Jump to content

NPCs heads don't move...


Zenislev

Recommended Posts

Topic title pretty much sums it all up, NPCs facial expressions change but their heads dont move... Like when I approach an NPC they don't look at me, it's not a mod problem because I disabled all my mods and tried a fresh game but the problem was still there.

 

I thought it might have been my "look here you" mod or it could be my sexy walks and idles for females mod but if that were the case all I'd have to do is disable them, which I tried already.

 

The only other thing it COULD be at this point is a screwy mesh of some sort? I've practically got a custom animation for everything - and I've installed the better bouncing breasts skeleton. I suppose I could throw out all my custom animations to see if that's the problem but I really don't think it would fix it...

Link to comment
Share on other sites

If you are not getting a reply it is probably because no one who knows the answer has seen your post. I have been doing tech support on Oblivion for over 3 years and have not seen that one before myself. when we get an answer, I will be sure to add it to my database of fixes.

 

This post will bump it back to the top so more people will see it.

Link to comment
Share on other sites

If you are not getting a reply it is probably because no one who knows the answer has seen your post. I have been doing tech support on Oblivion for over 3 years and have not seen that one before myself. when we get an answer, I will be sure to add it to my database of fixes.

 

This post will bump it back to the top so more people will see it.

Thx you I'm great full I just really don't want to not have to reinstall my game again for the 100,000,000,000,000 time.....

Link to comment
Share on other sites

I don't know the cause, but you need to be aware that just DISABLING mods very, very rarely completely removes them from the game. Particularly if you have installed meshes/textures as well as ESPs/ESMs, and definitely any replacer mods. Usually you'll have to completely remove all the files from your data folder, or in effect, the mod is still there, even if the master/plugin file is not active it is still loaded when you fire up the game.

Best way of doing this is to keep copies of all the Zips you've installed and that way you can hunt down the files should you need to.

 

Jenrai

Link to comment
Share on other sites

I don't know the cause, but you need to be aware that just DISABLING mods very, very rarely completely removes them from the game. Particularly if you have installed meshes/textures as well as ESPs/ESMs, and definitely any replacer mods. Usually you'll have to completely remove all the files from your data folder, or in effect, the mod is still there, even if the master/plugin file is not active it is still loaded when you fire up the game.

Best way of doing this is to keep copies of all the Zips you've installed and that way you can hunt down the files should you need to.

 

Jenrai

 

Why yes I do have all the zips from everything I've installed, it'll take some time tracking it down since I can't quite remember when my problem started... I installed some big quest mods recently so I'm wondering if one of them disabled the AI from turning their heads with some command I've never heard of, I wish there was a thorough library of every single command in oblivion - if there IS then I haven't found it.

Link to comment
Share on other sites

I don't know the cause, but you need to be aware that just DISABLING mods very, very rarely completely removes them from the game. Particularly if you have installed meshes/textures as well as ESPs/ESMs, and definitely any replacer mods. Usually you'll have to completely remove all the files from your data folder, or in effect, the mod is still there, even if the master/plugin file is not active it is still loaded when you fire up the game.

Best way of doing this is to keep copies of all the Zips you've installed and that way you can hunt down the files should you need to.

 

Jenrai

 

Why yes I do have all the zips from everything I've installed, it'll take some time tracking it down since I can't quite remember when my problem started... I installed some big quest mods recently so I'm wondering if one of them disabled the AI from turning their heads with some command I've never heard of, I wish there was a thorough library of every single command in oblivion - if there IS then I haven't found it.

If you figure it out plz let me know.

Link to comment
Share on other sites

Jenrai

Why yes I do have all the zips from everything I've installed, it'll take some time tracking it down since I can't quite remember when my problem started... I installed some big quest mods recently so I'm wondering if one of them disabled the AI from turning their heads with some command I've never heard of, I wish there was a thorough library of every single command in oblivion - if there IS then I haven't found it.

 

Have a look in your data\meshes\characters\_male folder and see if you have any files with the extension .kf. These are animations and in the vanilla game are in the Oblivion - Meshes.BSA, so there if there are any in your folder they are added by mods. Delete them after disabling all your mods and the NPC anims should return to normal.

 

If you can't see the file extension you'll need to turn on the option by going to Tools - Folder Options - View tab in Windows Explorer and remove the check from "Hide extensions for known file types." That's for WindowsXP. Vista may be different.

 

Also in data\meshes\characters\_male\idleanims check to see if there are any loose .kf files (not in folders.) If you have pose mods eg CTAddpose for example, their pose anims are all in their own folders. You should be able to see what belongs and what doesn't if there are animation files not linked to a mod and delete or back them up.

 

With no mods active for troubleshooting purposes, there should be NO animation files and no Idleanims folder. All of those for the vanilla game are in the Oblivion BSA's and SI Meshes BSA if you have the expansion.

 

Other than that, I suggest you try a new game and character just for testing purposes. Keep your old saves of course, this is just to test. However, if as I said the animations files are still in your meshes folders nothing will change and there could also be something in your save games that is causing this issue.

Even if you have removed all suspect files, your saves contain information on everything you do in game as well as changes to cells, leveled lists and possibly animations, but I'm not sure about the last part.

That's why I suggest you see if it still happens with a new game.

Link to comment
Share on other sites

Jenrai

Why yes I do have all the zips from everything I've installed, it'll take some time tracking it down since I can't quite remember when my problem started... I installed some big quest mods recently so I'm wondering if one of them disabled the AI from turning their heads with some command I've never heard of, I wish there was a thorough library of every single command in oblivion - if there IS then I haven't found it.

 

Have a look in your data\meshes\characters\_male folder and see if you have any files with the extension .kf. These are animations and in the vanilla game are in the Oblivion - Meshes.BSA, so there if there are any in your folder they are added by mods. Delete them after disabling all your mods and the NPC anims should return to normal.

 

If you can't see the file extension you'll need to turn on the option by going to Tools - Folder Options - View tab in Windows Explorer and remove the check from "Hide extensions for known file types." That's for WindowsXP. Vista may be different.

 

Also in data\meshes\characters\_male\idleanims check to see if there are any loose .kf files (not in folders.) If you have pose mods eg CTAddpose for example, their pose anims are all in their own folders. You should be able to see what belongs and what doesn't if there are animation files not linked to a mod and delete or back them up.

 

With no mods active for troubleshooting purposes, there should be NO animation files and no Idleanims folder. All of those for the vanilla game are in the Oblivion BSA's and SI Meshes BSA if you have the expansion.

 

Other than that, I suggest you try a new game and character just for testing purposes. Keep your old saves of course, this is just to test. However, if as I said the animations files are still in your meshes folders nothing will change and there could also be something in your save games that is causing this issue.

Even if you have removed all suspect files, your saves contain information on everything you do in game as well as changes to cells, leveled lists and possibly animations, but I'm not sure about the last part.

That's why I suggest you see if it still happens with a new game.

OK I had a bunch of kf. files in my _male folder and whenever I move them out of there the game doesn't work I also removed all my saves files and as for the Idles I removed everything in that folder and that didn't do anything are there any kf. files I that should be in the _male folder? Maybe I have something in that folder that shouldn't be there.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...