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Weird problem in the metro


MythWisper

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So I started a new game today and noticed some really weird bugs...

 

there we parts of the metro out of place :S i took screenshots to better clarify what i mean

 

And before you ask Yes my copy is legit bought from the store Game of the year edition

 

http://img180.imageshack.us/img180/1023/screenshot3tj.th.png

http://img404.imageshack.us/img404/1737/screenshot1p.th.png

http://img192.imageshack.us/img192/6759/screenshot0kg.th.png

 

 

My load order is

 

The order that the current template suggests is as follows:

fallout3.esm

pointlookout.esm

anchorage.esm

thepitt.esm

brokensteel.esm

zeta.esm

unofficial fallout 3 patch.esm

lingsfinerthings.esm

destruction.esm

fallschurchmetrofix.esm

phalanx-pointlookout-navmesh.esm

craft.esm

calibr.esm

streetlights.esm

arefuexpandedbyazar.esm

bunker72 v3.esm

fook2 - main.esm

fook2 - [*censored*] world and neighbourhood kit.esm

fook2 - [dik] dlc improvement kit.esm

fo3 wanderers edition - main file.esm

special extended.esm

20th century weapons.esm

mart's mutant mod.esm

cubeexperimental (en).esm

rrcompanionvault.esm

nos' rr companions.esm

rr vault 1 alternate guards.esm

rr5morefemales.esm

rr5moremales.esm

rrguards.esm

rr companion vault 20thcw supply.esp

rrsorter100_20thcentury.esp

rrwastelandposters.esp

dcinteriors_comboedition.esm

project beauty hd version.esm

unofficial fallout 3 patch - operation anchorage.esp

unofficial fallout 3 patch - the pitt.esp

unofficial fallout 3 patch - broken steel.esp

unofficial fallout 3 patch - point lookout.esp

unofficial fallout 3 patch - mothership zeta.esp

darnifieduif3.esp

lingsfinerthings.esp

casm.esp

craft - activation perk.esp

calibrxmerchant.esp

auto aim fix v1.1.esp

arefuexpandedbyazar-radio.esp

underworld underground.esp

reilly's.esp

b72v3-03.esp

levelerstrucktrailer.esp

pinionsuite.esp

recievetenpennysuite.esp

tenpennyghoulsatpeace.esp

upp - pack 1.esp

upp - pack 2.esp

upp - original perks.esp

upp - experience perks.esp

upp - quest perks.esp

dree perks.esp

dree perks pitts.esp

dree perks point lookout.esp

dree perks requested by fans .esp

dree perks anchorage.esp

fellout-anchorage.esp

fellout-brokensteel.esp

fellout-pointlookout.esp

fellout-pipboylight.esp

blackwolf backpack.esp

blackwolf backpack - vendor script replenish.esp

1animated nightvision goggles.esp

binoculars.esp

sniperzooming.esp

maxlevelworkaround-hp-bs.esp

xtraspecial.esp

special extension - gun accuracy.esp

special extension - health.esp

special extension - mobility.esp

wastelandmastery.esp

mtc wasteland travellers.esp

mtc wasteland travellers (optional)- crowded cities.esp

undergroundhideout.esp

megaton house and theme overhaul.esp

fook2 - mothership zeta.esp

fook2 - [destruction] main.esp

fook2 - [destruction] main - statics.esp

fook2 - [destruction] dik.esp

fook2 - [destruction] dik - statics.esp

fook2 - [destruction] mothership zeta.esp

fook2 - [destruction] mothership zeta - statics.esp

fo3 wanderers edition - dlc anchorage.esp

fo3 wanderers edition - dlc broken steel.esp

fo3 wanderers edition - dlc mothership zeta.esp

fo3 wanderers edition - dlc point lookout.esp

fo3 wanderers edition - dlc the pitt.esp

fo3 wanderers edition - ufp support.esp

fwe - weightless ammo.esp

20th century v5 alive (containers).esp

20th century v5 alive (vault 101).esp

20th century v5 alive (rivetcity).esp

20th century v5 alive (raider).esp

20th century v5 alive (slaver).esp

20th century v5 alive (test container).esp

tailor maid.esp

tailor maid pitt.esp

tailor maid brokensteel.esp

weaponmodkits.esp

weaponmodkits - fook.esp

calibr ammo schematics - craft.esp

stealthboy recon armor - craft.esp

alternate start - roleplayers.esp

as-r calibr patch only.esp

stealth kills enabled.esp

stealth kills enabled - pitt compatibility.esp

dragonskin tactical outfit.esp

dragonskinbonuspack.esp

3efdrg.esp

mart's mutant mod - dlc anchorage.esp

mart's mutant mod - dlc the pitt.esp

mart's mutant mod - dlc broken steel.esp

mart's mutant mod - dlc point lookout.esp

mart's mutant mod - dlc zeta.esp

mart's mutant mod - hunting & looting.esp

mart's mutant mod - increased spawns.esp

mart's mutant mod - natural selection.esp

mart's mutant mod - reduced wasteland spawns.esp

mart's mutant mod - tougher traders.esp

mart's mutant mod - zones respawn.esp

mart's mutant mod - fwe master release.esp

s.t.a.l.k.e.r. mutants[addon for mmm].esp

attentater's wasteland economy.esp

rr companion vault raider attacks.esp

owned!.esp

1pipboypda.esp

streetlights - wasteland.esp

megalight.esp

destruction - cp - fellout.esp

phalanx-mainfollowermodule.esp

phalanx-brokensteel-integration.esp

phalanx-pointlookout-integration.esp

fellout-sotd.esp

fo3 wanderers edition - fook support.esp

asharaslightningitems.esp

20th century v5 alive (vendor).esp

fwe - fook dlc support.esp

fook+fwe+pb+mmm.esp

kh_fwe fixes.esp

kh_fwe tweaks.esp

tailor maid black retex.esp

console key binder.esp

shellrain.esp

mrslackpants-nightvisiongogglesnomodel.esp

jm stealth suit.esp

radio active.esp

merged patch.esp

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What's that heath stuff on the screen, in the upper right?

 

 

Anyhowz, you probably want to start by going somewhere else like that (metro) an see if the problem is just in that cell or in all metro cells.

 

Weird things happen when two mods change the same thing, like trees, if two modders both moved a tree in their mod the tree is going to do something wierd like float. That could be the case, then it could just be a bug/glitch, then it could be that someone messed up when they created the mod, so you would have to open that mod an fix the cell.

 

 

Sometimes you can just get a bad game start, just like you can get a bad load up of fallout 3. You could try to duplicate the problem in another new game start. Certianly with that amount of mods the game start isn't going to go smooth each time, maybe 1 in 3 would start up all those scripts an mods well.

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So i looked at the cell in FO3edit and it says everything is fine :S this happens in other metros too like the ones the ghouls are at,where the "vampires" are at, and the Farragut metro station. i checked all of these and theirs no conflicts. The files that edit it are the unoffical patch and FOOK [DESTRUCTION] main. also to you're post that's Darn UI, And those stats are for my damage resistance and Critical chance as well for my RI-primary needs stats

 

Also i did start a new game same thing :(

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i dont know if this will help your problem...but on its own it is a problem i believe....you have esm's that are under esp's....pretty sure all esm's go above any esp's always as a rule...may not be related to the particlar problem your posting about....but im pretty sure it is a problem on its own
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