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money problems??


penguinking

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ok, is their a way to have a merchant have around 100,000 gold to barter with? the max ive been able to get is around 65,000 but that still jips me almost 40k we i trade is their a mod or another way to edit this? i ask because a couple mods i have, have items of that value n such n i dont want to lose vast sums of money lol, any help or suggestions?
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I'm pretty sure 65536 is the maximum because it's a 16 bit integer (2^16 = 65536). So, no: you can't really increase it. Maybe you can change the variable from an integer format to something else (i.e. float).

 

Or, if that doesn't work, introduce some items with a high money value that you can use as a substitute for the missing money. In other words, token-money.

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thats what the problem is though i have token money but cant "break" them to use or get actual gold for so i end up getting stuck with big stacks of paper money or gold bullion and cant use it because if i sell it i could quite possibly lose almost half if not more of its value
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Have you even tried to change the variable to something other than integer?

 

anyway...

 

Then just put some activator on the counter of the shop that exchanges the token money for real money via script.

 

for scripting help go here:

http://cs.elderscrolls.com/constwiki/index...ortal:Scripting

 

if that's all to much work you could also just cheat in the missing gold. Might break immersion though (which is probably why you don't do it?).

 

hope that helps.

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Why do you need so much money? I have lots of money but can't find anything to buy in Cyrodiil. I could eat a nice meal and stay at a luxury hotel for 60 Septims. I could buy a really awesome weapon for 10,000 Septims.

 

I guess if the range of ultra-valuable items you were dealing with was small, you could make a mod where you could sell them to one particular merchant who had dialog and result scripts to buy the items and give you the full value in gold. This transaction would be done through dialog, not through the merchant mini-game.

 

I like the idea of having a magic chest that you can put your token money into that would turn it into Septims.

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Why do you need so much money? I have lots of money but can't find anything to buy in Cyrodiil. I could eat a nice meal and stay at a luxury hotel for 60 Septims. I could buy a really awesome weapon for 10,000 Septims.

 

I guess if the range of ultra-valuable items you were dealing with was small, you could make a mod where you could sell them to one particular merchant who had dialog and result scripts to buy the items and give you the full value in gold. This transaction would be done through dialog, not through the merchant mini-game.

 

I like the idea of having a magic chest that you can put your token money into that would turn it into Septims.

 

I also thought that the amounts of gold we're talking about here are ridiculous. Immersion-wise it makes no difference to me whether you cheat your money in or carry around fifty metric tons of "real" gold. It's not a good thing either way.

No item should be worth that much.

[ramble]these days gold seems to be worth nothing. The last game I played where money was handled somewhat realistically was The Witcher. The most you ever got was about 50-200 gold. Because, you know, it's friggin' GOLD. IRL gold has a universal value in order to compare GDPs internationally, for [insert favourite deity/swearword]'s sake. With just ONE piece of gold a generic Oblivion commoner ought to be able to pay his bills for weeks.

Consequently the PC would be loathed everywhere, introducing monetary inflation wherever he/she goes...[/ramble]

 

but we're basically trolling here. penguinking wants to solve this problem. I gave some technical advise; let's see what he makes of it.

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I think my suggestion of selling the items through dialog and result scripts is probably too restricted and time-consuming to put into the game.

 

If mods are being used with paper money and gold bullion, then I think the best solution would be to script a chest to convert this token money into Septims. This change would have to reside within one of the mods that dealt with tokens, because mods cannot refer to custom things that reside in other mods.

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