s1yim Posted February 18, 2010 Share Posted February 18, 2010 HELP ME! 4 down, 1 to go) I have werewolf mod [for Oblivion]. => http://www.tesnexus.com/downloads/file.php?id=6486 I have cat apparel mod which also contains wolf apparels [for Fallout3]. => http://www.fallout3nexus.com/downloads/file.php?id=7649 I have werable claw mod [for Fallout3]. (It recommended by the mod above, though.) => http://www.fallout3nexus.com/downloads/file.php?id=6575 I have dogmeat re-texture mod that changes look of dogmeat to wolf [for Fallout3]. => http://www.fallout3nexus.com/downloads/file.php?id=5841 ===========================================================I enjoy these mods. But. Can I have werewolf mod for fallout3? It is humble dream of werewolf-lover. Is there any saviour who can bring disease of Lycanthropy to capitol wastelands? We have FEV, Radiations, Moon. And GECK! which sadly I don't know the way to use it. In my humble dream. Garden of Eden is a place with Werewolves. Can it happen? Link to comment Share on other sites More sharing options...
Alastair91 Posted February 18, 2010 Share Posted February 18, 2010 werewolf... Maybe someone could use the Mirelurk king's animation to make a mutated wolf? This request is possible though, but would take a lot of time in the meshing and texturing. Link to comment Share on other sites More sharing options...
s1yim Posted February 18, 2010 Author Share Posted February 18, 2010 werewolf... Maybe someone could use the Mirelurk king's animation to make a mutated wolf? This request is possible though, but would take a lot of time in the meshing and texturing. Well... Good point. However I heard some modders can use same meshs and textures from Oblivion. And that's why I just linked the mod from Oblivion. Saviour.. Please advent to this miserable, humble werewolf-lover... Link to comment Share on other sites More sharing options...
RozenDoll Posted February 21, 2010 Share Posted February 21, 2010 unfortunately porting a mod from oblivion to falllout3 is not simply drag&drop. especially a mod as big as this one seems too be a pretty complicated one, since it's affects not only players gameplay, but also AI/behaviour of most NPCs/factions. it's probably not impossible, but requires much work. Link to comment Share on other sites More sharing options...
MrGamingPsycho Posted July 13, 2010 Share Posted July 13, 2010 werewolf... Maybe someone could use the Mirelurk king's animation to make a mutated wolf? This request is possible though, but would take a lot of time in the meshing and texturing. mirelurk king animation why not deathclaw animations Link to comment Share on other sites More sharing options...
Titantnt Posted April 18, 2011 Share Posted April 18, 2011 (I know it's old but still....) werewolfs in fallout 3... :D maybe even something like in morrowind: bloodmoon thing? would be awesome, changing into a werewolf?but sadly, really hard to do I guess... Link to comment Share on other sites More sharing options...
Phrozin Posted April 18, 2011 Share Posted April 18, 2011 I'd say check this out to turn the PC into a werewolf with the dog suit. Maybe a perk that equips the dog suit and disables the Pipboy until you're human again. Link to comment Share on other sites More sharing options...
MIRV4Ever Posted April 30, 2011 Share Posted April 30, 2011 I love wereolves too, and this sounds like great idea. :thumbsup: . It's just to bad I don't know how to do it myself. I can imagine myself now, running through Megaton with their puny bullets doing nothing to me... Link to comment Share on other sites More sharing options...
xmathias Posted April 30, 2011 Share Posted April 30, 2011 Werewolfs in an apocalyptical world is a no-go, seriously. I love werewolfs, but they dont belong in games like fallout 3, I got the curse of hircine for oblivion, but that game is more fantasy like. Keep fallout in its nostalgic feel, instead of transforming it into oblifallout, just my opinion tho. Link to comment Share on other sites More sharing options...
troopman Posted June 6, 2011 Share Posted June 6, 2011 Werewolfs in an apocalyptical world is a no-go, seriously. I love werewolfs, but they dont belong in games like fallout 3, I got the curse of hircine for oblivion, but that game is more fantasy like. Keep fallout in its nostalgic feel, instead of transforming it into oblifallout, just my opinion tho. Well what about a WereRat from neverwinternights those were rad But a werewolf in Falloutwouldnt be out of the question since the Falloutuniverse is a ofshoot since 1950 i believe and werewolves were a part of the world very much earlier in fiction and folklore around the world or described as beastmen by some tribal group somewhere in the world werewolves are not a holllywood invention. if you neeed help it be willing to assist with textwriting and snubby comments and mabey some ideas where the werewolves came from ( watched a werewolf movie lately --long ago-- with a boy born from a werewolf father and human mother{ daddy became an agry biker ganger werewolf and left his family in some sort of order } and the werewolf thingy was a curse wich the boy could break. Why am i informing you about this movie well the werewofls didnt had a typical look but more mussculater body with hair and a wofs face bit shortend I dont remeber the name of the movie but il come within a day or so goodluck with your idea Link to comment Share on other sites More sharing options...
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