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Progressive Armor Scaling


stultum

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hi,

since hitting the vanilla armor cap is way too easy, i've always wanted a mod that increases said cap.

however, that presents a problem: if the scaling rate stays the same, it becomes far too easy to reach absurd reduction levels. if the scaling rate is lowered, it has a massive impact on the early game, npcs (who tend to have armor ratings way below the vanilla cap) and characters who aren't blacksmiths.

a possible solution would be linear armor scaling (like in this mod: http://www.nexusmods.com/skyrim/mods/15860/?), but i kinda like the exponential system.

 

so here's my proposed solution to the problem: a damage reduction formula that scales differently beyond certain thresholds.

the formula i had in mind is:

 

damage reduction=MIN(REDUCTION_THRESHOLD1;ARMOR_RATING*SCALING1)+MIN(REDUCTION_THRESHOLD2 - REDUCTION_THRESHOLD1;MAX(0;(ARMOR_RATING - REDUCTION_THRESHOLD1/SCALING1)*SCALING2))+MIN(REDUCTION_THRESHOLD3 - REDUCTION_THRESHOLD2;MAX(0;(ARMOR_RATING - REDUCTION_THRESHOLD1/SCALING1-(REDUCTION_THRESHOLD2 - REDUCTION_THRESHOLD1)/SCALING2)*SCALING3))

 

 

an example: with

REDUCTION_THRESHOLD1 = 80 SCALING1 = 0,12 [vanilla scaling]

REDUCTION_THRESHOLD2 = 90 SCALING 2= 0,06

REDUCTION_THRESHOLD3= 95 SCALING 3= 0,03

you would hit the hard cap of 95% reduction at 1000 armor rating

 

the thresholds and associated scaling rates should be configurable via MCM.

 

if you know how to do this, but you think it's a bad idea: would you please explain how i can do this, or point me at a good modding tutorial? i would be willing to make this mod myself, i'm just not able to.

Edited by stultum
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