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[WIP] Abyss Demons - Illidan's legacy


Selene310187

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Looking good and i got 2 questions #1. Can i get just the illidan horns,wings,glowing eyes blindfold seprate? ;p #2. Is this mod done or are you still working on it?
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1: Not at the moment. I want to keep everything of the meshes, textures in one archive. Maybe later after release of the final version. 2: Yes, I still work on this mod. Next beta version is coming soon.
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  • 2 months later...

Some days ago I resumed the work on my project after I played Adash and Heart of the Dead. I think the pause was a good decision and now I'm more motivated.

 

I tweaked the ice cave a little, where the laboratory of Itarkra, the Dwemeric scientist, is located. The cave consisted of only one mesh not so long ago. I splitted it into several parts to improve performance. The cave is really big. Because of this I enabled the dungeon fog to fade out distant areas which has an positive effect on the performance as well. Then I added new ingredients to the Construction Set and placed some containers to the cave (but I haven't assign the ingredients to the containers yet).

 

But I focused my work on the improvement of the face textures. I replaced the mouth and the eyebrows on the texture and doubled its resolution (from 1024x1024 to 2048x2048). You can see the result on these two pictures:

 

http://www7.pic-upload.de/thumb/29.10.11/7fzrwnt8aja.jpg http://www8.pic-upload.de/thumb/30.10.11/8uzwqr3jw1y.jpg

 

I used some photos as base for the lips and eyebrows. The photos were taken with my digital camera. I photographed myself, cut out the lip and eyebrow parts and edited them to my liking. So I added my own personal touch to the Abyss Demons ^^.

 

 

Btw the second beta version of my mod is released. You can find it here.

 

 

Edit:

 

 

And here are some pictures which sho you how the other two variants will look like with the improved face textures:

 

http://www8.pic-upload.de/thumb/30.10.11/8kp5n8mvy27y.jpg

 

http://www8.pic-upload.de/thumb/30.10.11/l89qaql9jewk.jpg

 

By the way, I replaced the head mesh of the variant in the upper picture with another head mesh. I think it matches the male Abyss Demon diplomats better.

Edited by Selene310187
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I made final tweaks to the body textures. Their normal maps are a lot smoother now (I didn't like this rough look anymore). The tattoos got more depth and another skin tone.

 

 

The body textures before:

 

http://www7.pic-upload.de/thumb/11.11.11/jtxpixhjlvhx.jpg

 

 

And the body textures after:

 

http://www7.pic-upload.de/thumb/11.11.11/se3x5k1jnoym.jpg

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  • 2 months later...

Although I'm playing Skyrim right now, I want to continue the project from time to time, even when I just do a little. Yesterday, for example, I added new eyes to the race (like the Heart Eyes from this resource). And I planned far-reaching changes:

 

- the figure with the name Xantir (see background story in the first post) will become female and the its name will change to Xantara

- an optional addon esp will make it possible to use the hairs from Comprehensive Cosmetic Compilation together with the Abyss Demons. If you choose this option, you will need to download the cosmetic package separately

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I finished polishing the body and face textures last year in November. Then I played a lot Oblivion mods and after that I started to play Skyrim at the beginning of February. The new game didn't soaked me in. It's just nice to play. As a result of that I begin to mod again earlier as I planned (I wanted to finish Skyrim before I continue any projects). So I will work on my Oblivion project and play Skyrim alternatingly. What I'm doing now is adding new eye and hair choices to race. Later I will tweak the flying system and its flying sounds. After that the race itself is rather finished. Then the quest part will follow including the completion of the locations. It could take three or more months to make the quest. That's why I'm not sure whether I release the race and the corresponding quest part (the legacy of two brothers) altogether or one by one.
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