GoldenFenrir Posted June 21, 2014 Share Posted June 21, 2014 (edited) I'm looking to do a super hardcore realism playthrough. The repair system for guns never made sense to me. It makes sense for clothes, but using an old broken down gun to repair your almost new gun isn't very realistic. With all the realism mods, I'm surprised no one did this.Here's the mod I propose.The only way to repair your guns is to clean them. You would need a gun cleaning brush item. And you can only clean your guns at a reloading bench, work bench, bed , or a campfire. I think this would be a massive change in the way you play the game. You don't need to be over-encumbured with 10 pistols so can keep repairing Maria with them every few shots. But at the same time you can't repair your guns on the go. This with hardcore mode would be AMAZING! Edited August 21, 2014 by GoldenFenrir Link to comment Share on other sites More sharing options...
mikegrauohr Posted June 24, 2014 Share Posted June 24, 2014 Really good idea!im absolutely your opinion - the fallout repair system is just gross!cleaning tools, one for guns (oil, brush) one for knifes (grindstone) etc working like repair kits for example! buyable for some caps at nearly every weaponselling merchant. only useable at your camp or work benches! Nice!Possible to do - better gameplay feeling - little complication potential - Thumbs up!Mike Link to comment Share on other sites More sharing options...
devinpatterson Posted June 25, 2014 Share Posted June 25, 2014 The repair system for guns never made sense to me. It makes sense for clothes, but using an old broken down gun to repair your almost new gun isn't very realistic. Yeah I wouldn't defend their (the developers) take on gun repair, as it's primarily aimed toward game play/balance and not realism. However, as an example that might fit that the developers point of view could be the firing pin, or a spring or locking block or what have you. One component might be better in a firearm you'v found and can be swapped into a heavily used one. Although the speed at which weapons degrade is orders of magnitude off :down: but that's all about game balance. The only way to repair your guns is to clean them. You would need a gun cleaning brush item. And you can only clean your guns at a reloading bench, work bench, bed , or a campfire. I'm not sure it's possible to make it the *only* way to repair them. I skimmed through the relevant settings, (without any great vigilance) and fRepairScavengeMult, fRepairMin & fRepairMax might be relevant. If they are, and you reduce them to zero, it may have the effect your looking for. The only way to repair your guns is to clean them. You would need a gun cleaning brush item. And you can only clean your guns at a reloading bench, work bench, bed , or a campfire. I believe you could restrict your cleaning to those items (work/reloading benches & campfires) if you willing to accept a recipe entry. There is weapon health related functions in the base game (get and mod), but I don't think there is any way to implement them via a recipe. So your going to have to alter the benches and campfires script to put up a menu/msg box that lets you choose between it's standard function (player.showrecipemenu for example) and a gun cleaning button. That alone is going to make it a inelegant solution. But once you hit the gun cleaning button, you can use the functions i listed above (along with a inventory check to make sure you have your weapon cleaning/repairing items) to repair a set amount, or a amount dependent on your gun skill. The selection mechanism will be based on the currently equipped weapon. That's the way I would do it, but someone else more experienced may have a more elegant solution. Link to comment Share on other sites More sharing options...
GoldenFenrir Posted July 3, 2014 Author Share Posted July 3, 2014 The repair system for guns never made sense to me. It makes sense for clothes, but using an old broken down gun to repair your almost new gun isn't very realistic.Yeah I wouldn't defend their (the developers) take on gun repair, as it's primarily aimed toward game play/balance and not realism. However, as an example that might fit that the developers point of view could be the firing pin, or a spring or locking block or what have you. One component might be better in a firearm you'v found and can be swapped into a heavily used one. Although the speed at which weapons degrade is orders of magnitude off :down: but that's all about game balance. The only way to repair your guns is to clean them. You would need a gun cleaning brush item. And you can only clean your guns at a reloading bench, work bench, bed , or a campfire.I'm not sure it's possible to make it the *only* way to repair them. I skimmed through the relevant settings, (without any great vigilance) and fRepairScavengeMult, fRepairMin & fRepairMax might be relevant. If they are, and you reduce them to zero, it may have the effect your looking for. The only way to repair your guns is to clean them. You would need a gun cleaning brush item. And you can only clean your guns at a reloading bench, work bench, bed , or a campfire.I believe you could restrict your cleaning to those items (work/reloading benches & campfires) if you willing to accept a recipe entry. There is weapon health related functions in the base game (get and mod), but I don't think there is any way to implement them via a recipe. So your going to have to alter the benches and campfires script to put up a menu/msg box that lets you choose between it's standard function (player.showrecipemenu for example) and a gun cleaning button. That alone is going to make it a inelegant solution. But once you hit the gun cleaning button, you can use the functions i listed above (along with a inventory check to make sure you have your weapon cleaning/repairing items) to repair a set amount, or a amount dependent on your gun skill. The selection mechanism will be based on the currently equipped weapon. That's the way I would do it, but someone else more experienced may have a more elegant solution. Hey the devs can do what they like but that's not what these mods are about. Mods are about breaking away from the formula and getting creative with the source material. And often times adding what should've been in the original game. *Cough* Unlimited companions *cough*.There are tons of realism mods out there. The point of realism vs gameplay balance isn't really relevant. However, I think the reason there are so many realism mods out there is because of the "Hardcore Mode" that Obsidian added to the game. It was supposed to make the game more realistic, but while I played it,it felt broken and completely unbalanced and DEFINITELY not more realistic. It didn't feel like a challenge. It felt like a burden because it was done so poorly. It's because of Obsidian putting that idea in our heads that now we keep wanting more realism mods. It was promised to us ,but never delivered the way it should've been. As for the repair system of replacing gun parts with better gun parts. Yes,that in itself makes sense. But Bethy executed this poorly. As we can take ten completely broken "un-usable" guns,take them apart,put them together and bam you can have a near perfect gun. It's not replacing gun parts with better gun parts. It's making a bunch of a broken guns have sex with each other to make a perfectly new gun. As for the scripting, I'm not a modder so I don't know all the technical lingo and such. That's why I'm requesting someone else to do it. But I think I get the gist.It sounds like it would be work, but it's still possible right? Aren't most mods like that? Link to comment Share on other sites More sharing options...
GoldenFenrir Posted July 3, 2014 Author Share Posted July 3, 2014 Really good idea!im absolutely your opinion - the fallout repair system is just gross! cleaning tools, one for guns (oil, brush) one for knifes (grindstone) etc working like repair kits for example! buyable for some caps at nearly every weaponselling merchant. only useable at your camp or work benches! Nice! Possible to do - better gameplay feeling - little complication potential - Thumbs up!MikeThanks I know right! 8D Link to comment Share on other sites More sharing options...
devinpatterson Posted July 3, 2014 Share Posted July 3, 2014 Hey the devs can do what they like but that's not what these mods are about. Which is why I prefaced my comment with; Yeah I wouldn't defend their (the developers) take on gun repair, as it's primarily aimed toward game play/balance and not realism. Mods are about breaking away from the formula and getting creative with the source material. And often times adding what should've been in the original game. *Cough* Unlimited companions *cough*. Yeah sort of familiar with the whole modding thing, done over 80 requests....not my first rodeo As for the scripting, I'm not a modder so I don't know all the technical lingo and such. That's why I'm requesting someone else to do it. But I think I get the gist. It sounds like it would be work, but it's still possible right? Aren't most mods like that? OK I think you missed the point. There are a few reasons to show the "how to". For instance if I choose to fulfill a request you would want an idea of what your getting before the work begins (no reason to do it if the result isn't going to be satisfactory), or if I'm too busy for a project laying it out like this will allow even a novice modder to complete the project for you. Capish? Link to comment Share on other sites More sharing options...
GoldenFenrir Posted July 3, 2014 Author Share Posted July 3, 2014 Understood, good sir Sorry for kind of sounding ignorant. Unlike you ,this 'is' my first rodeo. I'm pretty new to the nexus. Trying to learn though. Link to comment Share on other sites More sharing options...
devinpatterson Posted July 3, 2014 Share Posted July 3, 2014 No worries brother Link to comment Share on other sites More sharing options...
GoldenFenrir Posted July 25, 2014 Author Share Posted July 25, 2014 Something I did not take into consideration was energy weapons.Perhaps rather than a gun cleaning brush (or something like that) the item that needs to used to fix them can be batteries.A new battery item or maybe the fission battery? Or perhaps best to leave the energy weapons alone. Not sure I think there are other mods that focus on the repair system for them that are similar.It's something to think about.But the main thing I want to focus on is the Guns. Link to comment Share on other sites More sharing options...
GoldenFenrir Posted August 21, 2014 Author Share Posted August 21, 2014 Maybe the idea of having an item that needs to be used in order to clean it can be scrapped. We can just assume the courier has gun cleaning utensils already on him. Because I mean heck The Courier already has a screw driver that comes from nowhere when it comes to lockpicks.. Maybe we can just assume the same of a gun brush and so on. Also I think the repair skill should definitely come into play. How high your repair skill is how high you can repair it when at a workbench/campire/etc. That would make the game even more challenging than just perfect condition every time you hit up a workbench. Another thing is that I am taking balance into consideration in this realism mod. Because technically in real life you can theoretically clean your guns anytime you're not in battle. But if we did that in the game it would be really boring. After every battle fixing them up to near perfect. That's why I added the challenge of needing a hotspot to do it. The hotspots are Workbenches,reload benches, beds, bedrolls, and campfires. So it's not just tracking down a workbench in the wasteland. There are other options. And it will be even easier if you have a bedroll so you can camp out anywhere and clean/repair the guns whenever you do. You want challenge? Now that adds more challenge but in a balanced way. It'll change the way you think, and the way you loot. Look in a game like Skyrim where we spend 5 minutes in battle and 20 minutes looting the bodies for things that we could carry that wouldn't boggle us down. Because weight was a problem. In a regular playthrough of Fallout weight isnt that much of a problem but on a Hardcore playthrough it is an insane extreme unbalanced problem! But it's supposedly there for realism so I wish to counteract this realism with more realism. Which is not carrying 5 broken shotguns to repair The Dinner Bell which is already in better condition. It's a different strategy. A different way of thinking and it will cut down on my ten minutes of looting and I can just get back to playing the game. Link to comment Share on other sites More sharing options...
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