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[WIP] Abyss Demons - Illidan's legacy


Selene310187

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  • 2 weeks later...
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New changes:

 

- flying sounds only start when you are flying and end when you land. Before, they started automatically after you did choose them in the menu regarless of whether you where flying or not and they only cound be disabled via menu. Note: you need to land now before you can choose another flying sound

- the folded wing state became static and got another wing shape. You can now use animation replacers that replace the idle.kf. Before, a modified idle.kf from some animation replacer mods could change the shape of the folded wings. The folded wings are rigged to default skeleton instead and can't be influenced by wing bone data from any winged animation anymore

- the folded wings got a new shape

- if you start flying, the static wings will be replaced with the animated ones and change back when you land

- it doesn't matter now what skeleton do you install (you could even use the default skeleton if you decide not to fly). But if you want to fly, the skeleton should have wing bones, like the one from Universal Skeleton, Coronerras's or Vipcxj's.

 

 

the new wing shape

http://minus.com/jjHeOi77cFDV7_xs.jpg http://minus.com/jmytQSeblIP14_xs.jpg

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  • 9 months later...

*tiptoeing into here and putting a picture on the ground*

 

http://i2.minus.com/jvNiN9eFLBtr8_e.jpg

 

*couching slightly, looking around and rising to speak*

 

 

This picture shows the six new hair styles for the Abyss Demons. All of them come from the FO:NV mod "Male hair pack" by neko1kitty which I made compatible with Oblivion via editing the hair in Blender. I like them because they stress the wild nature of the demons.

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I updated the first post. All images of the years 2009-2012 are now in galleries. Just click in the first post on one of the screenshots below to open a gallery for each year. Future images end up in galleries as well, so you don't need to search the pages for images anymore ;)
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