.dds

 

Are those entries things that could not be changed?

Link to comment
Share on other sites

I have tried both methods (alteration and redirection) to no avail. All of the windows in my game are missing and I am not sure why. The meshes and textures are physically there, yet the game is not finding them. Is there a certain way I should use Archive Invalidation? I just ran it after all my mods were installed...

 

EDIT: It seems I am missing textures again >_<. I checked the download page and realized the required/optional textures are definitely not optional. Everything works great now...thanks.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...