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Always cast script help


rylog9

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So, I've been reverse-engineering a script from another modder, and he has a script like this;


;marksman switch

if ( player->GetMarksman ) == 100 ; means skill has progressed

if ( marks < 100 ) ; if skill is less than 100, skill up

set value to ( marks + 1 )

player->setmarksman value

else ; if skill is 100 or above, only set to 100

player->setmarksman 100

endif

else

player->setmarksman marks

endif


And I'm trying to move it to have the same effect for magic (Illusion, Restoration, Alteration, etc.). But, I've noticed the keywords <marksman> (name of the skill) AND <marks> (abbreviation?) are used. This pattern is repeated for other skills, like <HandToHand> with <hand> and <bluntweapon> with <blunt>.

--What are the abbreviations for the magic skills?


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