rylog9 Posted June 20, 2014 Share Posted June 20, 2014 So, I've been reverse-engineering a script from another modder, and he has a script like this; ;marksman switch if ( player->GetMarksman ) == 100 ; means skill has progressed if ( marks < 100 ) ; if skill is less than 100, skill up set value to ( marks + 1 ) player->setmarksman value else ; if skill is 100 or above, only set to 100 player->setmarksman 100 endif else player->setmarksman marks endif And I'm trying to move it to have the same effect for magic (Illusion, Restoration, Alteration, etc.). But, I've noticed the keywords <marksman> (name of the skill) AND <marks> (abbreviation?) are used. This pattern is repeated for other skills, like <HandToHand> with <hand> and <bluntweapon> with <blunt>. --What are the abbreviations for the magic skills? Link to comment Share on other sites More sharing options...
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