Hendrik888 Posted June 23, 2014 Share Posted June 23, 2014 (edited) I followed the instructions to create a custom animation in blender provided by nexus, http://wiki.tesnexus.com/index.php/Creating_character_animationseverything seems to be working fine in the room made i via geck. i made a new character+race too and added her to the room, then the navmesh and added a chair and the pushups marker, my character is using the sandbox option and has no refference to markers. i then replaced the pushups.kf found in \Fallout 3\Data\meshes\characters\_male\idleanims with the animation i created, i arenamed my created one to pushups. in game the npc i added uses the sandbox mode and the origional pushups animation works fine. but after i add my custom animation the npc walks onto the pushups marker and stands facing the same direction as when the origional pushups animation were triggered, but the npc just keeps standing there doing nothing. i know the problem must be with the custom anim i made, please help, i have been struggleing with this for some time now. and made sure that the animation was created exactly like the tutorial indicated. then tried to use archinvalidation.txt and added the pushups.kf with directory as i should. but it doesnt help, i think it only works with textures, not sure. please help Edited June 23, 2014 by Hendrik888 Link to comment Share on other sites More sharing options...
Recommended Posts