stultum Posted June 21, 2014 Share Posted June 21, 2014 (edited) hi,since hitting the vanilla armor cap is way too easy, i've always wanted a mod that increases said cap.however, that presents a problem: if the scaling rate stays the same, it becomes far too easy to reach absurd reduction levels. if the scaling rate is lowered, it has a massive impact on the early game, npcs (who tend to have armor ratings way below the vanilla cap) and characters who aren't blacksmiths.a possible solution would be linear armor scaling (like in this mod: http://www.nexusmods.com/skyrim/mods/15860/?), but i kinda like the exponential system. so here's my proposed solution to the problem: a damage reduction formula that scales differently beyond certain thresholds.the formula i had in mind is: damage reduction=MIN(REDUCTION_THRESHOLD1;ARMOR_RATING*SCALING1)+MIN(REDUCTION_THRESHOLD2 - REDUCTION_THRESHOLD1;MAX(0;(ARMOR_RATING - REDUCTION_THRESHOLD1/SCALING1)*SCALING2))+MIN(REDUCTION_THRESHOLD3 - REDUCTION_THRESHOLD2;MAX(0;(ARMOR_RATING - REDUCTION_THRESHOLD1/SCALING1-(REDUCTION_THRESHOLD2 - REDUCTION_THRESHOLD1)/SCALING2)*SCALING3)) an example: withREDUCTION_THRESHOLD1 = 80 SCALING1 = 0,12 [vanilla scaling]REDUCTION_THRESHOLD2 = 90 SCALING 2= 0,06REDUCTION_THRESHOLD3= 95 SCALING 3= 0,03you would hit the hard cap of 95% reduction at 1000 armor rating the thresholds and associated scaling rates should be configurable via MCM. if you know how to do this, but you think it's a bad idea: would you please explain how i can do this, or point me at a good modding tutorial? i would be willing to make this mod myself, i'm just not able to. Edited June 21, 2014 by stultum Link to comment Share on other sites More sharing options...
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