davebattman Posted February 17, 2010 Share Posted February 17, 2010 I'm doing a sort of sequel mod to Ivellon, the mod is finished but the esp name is still Ivellon. I used everything from Ivellon, and a few things from OOO and shivering Isles. The problem I'm having is that every time i try to rename the esp to Lutherane, the mod ceases to work and when I load up the game, i find myself in the imperial city in one of the hotels. I'm at my wits end, the mod is good to go but I can't release it as Ivellon because it would overwrite Lazarus's fine work, plus the mod is not called Ivellon. All I need to do is rename the esp but it stops working every time I do! Any help would be greatly appreciated. Link to comment Share on other sites More sharing options...
L33Nexus Posted February 18, 2010 Share Posted February 18, 2010 I had a problem somewhat similar try copying the ESP and paste it onto your desktop then rename it then drop it back into the data directory and try it then... that's how it worked for me strangely :) Link to comment Share on other sites More sharing options...
davebattman Posted February 18, 2010 Author Share Posted February 18, 2010 That was the first thing I tried, no success. I think it might have something to do with the fact that the dungeon is constructed using Lazarus's materials so they are not in the original BSA. My entire mod was done on the same esp as Ivellon, My hopes were to just delete the other dungeons so that they would not conflict with the Ivellon mod and then rename the file. no luck though, any other ideas? Link to comment Share on other sites More sharing options...
David Brasher Posted February 18, 2010 Share Posted February 18, 2010 You are working in Windows Explorer aren't you? That is the best place to rename files. Actually I am probably addressing the wrong issue and you probably did everything right. When you rename a mod, it is supposed to stop functioning and you will end up at the Tiber Septim Hotel. You will lose all your quest progress and all the new custom items your character acquired. You will have to start playing the mod again from the beginning. That is why it is recommended that when you release updates, like Lutherane 1.1, that you retain the name Lutherane.esp so that gamers will be able to keep their quest progress and new items. If you rename a mod, you will lose the link to all your silent or voice-acted dialog, and it will all have to be recreated or reattached. I think other things might lose their connections when you rename, but I am not sure what they are and have personally had no problems with them. I suspect you have done everything right and there is no problem. There is probably no obstacle to releasing your mod soon. Link to comment Share on other sites More sharing options...
davebattman Posted February 19, 2010 Author Share Posted February 19, 2010 Right you are david brasher, that was the issue, Look for Lutherane online tonight! Link to comment Share on other sites More sharing options...
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