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tesfallout

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I created this post to help people promote their mods if they have actually put a lot of effort into them and feel like the mod isn't getting the recognition it deserves. :wallbash:

 

The mod I created is the Hidey Hole.

 

This mod includes:

 

Enchanting/Spellmaking Station

Ingredient Garden

Interchangeable Beds

Encumberance Increasers

Teleportation System (to and from house)

A well Equiped Training Room

And A Fire With a SUPRISE

 

I personally wrote scripts for EVERY ingredient in the garden and all the features listed below(a lot!!!).

 

The interchangeable beds includes a button that will run through a cycle of different beds.

 

I created new objects such as the sigil storage unit and the bench(both not scripted)

 

The encumberance increaser is a scripted-daedric blood fountain and gives you the option to increase or decrease your encumberance.

 

The teleportation system was especially trickey but I finnally managed to work out all the bugs, what it does:

You gain the spell to activate it by reading an Elder Scroll in the house, when you cast the spell a box will appear giving you the option to hide, if you choose to hide you will be teleported to the hidey hole where you can heal, drop off your items, and use the benefits of the Hidey Hole; to teleport back to where you were go to where you appeared at and teleport back through the box in the wall.

 

A training room with togglable dummys and a cycle of training objects, the weapons cabinet contains training weapons (the training bow provides it's own arrows).

 

and the last object I created was a fire that, when burned by it you will recieve ten repair hammers.

 

And that concludes most of the features I included in my mod-

Thank You for reading and I hope you enjoy this thread and it's mods. :thumbsup:

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