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How to keep an NPC out of a certain area. An off limits area.


oc3

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OK, I tried out your esp, kastano. It seemed to work fine although it did crash the first time. It may not have been related though. The vampires flee as soon as they come with a few meters of the casket. They then regain their confidence and come back only to flee again.

 

With a few adjustments, I think it will be great. I would like them to stay just outside the off limits area and continue attacking IF they have a ranged weapon or spell. Otherwise, they should flee, just like they do.

 

If you have the time, would you mind, trying. I would be very thankful and of course add you to the credits. If you can't, I understand. You have done more than enough already.

 

Thanks

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ok i already atouched the scripts modified to a questscript and change the package but doesnt seem to work well .i ll give it a try a little more

 

EDIT

i reworked the first esp

i made some adjustments

in this esp no aipackages are used - (i didnt delete it though)

there are two x markers, the one is used

i use pushactoraway for the effect - you can change it with stopcombat and start combat (see the scripts)

i tried to change npcs combatstyle (this need further development)

Edited by kastano
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I just tried playing the new version in Barren cave. I definately works. I got a good laugh watching them fall down again and again. Truthfully, I like the first version better, though.

 

While playing with the first version, I discovered that not all vampires are in the vampire faction. So to get my version to work correctly, I had to choose only vampires who were in the faction. Not a problem at all.

 

Any ideas on how to make any vampires with ranged attacks, simply recoil and then stand their ground and fight?

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The first version dont run well on my game ,perhaps is other mods i ve installed ,but i think the scripts dont run well plus the aipackages (i ll try a new approach when i find time)

setting confidence to 0 dont make them flee!

i guess if you put 69(actor) instead of 35 will work better

- i think all vampires are in the vampire faction and creature faction (except 2-3 npcs)- at least that cs shows

about standing their ground

npc energy supposed to control how npc behaves in combat

if set to 0 (they want run so much) so

the missile attackers will stand in a spot and shoot

and the melee will come straight to you

if the missile attacker draw a melee weapon becomes a melee attacker though

 

haha i think i ll make a garlic oil so every vampire faints from the smell when worn

Edited by kastano
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