iTz Rossss X Posted February 15, 2010 Share Posted February 15, 2010 Hey, When I try painting a ground texture using the landscape editing tool it doesn't show, it's not a custom texture it's fallouts own one. When I did manage to paint a texture it came out like this... (see attatched) and now I can't paint over it at all. I tried reloading the cell but had no luck. Thanks. ~~iTz Link to comment Share on other sites More sharing options...
mechine Posted February 16, 2010 Share Posted February 16, 2010 What are you doing in here? GUARDS! KILL IT! lulz, anyway nobody replied so I guess I say sumtin. Okay so Heightmap an landscape is like walking around in a mine field drunk. step step, *hic* stumble *hic* BOOM! Whoopz crashed the GECK, or had that problem in your picture. You think that's bad you should see it when it renders your ground textures in black an it now looks like a bottomless hole. Which idk is kind of cool, but really it just hasn't refreshed yet. The textures were drawn, but because GECK's render window isn't really what you get rendered in-game. Some meshes render red or blue even if the textures are there an are correct, an then yeah landscape goes nutty from time to time. While I don't know how to make it stop doing that, perse. I can sort of lead you around it. You really only run into it when going from one cell to the next. In the render window when you view wasteland worldspaces, it renders a bunch of cells. The hightmap is set up in quads, which is just a group of cells 16 X 16 that are 192 ft by 192 ft each. You can view these by pressing B (for borders) which will draw black an yellow lines at each border from cell to cell. Which comes in handy for making navmeshes out there, an also the landscape editing. The think is if you do too much editing, without exiting the editor, or saving it an loading the mod up again. Then you run into problems like this. If you do you can either Ctrl Z until the messed up borders are gone, then either save it an re-load it, or go to another cell an come back. It seems to be random. But sometimes if you mess with things a bit it will work. However you are probably better off to just Hit B before you start, an whenever you get near a border, hit it once with the texture to see if it shows up (which would make it easy to undo) Then go somewhere eles or save or somthing an reload. I guess the main trick is to keep fooling with it an learning. When you first start it will crash an do odd stuff, but later on it gets more easy. You can look an search but I haven't really found any information on hightmap or landscape yet. Link to comment Share on other sites More sharing options...
Yossarian22 Posted February 16, 2010 Share Posted February 16, 2010 Hey, When I try painting a ground texture using the landscape editing tool it doesn't show, it's not a custom texture it's fallouts own one. When I did manage to paint a texture it came out like this... (see attatched) and now I can't paint over it at all. I tried reloading the cell but had no luck. Thanks. ~~iTz landscape textures are limited to 7 per quad. You can't paint more than 7 for each quad.Open your texture menu, then go into renderview and click "i" on your keyboard. A newmenu pops up, that shows you, what textures are used in this quad. You can delete themthere also. Link to comment Share on other sites More sharing options...
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