Monticapone Posted February 19, 2010 Share Posted February 19, 2010 So I´ve got WMK and FWE intsalled and working properly, everything is fine (awesome mods btw.)But one or two hours ago, I found the Xuanlong Rifle and some time after that I found the Ol Painless. In WMK it says that these weapons can be modded just as the non-unique ones. But that is not the case in my game. I already have a silencer and a scope attached to both of them and am not able to attach any more to it cause it says (when I go to the workbench and for instance want to put an extended mag on any of the both) that I cant attachany modifications on this weapon...When I go into the geck and look after the model of the ol painless/xuanlong rifle there is one from some T3T_WM folder, which comes with FWE...Is there any possibility to just avoid this? I know this may be a quite dumb question but...yea....:D Thank you guys! Link to comment Share on other sites More sharing options...
FadingCeiling Posted February 19, 2010 Share Posted February 19, 2010 I am not 100% sure about this but I think it is intented. I'm using FWE and WMK as well and unique weapons are not modable. You could ask the WMK and FWE uploaded file threads about this but FWE 5.0 is just around the corner and if this is a bug it is most likely being addressed in FWE 5.0. Link to comment Share on other sites More sharing options...
Monticapone Posted February 19, 2010 Author Share Posted February 19, 2010 I got another one...when I have the 14mm Pistol (added by FWE) I acn attach a laser to it...but nothing else...when I have EC it says just that I cannot modify anything..same with auto fire mechanism, havent tried with scope yet... Link to comment Share on other sites More sharing options...
FadingCeiling Posted February 20, 2010 Share Posted February 20, 2010 Okey now I can say that there's something overwriting something that it shouldn't be because the 14mm pistol should be modable with EC, LS and AF kits. Could you please post your load order here so we could take a look at it and maybe see what is causing this? Ps. If you're using FWE 4.x then I'd like to remind that FWE 5.0 is out. :] Link to comment Share on other sites More sharing options...
Monticapone Posted February 20, 2010 Author Share Posted February 20, 2010 Nice, I am just downloading 5.0^^My load order was indeed wrong, I cahnged it to this (can you see any trouble?)Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCALIBR.esmCRAFT.esmFO3 Wanderers Edition - Main File.esmDCInteriors_ComboEdition.esmFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espFellout-Full.espDarNifiedUIF3.espDUIF3Extras.espMiniHideout.espUndergroundHideout.espSimple Hideout.espdD-Larger Blood.espSShop.espDragonskin Tactical Outfit.espDragonskinBonusPack.esp Total active plugins: 33Total plugins: 39 Link to comment Share on other sites More sharing options...
FadingCeiling Posted February 20, 2010 Share Posted February 20, 2010 You are missing:CRAFT - Activation Perk.esp (mandatory I believe)FO3 Wanderers Edition - Followers Enhanced.esp (Choose BS OR Non-BS Version) (This would be a good one to have, not mandatory though I think) Refer to the FWE download page on nexus (there's a compatibility and load order sections there) for additional information. Edit:DarNifiedUIF3.esp This should be above the FO3 Wanderers Editon - Main File.esp. Just below the CRAFT - Activation Perk.esp that you are missing. Also I do believe you should be using a merged patch. Link to comment Share on other sites More sharing options...
Monticapone Posted February 22, 2010 Author Share Posted February 22, 2010 Argh the first problem occured again...I cannot attach any weapon stuff to the new, custom weapons (.223 pistol/14mm pistol for example)Heres my load order:[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[X] DCInteriors_ComboEdition.esm[X] CRAFT - Activation Perk.esp[X] DarNifiedUIF3.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] UndergroundHideout.esp[X] MiniHideout.esp[X] Simple Hideout.esp[X] SShop.esp[X] MontisPredatorKnife.esp[X] Dragonskin Tactical Outfit.esp[X] DragonskinBonusPack.esp[X] dD-Larger Blood.esp[X] Fellout-Full.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp I hope u guys can help me....:( Link to comment Share on other sites More sharing options...
Deleted1744345User Posted February 22, 2010 Share Posted February 22, 2010 The only thing I can think of that you didn't do was not updating WeaponModKits - FWE Master Release.esp. If you haven't already, then you need to update that .esp for WMK to work with FWE 5.0. Link to comment Share on other sites More sharing options...
Monticapone Posted February 23, 2010 Author Share Posted February 23, 2010 Nope, I rechecked everything, WMK 1.1.9, FWE 5.1, FOIP is the newest...what can I do?! Link to comment Share on other sites More sharing options...
FadingCeiling Posted February 23, 2010 Share Posted February 23, 2010 Archive Invalidation applied? Manually check that all the mod files are installed would be the second thing I'd do. Link to comment Share on other sites More sharing options...
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