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Some questions 'bout quests 'n' stuff


Tornum

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Hai,

i'm currently working on a small anniversary mod. Setting up the cell and everything worked fine, but i can't get the teleport from door to door working. Currently i'm using the Tranq Lane Exit Door, which stands just there, until i found a good spot for it. I guess you can see the error on this picture. In GECK everything looks fine, is it just because of the door model?

 

Second: I want to add a holotape with custom sound. I guess i have to create a sound, put it in the data folder as a .wav file and then add it ingame to the sounds. Then i take a existing holotape, change the ID and and stuff, right?

 

At last: I want to create a very basic quest. Get a book from the safe and bringt it to the Arlington Library for some caps, but i have absolutely no idea how to script that.

 

I hope you can help me.

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  • 2 weeks later...
Thanks. I dropped the idea of the holotape and the quest, i just want to get my cell done. But I've got another problem: It's only saving the stuff I'm adding, not what was already there. Additionally, i can't overwrite my plugin where I'm currently working on.
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Thanks. I dropped the idea of the holotape and the quest, i just want to get my cell done. But I've got another problem: It's only saving the stuff I'm adding, not what was already there. Additionally, i can't overwrite my plugin where I'm currently working on.

 

That is the way mods work, the .esp or .esm modfile has only the changes, deletions and additions made to the original content of it's master file. If you tell a bit more in detail what you are doing and what you can't do, you can get a more detailed ansever too :)

 

If you are editing an already existing cell, there is no need for GECK to save the unchanged data into the plugin file.

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