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EsvDefcon

Custom Radio Station  

21 members have voted

  1. 1. What song genre would you prefer?

    • EDM
      5
    • House
      4
    • Dubstep
      6
    • I don't think that any of these should be on the radio.
      15
  2. 2. What do you want to hear from the DJ?

    • News
      13
    • Interviews
      12
    • Random announcements/talking
      16
    • Nothing, just music.
      3
  3. 3. Do you like the idea of having a more up-to-date radio station than the default ones?

    • Yes
      14
    • No
      7


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OK next I need to know what factions your group likes or hates and why. Then I can work on ideas for scripts.

 

 

 

 

----All of the fallowing is just me spit-balling, if you do not think this is how you want your mod that is fine........----

Ok, so from what I have seen your mod Is..... strange. I think that if you are running a drug empire then your building should reflect that, The walls you used make it a look family friendly and fun. It should be (in my opinion) more wasteland punk. Your main casino should have an atmosphere similar to Gomorra, And your Exclusive club should be a mix of L38 and the Ultra Lux. The lab is fine, But I would give the option to do some other things besides chems and alcohol (it is a PMC group, make them able to make some explosives and stuff with the alcohol you make (like custom Dead Money fuel bombs, or GRA style improvised explosives). And they could also make makeshift generators to sell that are modified run on your alcohol as fuel. That way you can sell any type of thing (drugs and chems, weapons, technology). Since you are a PMC group, make your Private Military Group doing military things. I would say have skirmishers fighting fiends and Grate Khans since they both are related to drugs. (the ones fighting the Khans should be weaker as Khans are delicate lol). And if you wanted to do a small quest, I would do a thing where you are tipped of a area that has a lot of materials for you to use. When you get there a rival faction (Fiends, Khans, another PMC group, generic mercenaries, etc...) are there trying to take it. Then a nice good old style gunfight can happen. Finally I am sure you are doing this or have don this already, make sure your PMC's have a cool intimidating (but not overpowered) armor.

 

I think that some of your patrons (at least in the main casino should be more....... dark leather and skirt-ish to reflect the music on the radio (that I assume you will be playing in the background of your club). I would say give them some Charmer, cruiser, and troublemaker merc outfits, give some of the girls some of the more tame variants of the prostitute outfit, and maybe some of the more conventional raider outfits (at least from the vanilla), Mods like Lady outfit, Xaphan armor, and Vault Reject Outfits give off the vive of fallout post war club punk girls. The Nida outfit (without the hat)would be perfect for a punk style card dealer and floor worker. I figure if you cannot use them, you can at least draw inspiration from them.

Edited by blaze1514
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Thanks for all of these idea! I can explain about the casino, by the way:

 

The casino is supposed to be ONLY a casino. There's gambling, drinking, and a hotel. Nobody knows about the lab underneath it, only that the Defcon Corporation owns the casino. Therefore, there's isn't supposed to be any reason to think that there is a lab beneath the casino.

 

As for quests, I'm already working on a storyline, but I'd love to include your gunfight idea as part of it. It could be related to with a shipment that you have to go and collect, and then the Great Khans show up to try to intercept it, and then you end up having to fight them all off (a bit like the ending of the Van Graff's storyline).

 

About the lab, I think that your idea of selling technology/weapons is good, because it would be nice and easy to make weapons craftable ingame. I could then add weapon crafting, allow the player to sell weapons/technology, etc. So, I'll look at adding this once I've got the main part of the mod finished :)

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I updated my previous post with more content.

 

I think that you should still give it a grunge nightclub effect or add a room or building like that. That way the EDM will fit better. I just do not see girls in pink formalwear and guys wearing old suits liking that in the background. So if you add an area for that kind of thing then you can put your music in the background as why would they have a radio station that they wouldn't use themselves in their own building. You could also make a custom club drug based off of Ex if you do that lol.

 

 

And I still need to know their affiliation with other factions, that why I can get a good idea on how their views differ from other similar groups

Edited by blaze1514
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Hahaha, yeah, now that I picture it, the creepy-looking gamblers don't really fit too well. I'll redesign the NPCs around the casino and upload an update sometime to show you how it's changed. I like your idea of using merc outfits and the like, so I'll start this now.

 

As for factions, they're an independent PMC, but side with the NCR over the Legion, so they're not entirely evil. At the end of the day, the work that they do is just business, and they are in it for the money. They are against the Great Khans, who are their rivals. This also goes for the fiends, who buy chems, and alcohol, etc. from the Great Khans over buying from the Defcon Corporation. As for allies, they're friendly with all of the casinos, bars, and hotels, etc. of the Mojave, as the Defcon Corporation supplies them with their products.

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What about the van graphs, as a PMC force having another PMC force that does similar things (not as much in the Mojave as in the rest of the NCR) might make them uneasy or put them at odds business wise.

 

Oh and I am gathering more songs, I will post a list of them on here soon.

Edited by blaze1514
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Nice idea, there could be some tension/quests regarding the Van Graffs. By the way, I've just finished making a new random list which the gamblers inherit, so basically random gambler NPCs wearing merc outfits and the like will spawn in the casino now.

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OK here are some songs that I found that you may be interested in.

 

Light Em Up (Nick Thayer Remix)

Radioactive (Synchronice Dubstep Remix)

Whatcha Say (IDestiny Dubstep Remix)

Counting Stars (Lonczinski Bootleg)

Not Gonna Save The World (NCC Remix)

Glad You Came (Clark Kent Remix)

Till It's Over (Tristam)

 

Oh, some of these songs may feel too.... "heavy hearted" for what you want, but they are still worth checking out.

Thanks a ton for all of these :smile: I'll get downloading them asap- I'm just waiting for one of my VAs to record all of the DJ's lines, and then I can get to work putting it all together. I'll hopefully have an update out in the next couple of days with the radio done.

 

Oh, and btw, nice thinking with Radioactive :P

Edited by EsvDefcon
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Oh and I thought of a few ideas for interview sessions, What personality is your DJ Host? is he like a normal one, or a GTA styled sarcastic, or is he like a punk "I don't care I am only doing this because I have to" type? or is he/she a peppy/bubley person, or self centered (likes to talk about themselves a lot on the radio)

 

 

I was wondering about the location....

 

 

 

I am hesitant to get your mod (witch I really want to do so I can get a better idea of what vibe your mod gives off) because it says that it changes the trading post. In grids 4:7 and 4:8 (near Tumbleweed Ranch, not Jacobstown) there is that area on the left side of the highway that has nothing in it (and I never see it used in mods). I think this would be a cooler location for your base/casino/club (plus it is near the Fiends and closer to the Khans than the trading post is, so more action).

 

http://images.wikia.com/fallout/images/b/bc/New_Vegas_Clean_Map_1360x1360.png

 

 

 

One more clothing idea, You could put Vieira's Dress on some in your club, They could be "wealthier" customers.

 

 

Oh and if I get annoying with the suggestions, just say so and I will stop. I don't want to distract you from actually working on the mod.

Edited by blaze1514
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Don't worry about being annoying, I actually prefer to have suggestions coming in to know what everyone wants to see :) Since you mentioned about actually getting the mod, here's the link (I've probably already put this but just in case):

 

nexusmods.com/newvegas/mods/55961/?

 

That's where you can find the download, it hasn't got a lot, but all of the basic functionality is there. Also, about the location, I'm pretty much stuck with it where it is, as I've made references to the fortified 188 trading post throughout the mod, plus I've already done the revamp iname (it's now got full walls, sniper towers, etc. and I'll soon be adding in NPC houses and new NPCs).

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