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A change of pace.


syprus32567

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I'l get to the point. I'm slightly disapointed with enemies in FO3. Sure. Radroatches, scorps etc are fun. Raiders are great, But most of the enemies are just a bit boring.

 

I was wondering if there wasent any great mods that change the models/features of mobs. An occasional rabit dog is fun from time to time. But it seems thats all i come across these days. Ive come across Marts Mutant Mod, And its quite good, But its not alot of change, just more dogs and ghouls, Dont get me whrong. Its good, Just not what i'm looking for =)

 

Also if anybody knew a mod to ''remove''. or change the overall appierance of Super Mutants, I just dont like them, I just dont enjoy going into DC cuz of them. not that they're powerfull or anything, They're just not cool ^^

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Mart's Mutant Mod adds some new enemies too, not just ghoul and dog rehashes (it adds floaters, wanamingos, geckos, etc.). It also overhauls various aspects of enemy behavior as well as adding new variants of vanilla enemies (firelurks, young deathclaws, etc).

 

I think there's also a couple of add-ons for MMM that others have made, one I know of for sure is the Stalker Mutants addon which has even more new enemies:

http://www.fallout3nexus.com/downloads/file.php?id=10209

 

You could also try searching for retextures. For example, searching for "supermutant retexture" yields three different mods - try this with other enemies too and you may be able to pick and choose ones you like.

 

Good luck!

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Replacing Super Mutants in the game is possible, although it would be a lot of work. And what would be the replacements then, can't really imagine anything else than Enclave as a faction to be strong enough to control a whole city like Super Mutants do.

 

The reason why there are so few mods that replace/add NPC:s/Creatures is, that the amount of work is huge, and the possible user base too small for changes that big. That covers only the replacing of Actors though. To be done well enough to actually integrate the changes to the game, the quest and the mainquest would need to be changed drastically too.

 

Even after all that, I too would like to see a bit more variety... It really is boring to see from 1,5 kilometers away without binoculars what you are going to fight in a minute, and already know how to fight it.

 

Then there is the serious issue of balance between mobs in the game... For example one Molerat can do a LOT more damage than 4 Raider in the same time, which is absurd. Melee damage is way more DPS than ranged weapons. Easy place to test this is Tepid Sewers on the Adventurer's Guide quest :) Also 1 Raider with an Old Fireaxe as a weapon can kill a Brotherhood Knight in power armor wielding a minigun :D

 

All in all, whatever the enemies are, they either die from a short burst from a SMG, or take a Minigun or a Fatman to kill :D

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Well i'm no master in mods, But basically changing the model of a enemie shouldent be that hard, and u dont need to change anything in the questline if u just change the model of supermutants ur blasting down. Or atleast thats what i would think.

 

I'm geussing Marts Mutant mod is my only escape at the moment, Its just too bad that MMM, and the S.T.A.L.K.E.R addon replace the same mobs. As i quite enjoy both of them

 

Also what do u mean with the serious issue of balance? Molerats are weaker then bloatflies in my game. And raiders can be quite a dangerous thing if they jump u with several, especially when one of them crackheads wield a bloody flamethrower xD

 

Thanks anyway for the replies. I shall continue searching the database for stuff i want to impliment into my game!

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Well i'm no master in mods, But basically changing the model of a enemie shouldent be that hard, and u dont need to change anything in the questline if u just change the model of supermutants ur blasting down. Or atleast thats what i would think.

 

First you would have to model out the new enemy

 

Then you would have to unwrap the model and add textures, perferably a nice normal map as well, which can get quite time consuming

 

Then you have to create skeleton rig for the model you just made

 

Go through the whole process of skinning the model onto the skeleton, which is really quite the tedious task

 

Make new animations for the model you just skinned onto the skeleton

 

Put the new creature through Nifskope so you are able to put it into the GECK

 

Create a new creature type in the GECK and assign the animations you made to the script you want the enemy to run (attacks and stuff like that)

 

Start placeing the new creature around the Wasteland and hope that you won't have to go back and fix balance issues or glitches.

 

 

 

But I guess you would be right, it isn't really that hard, just incredibly time consuming and only a handful of modders know how to or are willing to go through the entire process.

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dont forget all that facial stuff... facial animations are the hardest imo since nothing looks more out of place if done wrong

the basic model of a new creature is not that hard if you keep the animations and the skeleton rig, its basicly as much work as making a new armor, but well then again i didnt see that many new armors either... most are just blatant rips from other games and their mods...

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@: Tony The Wookie: Yes i'm sure its very time consuming, But then again, FO3 has been out since Okt 2008. I would imagine i'm not the only one that dislikes the super mutants.

 

I was also wondering: does anybody have a reskin for the ghouls? I'm a big zombie fan. But more land of the dead style, Slow.. stupid.. and deadly xD

Ive found a mod that makes the ghouls slow. Now i just need to find a skin for them, that makes em look more like the ''original'' zombie style.

 

-much love-

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@: Tony The Wookie: Yes i'm sure its very time consuming, But then again, FO3 has been out since Okt 2008. I would imagine i'm not the only one that dislikes the super mutants.

 

I was also wondering: does anybody have a reskin for the ghouls? I'm a big zombie fan. But more land of the dead style, Slow.. stupid.. and deadly xD

Ive found a mod that makes the ghouls slow. Now i just need to find a skin for them, that makes em look more like the ''original'' zombie style.

 

-much love-

 

Takeing away the Super Mutants would be so game breaking that it would be immpossible to have a successfull mod. Super Mutants are part of what Fallout is, and I don't know anyone who is going to spend there time makeing mods for the sake of makeing Fallout less Fallout like.

 

The only mod I have ever heard attempted with the Super Mutants apperances was one to make them look more like the Fallout 1 and 2 Super Mutants. But I never saw it completed, but it may be out there.

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Well, the Super Mutants are going to get a new skin, I just don't know any ETA for the project, and can't even check who was doing them as FOOKUNITY website is still down... But... They will still be Super Mutants, as this game is Fallout, and Super Mutants have been in Fallout from the beginning... The reason nobody hasn't replaced them is obvious: The ones who don't like them play other games. :)

 

I agree though that they would need some attention, but not the way you want. In previous Fallouts, even a SM with an Assault Rifle felt a bit rediculous... Like giving a toothpick for a soldier to go fight in a war with. Super Mutants are BIG, they want and can use big guns, the bigger the better :)

 

Just to give you an idea of the scope a complete redoing a monster would be: Normal shooters that use 512x512 textures for enemies use 2-3 for each monster, then there are different clothing sets, different heads, armors, etc. After that they need to be animated for every weapon type they will be using in the game. For every texture that gets into a game, there are tens of textures that end up deleted too. (and yes, I have made a retexture for an armor for a game... it took me 2 weeks to get it good enough to let other people try it too ;)

 

For a game company that has 50-150 people on the game project, it takes 2-5 years to make the game, depending on if they already have models and graphics from previous games, and if they need to do the game engine aswell. So 2 years minimum for a sequel. That time is used mostly on new graphics, animations, models, coding new missions/quests and making new maps.

 

So yes, Super Mutants will, even at their sorry state, be a part of Fallout no matter what people want :)

 

I don't mean that there never will be a mod replacing Super Mutants, but the chances are extremely low :)

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