Mlucci4036 Posted June 22, 2014 Share Posted June 22, 2014 I'll try my luck again, but I can never seem to get an answer for this question... I created several new worldspaces that all will share the same map. I already made the map and it displays on the pipboy...but I've run into several issues. 1) Map markers do not appear when discovered...I've placed maybe 10, and whenever my player discovers one of them, it simply says you have discovered [insert Location Name Here.] It does not show up on the Pipboy map and gives me no option to fast travel anywhere. Is there something else that needs to be done other than simply placing the MapMarker object in the world and setting its name and data? This is a really significant issue I need to fix because other players will have to walk the entire 4 worldspaces over again to get back to the Mojave. 2) The map is either Way to large when the Usable Dimensions are 2048 x 2048, or the map is way to small when they are 512 x 512. Whats a preferred size for a world that will have a decent number of locations? (roughly 24) Should I stick with 2048 or meet somewhere in the middle. 3) Is there any way to actually link worldspaces together? I'm in the process of making at least 10 worldspaces that all share the same map. Do i simply place the same Map Image in each worldspace's data and offset the coordinates? Or is there a more complex procedure? So if anyone has any solutions...please for the love of all things holy help! I really need to fix this before my next update. Link to comment Share on other sites More sharing options...
Mlucci4036 Posted June 23, 2014 Author Share Posted June 23, 2014 Does anyone have a solution... Link to comment Share on other sites More sharing options...
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