Deleted1744345User Posted February 17, 2010 Share Posted February 17, 2010 There is model from Broken Steel that I am trying to turn from a movable static to just static. One of the things I need to do is to remove the animation of the model, but I don't know what strings to delete in NifSkope. The block list appears like this: -BSFadeNodeBSXFlagsNiStringExtraData+NiControllerManager+NiMultiTargetTransformController+NiControllerSequence+NiControllerSequence+NiDefaultAVObjectPaletteBSFadeNode+NiNode (followed by dozens of other strings called NiNode) I think the animation is controlled by the two NiControllerSequence strings, but I don't know if I should delete that or the whole NiControllerManager string. If anyone could tell me how to properly remove animation it would be greatly appreciated. Link to comment Share on other sites More sharing options...
mechine Posted February 17, 2010 Share Posted February 17, 2010 That stuff is hardcoded into the game engine. You could remove the .kf animation from the mesh, but once you went in-game it would still play, because it's hard-coded. However, how we get around it is by copy/paste, because you can copy an paste the actual shapes of a mesh, like copy it then paste it into a different vanilla mesh. Say you wanted a sniper rifle that uses the animations from the combat shotgun, you copy the shapes in the sniper rifle mesh, then paste them an rename them to what's correct inside the combat shotgun mesh. Rather than move .kf animations around we just move the shapes into meshes which have the animation we want to be used. Which in your case what you would do is find a mesh which is a static, then paste in your shapes from the animated mesh, then create the item in GECK in the Static section. What are we talking about? Which mesh are you wanting to static? Link to comment Share on other sites More sharing options...
Deleted1744345User Posted February 17, 2010 Author Share Posted February 17, 2010 The animation for this object does not run automatically, it has to be implemented in a script. The file that I am trying to edit is called dlc03crawlerexhelipad01.nif. It came with Broken Steel DLC. All I want to do is just make it static. Link to comment Share on other sites More sharing options...
mechine Posted February 17, 2010 Share Posted February 17, 2010 yeah but what is it in the game? I'm re-installing my mod tools right now. Link to comment Share on other sites More sharing options...
Deleted1744345User Posted February 17, 2010 Author Share Posted February 17, 2010 In the game it is the helipad on the mobile base crawler in Broken Steel. It is the one where BoS lands a vertibird and you get on board. In the GECK editor it is a movable static known as DLC03CrawlerExHelipad01 and its animation is triggered when the crawler blows up. Link to comment Share on other sites More sharing options...
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