Tornum Posted February 13, 2010 Share Posted February 13, 2010 Hai,i'm currently working on a small anniversary mod. Setting up the cell and everything worked fine, but i can't get the teleport from door to door working. Currently i'm using the Tranq Lane Exit Door, which stands just there, until i found a good spot for it. I guess you can see the error on this picture. In GECK everything looks fine, is it just because of the door model? Second: I want to add a holotape with custom sound. I guess i have to create a sound, put it in the data folder as a .wav file and then add it ingame to the sounds. Then i take a existing holotape, change the ID and and stuff, right? At last: I want to create a very basic quest. Get a book from the safe and bringt it to the Arlington Library for some caps, but i have absolutely no idea how to script that. I hope you can help me. Link to comment Share on other sites More sharing options...
Dyadya_Fedor Posted February 14, 2010 Share Posted February 14, 2010 First: this door is scripted, you cant use it. Create your own.Second: Try this http://www.fallout3nexus.com/downloads/file.php?id=4800 At last: I wish i had more time ;) .Did tou read this http://geck.bethsoft.com/index.php/Bethsof...ial_Basic_Quest . Link to comment Share on other sites More sharing options...
Tornum Posted February 24, 2010 Author Share Posted February 24, 2010 Thanks. I dropped the idea of the holotape and the quest, i just want to get my cell done. But I've got another problem: It's only saving the stuff I'm adding, not what was already there. Additionally, i can't overwrite my plugin where I'm currently working on. Link to comment Share on other sites More sharing options...
GrandsonOfSam Posted February 24, 2010 Share Posted February 24, 2010 Thanks. I dropped the idea of the holotape and the quest, i just want to get my cell done. But I've got another problem: It's only saving the stuff I'm adding, not what was already there. Additionally, i can't overwrite my plugin where I'm currently working on. That is the way mods work, the .esp or .esm modfile has only the changes, deletions and additions made to the original content of it's master file. If you tell a bit more in detail what you are doing and what you can't do, you can get a more detailed ansever too :) If you are editing an already existing cell, there is no need for GECK to save the unchanged data into the plugin file. Link to comment Share on other sites More sharing options...
Dyadya_Fedor Posted February 24, 2010 Share Posted February 24, 2010 I think he just dont set his plugin file as active. To do thisFile->Data->select your plugin->Set as Active File->Ok ( http://geck.bethsoft.com/index.php/Active_File ) Link to comment Share on other sites More sharing options...
Tornum Posted February 24, 2010 Author Share Posted February 24, 2010 I think he just dont set his plugin file as active. To do thisFile->Data->select your plugin->Set as Active File->Ok ( http://geck.bethsoft.com/index.php/Active_File )OMG Thanks, i think that was the problem. Trying it tomorrow. :D Edit: That WAS the problem. Everything fixed now and working, thanks. :D Link to comment Share on other sites More sharing options...
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