kieranfoy Posted February 18, 2010 Share Posted February 18, 2010 Hi, all, me again. I'm looking to find a way to have the big firey explosion effect thatt comes when you romove a sigil stone from it'smorings begin when a certain npc (called 1azhnark, if that makes any difference) dies. It's for my upcoming mod, Follow the Reaper. Any helpp would be greaty appreciated. EDIT: Please keep in mind that I'm a novice quest and script maker, and will need my hand held, a la Idiot's Guide to Making Dead Necromancer's Go Boom. Link to comment Share on other sites More sharing options...
zprospero Posted February 18, 2010 Share Posted February 18, 2010 The good thing is this is incredibly easy once you cut out all theother stuff that's going on when an Oblivion gate closes. It works exactly like making a door switch. This works if he's standingin one spot, if he might be moving around you got to be creative.(I think I can make it work too, but I'll start with if he's standing about) Drop the 'SigilFireBoom01' object where you want it in-game, double-clickon it to open the Reference window, click the 'Persistent Reference' checkbox,and you should probably give it a name up in the 'Reference Editor ID' partcall it something descriptive like 'NecromancerBoomRef' or whatever. Then you need a switch. Any type of switch will do, an aeylid door switch,one of those daedric gear switches, whatever. I use this in my Rise of Ouroboros mod, so I know that it works. Now, double click on the switch. You'll get the reference menu, click the'Enable Parent' tab, choose the cell that the SigilBoom object is in. Select it asthe reference, you'll know it by the name you gave it earlier. You'll want to dothe same thing with the switch, set as a persistent reference, give it a name.http://i816.photobucket.com/albums/zz84/zprospero/sigilBoomTut.jpg Then, I find it works best in a blank quest stage's result script, have the player activate theswitch (I think this works without too much mess, but I don't do it this way, so I'm not 100%)like this: *Insert Reference Name of Switch Here*.Activate Player, 1Then when it advances to that stage of the quest it will blow up. Link to comment Share on other sites More sharing options...
kieranfoy Posted February 18, 2010 Author Share Posted February 18, 2010 Oh, thanks! I'll try that out, see how it goes. Link to comment Share on other sites More sharing options...
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