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Getting NPC's to go into a User Created Cell via AI Packages


tomolyons

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Hi all.

 

Ive been trying to figure this out for a long time. And this is my last resort. Ive created a custom tavern and i want my custom npcs to go into that tavern at 8pm. Now ive set the Location in the AI package to go to my Custom Tavern But when it hits 8pm the AI just stand there. When i change the cell to the "drunken Huntsman" The AI go in there at 8pm.

 

I cant work out why. Ive navmeshed, tested, finalized my navmesh, My follower follows me in. Ive also tried creating a location and that doesnt do the trick either.

 

Help would be much apprectiated.

 

thanks

 

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The only thing I can think of is that the npc's can't create an entire path towards the tavern. This can happen when you haven't finalized the navmesh (which would connect the navmesh exits and borders with eachother) but I'm unsure about it because your followers do enter the tavern. Have you tried placing a xmarker inside the tavern and have npc's go towards that locations? You can also add a sandbox action after the travel action to make them walk around when they've arrived at the marker.

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