DarkSpyda04 Posted June 21, 2014 Share Posted June 21, 2014 (edited) I need people who've never been exposed to the experiment I've been working on to try it out and report back to me. I can't do it myself because I already know everything about the mod and so the results become dishonest. If you go into the mod knowing only what I tell you, that is best. The experiment is a dungeon located in the side of the white gold tower in the IC palace district. The dungeon is a blindness simulator and tests out how well the player can find their way around guided only by sounds. In particular, the mod requires you to find three treasure chests and then the exit door will play a sound and unlock where you will be returned to the palace district. After that, you are free to repeat the dungeon again and again since it resets every time you complete it. Information I need you to gather: After you played the mod for enough time, I need you to report whether or not you were feeling any fright or relaxation or stress, if you were able to complete the dungeon, how easily you found your way around, how long you think you took, whether or not you followed my instructions, any neat things you did that I didn't list. It would also be pretty neat if you drew a map of what you think the dungeon looks like after having played the mod. Here are some things that you need to know: -SoundTest2 is located through a door in the Imperial palace district. You will see it if you're entering from the Elven Gardens District -Disable SoundTest01 and run BOSS before playing this mod. Both mods use the same entrance door. -So you're not engrossed by the compass, have the mod "Immersive Oblivion" active. -If possible, play with your eyes closed and sit close to the speakers with the speakers turned up. -Turn down the music volume from the pause menu so you can better hear the sounds of the dungeon. -Know that a sound plays louder from the speaker that your character's ear is facing. If sound is entering the character's left ear, you will hear more sound through the left speaker. If both speakers play the sound just as loudly, there's a chance that you are facing the source of the sound directly. -Sounds of fire (torches) mark the walls and corners. If you hear fire, you're close to the wall or a corner. -Each area has its own unique sound. You may be able to recognize your location and even map out what you think it looks like based on this. I'd be thrilled if you drew up a map of what you think the labyrinth looks like based only on the sounds you hear and posted it here. The resulting data will show me how well the sounds guide the player. -NEVER load an autosave in the SoundTest02 cell. To do so will cause the game to freeze when you finish and teleport back to the palace district. You can however load an autosave right outside the cell or load a pause menu save inside the cell. Finally, since you're going to be increasing the volume on your computer, I included a silencer for a few sounds - namely the title music, the skill up sound that boosts your athletics skill, and a few menu sounds. If you don't want to install these, remove them from the folder. I also included the original files as backup just in case you replace them without knowing it. Feel free to check out the ESP in the construction set AFTER you did everything you needed to do with the dungeon. This will show you what it actually looks like and I included comments on the scripts so you can see what does what and how the gears grind. http://www.mediafire.com/download/d7ocvtd8x440o2t/SoundTest02.zip Feel free to redistribute the mod as much as you want but give me credit EDIT on 06/22/14 @ 10:45PM: I screwed up and created SoundTest02 with a master ESP that I didn't feel like releasing alongside the experiment. I spent some time redoing the mod from scratch and updated the link. I changed some things around slightly and put out more torch sounds along the walls. Previously, you could get stuck on a wall and never hear anything because the torch sounds were very few and far in-between. EDIT on 06/22/14 @ 11:54PM: Another update. This time I forgot to turn off the lights. I assure you that this time there are no screwups! I tested it out myself. Edited June 23, 2014 by DarkSpyda04 Link to comment Share on other sites More sharing options...
Keimpx Posted June 21, 2014 Share Posted June 21, 2014 Downloaded the files. I'll take a look either tonight or tomorrow. I've never tried before but I'll see if I can do a recording of my experience - my computer should be good enough to do so. My headset has 7.1 surround sound so this should be a nice experience. Link to comment Share on other sites More sharing options...
DarkSpyda04 Posted June 21, 2014 Author Share Posted June 21, 2014 I might also want to add that the chests emit the nirnroot sound. That's how you will find them. Link to comment Share on other sites More sharing options...
Keimpx Posted June 22, 2014 Share Posted June 22, 2014 Your .esp seems to rely on a master file? Did you leave something checked in your CS data when you were making this? Link to comment Share on other sites More sharing options...
DarkSpyda04 Posted June 22, 2014 Author Share Posted June 22, 2014 Kurses! I was testing out creating mods with two active ESPs back when I made the first SoundTest01 and SoundTest02 is based off of SoundTest01 so both require an ESP that they shouldn't need. Is there a way to make an ESP not rely on another ESP or would I have to redo the mod all over again? Link to comment Share on other sites More sharing options...
Glitchipedia Posted June 23, 2014 Share Posted June 23, 2014 I think you can use Wrye Bash to remove unneeded dependencies. Just select a mod from the list and look at its masters listed on the right. Link to comment Share on other sites More sharing options...
DarkSpyda04 Posted June 23, 2014 Author Share Posted June 23, 2014 (edited) I think you can use Wrye Bash to remove unneeded dependencies. Just select a mod from the list and look at its masters listed on the right.Too late, recreated it from scratch. EDIT on 06/22/14 @ 11:09PM: Just downloaded TES4Gecko which as it turns out lets me remove master files - something Wrye Bash gave me trouble with. I was able to fix up the original SoundTest02 with this so maybe it'll help me in the future. I REGRET NOTHING!!!!111!!!1 Edited June 23, 2014 by DarkSpyda04 Link to comment Share on other sites More sharing options...
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