3rdtryguy Posted February 18, 2010 Share Posted February 18, 2010 Well, maybe not, but here are two ideas that are doozies. 1-- We meet Skingrad's Count Hassildor a few times in the game, but he never remembers. It's annoying. I'd like to see a mod where he remembers me during subsequent meetings. If I meet him during the mages guild questline, it would be nice if he still knew me during the main quest. The opposite would be even better, with maybe some line of dialogue like, "Champion?? Got bored and joined the Mage's Guild, eh? " Something, anything, just as long as it's small, simple, and doesn't cause problems with anything in the game.The vampirism cure quest can stay untouched, since it's fine. 2-- Just how good ARE you, anyway? Let's find out: Mission to Masser! Yep, it's high time we had an astronaut mod, and finally walk on that big red rock in the sky. The mod would need: -- a red, rocky, barren landscape.-- a way to breathe-- a way to GET there, preferably in some sort of wacky ship instead of via teleport spell, but a big wacky teleport device could work just as well if suitably epic-- a great big Nirn to half-fill the masserian sky-- a reason to GO there-- something cool to FIND there ( like maybe dwemer ruins ) -- a way back home-- a questline to put it all together ( deciding to go, building the device, exploring, finding the whatever, returning home and doing whatever it was you were trying to do that made you have to go in the first place ) I'd like to help with this one. Link to comment Share on other sites More sharing options...
L33Nexus Posted February 18, 2010 Share Posted February 18, 2010 Are you talking about walking on the bloodmoon? like you see in morrowind if you look up? Link to comment Share on other sites More sharing options...
kieranfoy Posted February 18, 2010 Share Posted February 18, 2010 The bloodmoon is when Secunda, the silvery moon, TURNS red. Masser is red all the time. Link to comment Share on other sites More sharing options...
L33Nexus Posted February 18, 2010 Share Posted February 18, 2010 Thanks K ;) Link to comment Share on other sites More sharing options...
jaysus Posted February 18, 2010 Share Posted February 18, 2010 imo not a challenge but tideous work lol... Link to comment Share on other sites More sharing options...
zprospero Posted February 18, 2010 Share Posted February 18, 2010 While I think the landscapes, the new sky, and most everything else could be donethis is the kind of thing you need custom tilesets and architecture for. I haven't seena Morrowind style Dwarven architecture set anywhere, mr_siika's is more 'Lord of the Rings'style dwarves than Dwemer. I think, from a lore standpoint, Dwemer would be the wrong choice anyway. After all, theywere fighting a war on the ground against the Chimer. If they had space capability they wouldhave moved someplace they were not at risk and taken the Heart of Lorkhan with them. A much more lore correct choice would be Sotha Sil's Clockwork City as no one ever reallyfound out where it was. Since no one could ever find it, and since he had ascended so greatlyin knowledge and power (Remember Vivec stopped an asteroid with the wave of his hand) thenit seems perfectly reasonable it might be on Masser. Definitely a challenge, and even for a large group of skilled modders difficult to pull off. Link to comment Share on other sites More sharing options...
L33Nexus Posted February 18, 2010 Share Posted February 18, 2010 Awesome SothaSil's city http://www.uesp.net/wiki/Tribunal:The_Clockwork_City Link to comment Share on other sites More sharing options...
3rdtryguy Posted February 18, 2010 Author Share Posted February 18, 2010 Yeah, that works. I was thinking dwemer since they were ancient and once very advanced, but Sotha Sil works out much, much better. That even lends itself better to a questline. Hmmm.. right off the top of my head, maybe some dremora messenger shows up with a message from Vivec. Vivec needs help to escape his captors, and to get free, he needs some gizmo that he knows is in Sotha's clockwork city. Alas, he cannot send you there any more than he can teleport himself to freedom, so somehow getting there is up to you.After a bit of asking around, you can find info on some mad wizard hermit guy who got kicked out of the mage's guild for gross disregard for safety in his experiments. You find him and explain the situation, and he agrees to help, but warns that it won't be easy or safe. HEY! Maybe he can offer a choice of possibilities, either building a big rocket or flying ship OR building a big teleportation amplifier. He figures that the teleportation distance is extreme, but it's still line-of-sight, so maybe it's doable. Anyway, after settling on a plan, you quest around to get the stuff you need and make some things happem. Finally you zoom away to Masser and look for the fabled Clockwork City. Luckily, the Nerevarine & Almalexia had already trashed the place long ago, so all the clockwork monsters are inactive piles of scrap. ( or not, if the modders think they can make "live" ones. ) Search around, find the mcguffin, and then go home. Summon the dremora, and give him the device to take back to Vivec. Vivec gets free, and comes to Cyrodiil to reward you very nicely. Yeah.. it practically writes itself. So... how's that grab ya? Link to comment Share on other sites More sharing options...
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