MythWisper Posted February 15, 2010 Share Posted February 15, 2010 So I started a new game today and noticed some really weird bugs... there we parts of the metro out of place :S i took screenshots to better clarify what i mean And before you ask Yes my copy is legit bought from the store Game of the year edition http://img180.imageshack.us/img180/1023/screenshot3tj.th.pnghttp://img404.imageshack.us/img404/1737/screenshot1p.th.pnghttp://img192.imageshack.us/img192/6759/screenshot0kg.th.png My load order is The order that the current template suggests is as follows:fallout3.esmpointlookout.esmanchorage.esmthepitt.esmbrokensteel.esmzeta.esmunofficial fallout 3 patch.esmlingsfinerthings.esmdestruction.esmfallschurchmetrofix.esmphalanx-pointlookout-navmesh.esmcraft.esmcalibr.esmstreetlights.esmarefuexpandedbyazar.esmbunker72 v3.esmfook2 - main.esmfook2 - [*censored*] world and neighbourhood kit.esmfook2 - [dik] dlc improvement kit.esmfo3 wanderers edition - main file.esmspecial extended.esm20th century weapons.esmmart's mutant mod.esmcubeexperimental (en).esmrrcompanionvault.esmnos' rr companions.esmrr vault 1 alternate guards.esmrr5morefemales.esmrr5moremales.esmrrguards.esmrr companion vault 20thcw supply.esprrsorter100_20thcentury.esprrwastelandposters.espdcinteriors_comboedition.esmproject beauty hd version.esmunofficial fallout 3 patch - operation anchorage.espunofficial fallout 3 patch - the pitt.espunofficial fallout 3 patch - broken steel.espunofficial fallout 3 patch - point lookout.espunofficial fallout 3 patch - mothership zeta.espdarnifieduif3.esplingsfinerthings.espcasm.espcraft - activation perk.espcalibrxmerchant.espauto aim fix v1.1.esparefuexpandedbyazar-radio.espunderworld underground.espreilly's.espb72v3-03.esplevelerstrucktrailer.esppinionsuite.esprecievetenpennysuite.esptenpennyghoulsatpeace.espupp - pack 1.espupp - pack 2.espupp - original perks.espupp - experience perks.espupp - quest perks.espdree perks.espdree perks pitts.espdree perks point lookout.espdree perks requested by fans .espdree perks anchorage.espfellout-anchorage.espfellout-brokensteel.espfellout-pointlookout.espfellout-pipboylight.espblackwolf backpack.espblackwolf backpack - vendor script replenish.esp1animated nightvision goggles.espbinoculars.espsniperzooming.espmaxlevelworkaround-hp-bs.espxtraspecial.espspecial extension - gun accuracy.espspecial extension - health.espspecial extension - mobility.espwastelandmastery.espmtc wasteland travellers.espmtc wasteland travellers (optional)- crowded cities.espundergroundhideout.espmegaton house and theme overhaul.espfook2 - mothership zeta.espfook2 - [destruction] main.espfook2 - [destruction] main - statics.espfook2 - [destruction] dik.espfook2 - [destruction] dik - statics.espfook2 - [destruction] mothership zeta.espfook2 - [destruction] mothership zeta - statics.espfo3 wanderers edition - dlc anchorage.espfo3 wanderers edition - dlc broken steel.espfo3 wanderers edition - dlc mothership zeta.espfo3 wanderers edition - dlc point lookout.espfo3 wanderers edition - dlc the pitt.espfo3 wanderers edition - ufp support.espfwe - weightless ammo.esp20th century v5 alive (containers).esp20th century v5 alive (vault 101).esp20th century v5 alive (rivetcity).esp20th century v5 alive (raider).esp20th century v5 alive (slaver).esp20th century v5 alive (test container).esptailor maid.esptailor maid pitt.esptailor maid brokensteel.espweaponmodkits.espweaponmodkits - fook.espcalibr ammo schematics - craft.espstealthboy recon armor - craft.espalternate start - roleplayers.espas-r calibr patch only.espstealth kills enabled.espstealth kills enabled - pitt compatibility.espdragonskin tactical outfit.espdragonskinbonuspack.esp3efdrg.espmart's mutant mod - dlc anchorage.espmart's mutant mod - dlc the pitt.espmart's mutant mod - dlc broken steel.espmart's mutant mod - dlc point lookout.espmart's mutant mod - dlc zeta.espmart's mutant mod - hunting & looting.espmart's mutant mod - increased spawns.espmart's mutant mod - natural selection.espmart's mutant mod - reduced wasteland spawns.espmart's mutant mod - tougher traders.espmart's mutant mod - zones respawn.espmart's mutant mod - fwe master release.esps.t.a.l.k.e.r. mutants[addon for mmm].espattentater's wasteland economy.esprr companion vault raider attacks.espowned!.esp1pipboypda.espstreetlights - wasteland.espmegalight.espdestruction - cp - fellout.espphalanx-mainfollowermodule.espphalanx-brokensteel-integration.espphalanx-pointlookout-integration.espfellout-sotd.espfo3 wanderers edition - fook support.espasharaslightningitems.esp20th century v5 alive (vendor).espfwe - fook dlc support.espfook+fwe+pb+mmm.espkh_fwe fixes.espkh_fwe tweaks.esptailor maid black retex.espconsole key binder.espshellrain.espmrslackpants-nightvisiongogglesnomodel.espjm stealth suit.espradio active.espmerged patch.esp Link to comment Share on other sites More sharing options...
mechine Posted February 15, 2010 Share Posted February 15, 2010 What's that heath stuff on the screen, in the upper right? Anyhowz, you probably want to start by going somewhere else like that (metro) an see if the problem is just in that cell or in all metro cells. Weird things happen when two mods change the same thing, like trees, if two modders both moved a tree in their mod the tree is going to do something wierd like float. That could be the case, then it could just be a bug/glitch, then it could be that someone messed up when they created the mod, so you would have to open that mod an fix the cell. Sometimes you can just get a bad game start, just like you can get a bad load up of fallout 3. You could try to duplicate the problem in another new game start. Certianly with that amount of mods the game start isn't going to go smooth each time, maybe 1 in 3 would start up all those scripts an mods well. Link to comment Share on other sites More sharing options...
MythWisper Posted February 20, 2010 Author Share Posted February 20, 2010 So i looked at the cell in FO3edit and it says everything is fine :S this happens in other metros too like the ones the ghouls are at,where the "vampires" are at, and the Farragut metro station. i checked all of these and theirs no conflicts. The files that edit it are the unoffical patch and FOOK [DESTRUCTION] main. also to you're post that's Darn UI, And those stats are for my damage resistance and Critical chance as well for my RI-primary needs stats Also i did start a new game same thing :( Link to comment Share on other sites More sharing options...
staticnoise Posted February 21, 2010 Share Posted February 21, 2010 i dont know if this will help your problem...but on its own it is a problem i believe....you have esm's that are under esp's....pretty sure all esm's go above any esp's always as a rule...may not be related to the particlar problem your posting about....but im pretty sure it is a problem on its own Link to comment Share on other sites More sharing options...
smokiespliff Posted April 4, 2010 Share Posted April 4, 2010 i had the same problem - disabling Destruction fixed it Link to comment Share on other sites More sharing options...
Knux897 Posted April 4, 2010 Share Posted April 4, 2010 Yah I had the proublem with destruction too. However, I found that jumping into the blank space would teleport you to random places in the metro, usually the exit you were looking for or close nearby. Link to comment Share on other sites More sharing options...
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