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Dark Brotherhood Armor Replacer Expanded


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In response to post #119628903.


TheComm9600 wrote: standalone version please?


I don't think anybody is still here this mod is from 2006. 
https://www.nexusmods.com/morrowind/mods/1610?tab=files This is the version with no weapons.

If you mean pluginless, you can take the Mesh files from here and rename them to replace the default Dark Brotherhood armor bodyparts, don't change the names of the textures though, unless you can use NIFskope to alter the texture directories within the NIFs accordingly. 

Example: Change " DM_DB_Hood_blk.nif " to " a_darkbrotherhood_helmet.nif " and place within data files/meshes/a/
The "a" stands for armor btw. Edited by SlappedChimp
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  • 4 months later...

No surprise as the plugin is so old I guess, but as a heads-up - this Armor Replacer interferes with the much newer Expansion Delay plugin, found here: https://www.nexusmods.com/morrowind/mods/47588

So if you intend to use the latter to stop Dark Brotherhood attacks until a later point in the main story, consider disabling this plugin at least until the attacks start when they're supposed to. Even after that, I'm not sure if Armor Replacer breaks anything else with the main story or the plugin.

 

Which is a shame, as the armor and weapons look awesome, but at least for me, it's not worth it for the cost of breaking a very useful plugin.

Edited by Shangallar
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  • 3 months later...
In response to post #124161588.


Shangallar wrote: No surprise as the plugin is so old I guess, but as a heads-up - this Armor Replacer interferes with the much newer Expansion Delay plugin, found here: https://www.nexusmods.com/morrowind/mods/47588
So if you intend to use the latter to stop Dark Brotherhood attacks until a later point in the main story, consider disabling this plugin at least until the attacks start when they're supposed to. Even after that, I'm not sure if Armor Replacer breaks anything else with the main story or the plugin.

Which is a shame, as the armor and weapons look awesome, but at least for me, it's not worth it for the cost of breaking a very useful plugin.


I would recommend for those wishing to use this mod to simply disable the changes to the script for Dark Brotherhood attacks in the Construction Set. I'm not sure how easy that is to do for normal Morrowind's CS but, in OpenMW, it's as easy as opening it up, sorting the tab in the Scripts section so the ones marked "Modified" are risen to the top, and then double-click on them before selecting "Revert Changes" so this mod doesn't interfere with any mod that delays or otherwise alters Dark Brotherhood attacks.
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