zamarak210 Posted June 25, 2014 Share Posted June 25, 2014 I have finnally got my oblivion all modded up after feeling the oblivion play high. But now I am having a slight issue with the textures, they don't look weird but they are not as detailed as they are in screens I saw on the skinset's page. So I have HGEC with F-INevOblivion skinset for EC and HGEC and I use EVE HGEC Eyecandy Variants Expansion to have all the clothing "fit" the skins. I used Wrye Bash to install these along with various other mods. My problem is that the F-INev Textures are not as "detailed" as they look in many of the screen shots on the mod page. What I want: http://static-2.nexusmods.com/15/mods/101/images/19021-1-1218128673.jpghttp://static-4.nexusmods.com/15/mods/101/images/19021-3-1257969304.jpghttp://static-1.nexusmods.com/15/mods/101/images/19021-1-1218099401.jpg What I get: So ya a HUGE difference. I know I installed the textures correctly because the hair is the same as the one that I edited using the bonus pack. It looks dull and un-detailed on NPC's aswell. So I am thinking it is a meshe issue. I have large textures on, I have BSA redirection enabled (using obmm), I looked at it with x6 AA and no real change. These files are the edited textures and maps using the bonus pack:PSDs:femalebody modfile.psdfemalebody_n maps.psd final .dds:footfemale.ddsfootfemale_n.dds My info: Render Info: Renderer Device Information:ATI Radeon X1200 Seriesatiumdag.dllRenderPath : BSSM_SV_2_BPSversion : 200VSversion : 200VStarget : vs_2_0PStarget : ps_2_bPS2xtarget : ps_2_bmaxPS20inst : 5123.0 Shaders : yesImage space effects : yesNonpowerof2textures : yesFP16ARGB blending : noFP16ARGB filtering : noHigh dynamic range : noBloom lighting : noRefraction : yes2.0 hair : yesSLI mode : noWater shader : yesWater reflections : noWater displacement : noWater high res : noMultisample Type : 0Shader Package : 7 This is my list of installed mods 000 - ==Optimization & Stabilization==++ 001 - weOCPS.7z (6FD1583E) (Installed)++ 003 - Oscars Nicer Grass.7z (DDB8AC2F) (Installed)++ 004 - LowPoly Grass for SI.7z (2B8D5B3F) (Installed)++ 005 - FastExit.7z (33FF14FA) (Installed)++ 006 - LowPolyTrees.7z (DFEEC809) (Installed)++ 007 - OSR.7z (155CAF1D) (Installed)++ 010 - StreamLine.7z (2194035A) (Installed)++ 011 - Unofficial Oblivion Patch.7z (42F6A326) (Installed)++ 012 - Unofficial Official Mods Patch - Manual Installer.7z (DE683769) (Installed)++ 013 - Unofficial Shivering Isles Patch.7z (37551047) (Installed)++ 014 - Wisemans Reduced Textures Part 1.7z (6DFC0DDE) (Installed)++ 015 - Wisemans Reduced Textures part 2.7z (24A7696F) (Installed)++ 016 - Wisemans Reduced Textures part 3.7z (966908FD) (Installed)++ 017 - Optimised Distant Land MAX.7z (59C4AF31) (Installed)++ 018 - Quiet Feet MAX.7z (A5EAAF5A) (Installed)++ 019 - Reduced Distant Land Textures MAX.7z (FB06E943) (Installed)020 - ==INI Options==++ 021 - Wrye Bash INI Tweaks for DarkUI DarN Bain creation.7z (57A6FFF1) (Installed)++ 022 - Wrye Bash INI Tweaks Xtras.7z (862BD572) (Installed)023 - ==OverHauls==++ 024 - adventurers_oblivion.7z (7A4AE44B) (Installed)025 - ==UI Changes==++ 026 - DarkUId DarN.7z (671FB262) (Installed)027 - ==Alchemy Changes==++ 028 - Regrowing Nirnroot .7z (BE8CF8F3) (Installed)++ 029 - Complete Gardening.7z (1A5211CA) (Installed)++ 030 - Harvest Flora.7z (38D1E8B0) (Installed)++ 031 - Alchemy Advanced.7z (400B8AF7) (Installed)++ 032 - At Home Alchemy.7z (EFAFE619) (Installed)++ 033 - BoneGrind.7z (D0608E67) (Installed)++ 034 - Dirennis Advanced Alchemy Apparatus.7z (DF15C190) (Installed)++ 035 - Morrowind Ingredients.7z (A8680362) (Installed)++ 036 - Alchemy Advanced Adjustments.7z (85DF1CA4) (Installed)037 - ==Magic Changes==++ 038 - _No_ persistant enchantment glow fix.7z (7A53E8BD) (Installed)++ 039 - Chameleon Rebalance.7z (1E61EF98) (Installed)++ 040 - Life Detect.7z (BA39DA16) (Installed)++ 041 - Chamelion-NoRefraction.7z (8B8BD811) (Installed)++ 042 - Enhanced Magic System.7z (3852DCD9) (Installed)043 - ==Combat Changes==++ 044 - Denock Arrows.7z (61C1D746) (Installed)046 - ==OBSE Plugins==++ 047 - Blockhead.7z (51300F95) (Installed)++ 048 - MenuQue.7z (BAAF4C98) (Installed)049 - ==Travel & Mounts==++ 050 - Cyrodiil Travel Services.7z (E668B5C3) (Installed)++ 051 - Dude Wheres My Horse.7z (33F64B70) (Installed)052 - ==Stealth Changes & Addons==++ 054 - Lock Bash Total Compatibility Version.7z (BF35BAD7) (Installed)++ 055 - Stealth Overhaul.7z (AAEA8DE2) (Installed)++ 056 - Lockpicks.7z (D5A29A90) (Installed)++ 057 - Vaults of Cyrodiil.7z (279ED16F) (Installed)++ 058 - TA_Odd_Jobs_Complete.7z (B410C834) (Installed)059 - ==Leveling Mods or Rate Changers==++ 060 - Smarter_Mercantile_Leveling.7z (742CD513) (Installed)++ 062 - Oblivion -Elys- Uncapper.7z (B44E1714) (Installed)++ 063 - nGCD.7z (AFC6DD43) (Installed)++ 064 - Fundament.7z (84C375AF) (Installed)065 - ==World Cosmetics - Buildings==++ 066 - Clocks of Cyrodiil.7z (D179B0E8) (Installed)067 - ==Graphic Enhancement - World==++ 069 - Noise Replacer.7z (DC928F02) (Installed)++ 070 - Qarl and Timeslips Depth of Field.7z (6A4D68B9) (Installed)++ 071 - RealLava.7z (7E51C686) (Installed)072 - ==Cosmetic Mods==++ 073 - OFF - Optimized Facegen Files.7z (C40FB6EE) (Installed)++ 074 - Natural_Faces.7z (B8029D49) (Installed)++ 076 - Ren_BeautyPack.7z (D9730951) (Installed)++ 078 - HGECBody.7z (9D6E8579) (Installed)++ 080 - EVE_HGEC_BodyStock and Clothing Wrye Bash.7z (2AE3361C) (Installed)++ 082 - Robert Feet HGEC Replacer.7z (558B6D5B) (Installed)++ 083 - Exlorians Khajiit Tail for HGEC.7z (5E9DD6F1) (Installed)++ 084 - F-IN evOblivion.7z (CEF2F341) (Installed)089 - ==Encumberment & Fatigue changes==++ 090 - More Realistic Encumberment and Fatigue mod.7z (3E181CA2) (Installed)091 - ==Misc==++ 092 - Dynamic Map.7z (4FB40C92) (Installed)++ 093 - Paintings n Tapestries.7z (C4C9E3F0) (Installed)++ 094 - Qarls Harvest.7z (071F6504) (Installed)++ 095 - Arena Posters Diversified.7z (88C7D540) (Installed)++ 096 - Realistic Physics and Force Package.7z (70B2EBF5) (Installed)++ 097 - Character Change Amulet.7z (0AB0705B) (Installed)++ 098 - Respawning Varla and Welkynd Stones-29007-1-2.7z (DD906397) (Installed)++ 099 - ATakesAll.7z (56D943BA) (Installed)++ 100 - Psychobabbles Disrobing spell-7757.7z (6B76CE0E) (Installed)101 - ==Last== My Load Order 00 Oblivion.esm01 Qarls_Harvest.esm02 Fundament.esm [Version ision]03 Unofficial Oblivion Patch.esp [Version 3.4.5]04 UOPS Additional Changes.esp05 Oblivion Citadel Door Fix.esp06 DLCShiveringIsles.esp07 Unofficial Shivering Isles Patch.esp [Version 1.5.3]++ USIPS Additional Changes.esp08 Arena Posters Diversified.esp09 ClocksOfCyrodiil.esp0A Lock Bash v99.91.esp0B Morrowind Ingredients.esp [Version 1.5]0C Qarls_Harvest.esp++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01]0D Streamline 3.1.esp0E Dynamic Map.esp [Version 2.1.1]0F DLCHorseArmor.esp10 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]11 Compatibility Patch - DLCHorseArmor.esp [Version 1.0.0]12 DLCOrrery.esp13 DLCOrrery - Unofficial Patch.esp [Version 1.0.5]14 DLCVileLair.esp15 DLCVileLair - Unofficial Patch.esp [Version 1.0.9]16 DLCMehrunesRazor.esp17 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6]18 DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]19 EVE_StockEquipmentReplacer.esp1A Thieves Arsenal.esp++ Thieves_Arsenal_Patch_033010.esp1B Dude Wheres My Horse.esp1C DLCThievesDen.esp1D DLCThievesDen - Unofficial Patch.esp [Version 1.0.11]1E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.11]1F Adventurers_1.0.esp20 VaultsofCyrodiil.esp21 Cyrodiil Travel Services.esp [Version 3.0.5]22 DLCBattlehornCastle.esp23 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8]24 DLCFrostcrag.esp25 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.8]26 Knights.esp27 Knights - Unofficial Patch.esp [Version 1.1.3]28 EVE_KnightsoftheNine.esp29 Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]2A Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]++ Real Lava v1.2.esp2B EVE_ShiveringIslesEasterEggs.esp2C gardening.esp2D GP_Lockpicks.esp [Version 1.5]2E Respawning Varla & Welkynd Stones.esp [Version 1.2]2F ATakesAll.esp30 More Capacity Encumbrance with Fatigue.esp31 RealisticForceMedium.esp32 RealisticMagicForceMedium.esp33 sr_enhanced_magic_system.esp [Version 0.84]34 BoneGrind.esp35 Syc_AtHomeAlchemy.esp36 DirenniAlchemyApparatus.esp37 RshAlchemy.esp38 RshAlchemyRecipes.esp39 StealthOverhaul.esp3A Denock Arrows.esp3B Bundlement.esp [Version ision]3C Smarter Mercantile Leveling - Multi.esp3D nGCD.esp3E nGCD Oghma Infinium.esp++ nGCD Skeleton Key.esp++ Immediate Character Generation.esp3F _Ren_BeautyPack_full.esp++ EVE_KhajiitFix.esp++ Disable Tutorial Text.esp40 1310-Chamelion-NoRefraction-TESSource.esp++ HVH_LifeDetect.esp41 QTdof.esp42 PsychosDisrobeSpell.esp43 Adventurers Fast Travel Fix.esp++ Oscars Nicer Grass-3346.esp44 Chameleon Rebalance-4130.esp++ _No_ persistant enchantment glow fix-1843.esp45 CharacterChangeAmulet.esp++ RshAlchemy - AVU.esp [Version 1.0]46 Bashed Patch, 0.esp Current Bash Tags: * Qarls_Harvest.esm * From BOSS Masterlist and or userlist: Scripts * Result: Scripts* Unofficial Oblivion Patch.esp * From Description: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats * Removed by BOSS Masterlist and or userlist: C.Water * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats* UOPS Additional Changes.esp * From Description: Relev, Stats * From BOSS Masterlist and or userlist: Relev, Stats * Result: Relev, Stats* Unofficial Shivering Isles Patch.esp * From Description: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats * Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats* USIPS Additional Changes.esp * From Description: Relev * From BOSS Masterlist and or userlist: Relev * Result: Relev* DLCHorseArmor.esp * From BOSS Masterlist and or userlist: Scripts * Result: Scripts* DLCHorseArmor - Unofficial Patch.esp * From Description: C.Owner * From BOSS Masterlist and or userlist: C.Owner * Result: C.Owner* DLCOrrery.esp * From BOSS Masterlist and or userlist: Actors.AIPackages * Result: Actors.AIPackages* DLCVileLair - Unofficial Patch.esp * From Description: Graphics * From BOSS Masterlist and or userlist: Graphics * Result: Graphics* DLCMehrunesRazor - Unofficial Patch.esp * From Description: Delev, Invent, Relev * From BOSS Masterlist and or userlist: Delev, Invent, Relev * Result: Delev, Invent, Relev* DLCSpellTomes.esp * From BOSS Masterlist and or userlist: Relev * Result: Relev* EVE_StockEquipmentReplacer.esp * From Description: Graphics * From BOSS Masterlist and or userlist: Graphics, NoMerge * Result: Graphics, NoMerge* DLCThievesDen.esp * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name * Result: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name* DLCThievesDen - Unofficial Patch.esp * From Description: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev * Result: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev* Adventurers_1.0.esp * From Manual (if any this overrides Description/BOSS sourced tags): Actors.Stats, Invent, Names, Relev, Stats * Result: Actors.Stats, Invent, Names, Relev, Stats* DLCFrostcrag.esp * From BOSS Masterlist and or userlist: C.Name, C.Owner, Factions * Result: C.Name, C.Owner, Factions* DLCFrostcrag - Unofficial Patch.esp * From Description: Actors.ACBS, C.Name, C.Owner, Creatures.Blood * From BOSS Masterlist and or userlist: Actors.ACBS, C.Name, C.Owner, Creatures.Blood * Removed by BOSS Masterlist and or userlist: C.Climate, C.Light * Result: Actors.ACBS, C.Name, C.Owner, Creatures.Blood* Knights.esp * From BOSS Masterlist and or userlist: Actors.AIPackages, Factions, Relations * Result: Actors.AIPackages, Factions, Relations* Knights - Unofficial Patch.esp * From Description: Actors.ACBS, Actors.AIPackages, Factions, Relations * From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, Factions, Relations * Result: Actors.ACBS, Actors.AIPackages, Factions, Relations* EVE_KnightsoftheNine.esp * From BOSS Masterlist and or userlist: Graphics, NoMerge * Result: Graphics, NoMerge* Harvest [Flora].esp * From BOSS Masterlist and or userlist: Graphics, Scripts * Result: Graphics, Scripts* Harvest [Flora] - Shivering Isles.esp * From BOSS Masterlist and or userlist: Graphics, Scripts * Result: Graphics, Scripts* Respawning Varla & Welkynd Stones.esp * From BOSS Masterlist and or userlist: Scripts * Result: Scripts* _Ren_BeautyPack_full.esp * From BOSS Masterlist and or userlist: Eyes, Graphics, Hair, NpcFaces * Result: Eyes, Graphics, Hair, NpcFaces* EVE_KhajiitFix.esp * From Description: Body-F * From BOSS Masterlist and or userlist: Body-F, Body-Size-F * Result: Body-F, Body-Size-F* QTdof.esp * From Manual (if any this overrides Description/BOSS sourced tags): Graphics * Result: Graphics* Oscars Nicer Grass-3346.esp * From Manual (if any this overrides Description/BOSS sourced tags): Graphics * Result: Graphics Oblivion.ini [General]SStartingCell=SStartingCellY=SStartingCellX=SStartingWorld=STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1=bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\tes4title.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1bDefaultCOCPlacement=0uGridDistantTreeRange=9uGridDistantCount=9uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1fAnimationDefaultBlend=0.1000fAnimationMult=1.0000bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=3uExterior Cell Buffer=36iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SCreditsMenuMovie=CreditsMenu.bikSMainMenuMovie=Map loop.bikSMainMenuMovieIntro=Oblivion iv logo.bikSIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bikiFPSClamp=0bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0fQuestScriptDelayTime=5.0000SMainMenuMusic=Special\TES4Title.mp3bUseThreadedBlood=0bUseThreadedMorpher=0bExternalLODDataFiles=1bBorderRegionsEnabled=0bDisableHeadTracking=0bTrackAllDeaths=0SCharGenQuest=0002466EuiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864SBetaCommentFileName=bCheckCellOffsetsOnInit=0bCreateShaderPackage=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4bWarnOnMissingFileEntry=0iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbAllowScriptedAutosave=0bPreemptivelyUnloadCells=0bCheckIDsOnInit=0iNumBitsForFullySeen=248iPreloadSizeLimit=26214400SOblivionIntro=OblivionIntro.bikbUseHardDriveCache=0bEnableBoundingVolumeOcclusion=0bDisplayBoundingVolumes=0bUseThreadedTempEffects=0bUseThreadedParticleSystem=0bUseMyGamesDirectory=1[Display]uVideoDeviceIdentifierPart1=3619102434uVideoDeviceIdentifierPart2=298793567uVideoDeviceIdentifierPart3=3747770446uVideoDeviceIdentifierPart4=902152865fDecalLifetime=10.0000bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=0bAllow20HairShader=1bAllowScreenShot=1iMultiSample=0bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bDoCanopyShadowPass=0bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=16iLocation X=128bFull Screen=0iSize W=1024iSize H=768iAdapter=0iScreenShotIndex=6SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=10.0000fFarDistance=10000.0000iDebugTextLeftRightOffset=10iDebugTextTopBottomOffset=10bShowMenuTextureUse=1iDebugText=2bLocalMapShader=1bDoImageSpaceEffects=1fShadowLOD2=400.0000fShadowLOD1=200.0000fLightLOD2=1500.0000fLightLOD1=1000.0000fSpecularLOD2=350.0000fSpecularLOD1=50.0000fEnvMapLOD2=800.0000fEnvMapLOD1=500.0000fEyeEnvMapLOD2=190.0000fEyeEnvMapLOD1=130.0000iPresentInterval=1fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10bLandscapeBlend=1bFullBrightLighting=0iMaxLandscapeTextures=0bDynamicWindowReflections=0fShadowFadeTime=1.0000fGamma=1.1360bDecalsOnSkinnedGeometry=0iShadowFilter=0bAllowPartialPrecision=1iShadowMapResolution=512bShadowsOnGrass=0bActorSelfShadowing=0iActorShadowCountInt=0iActorShadowCountExt=0bAllow30Shaders=0iTexMipMapMinimum=0iTexMipMapSkip=0bDoStaticAndArchShadows=0bDoActorShadows=0bIgnoreResolutionCheck=0fNoLODFarDistancePct=0.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=1700.0000fGrassStartFadeDistance=7000.0000fGrassEndDistance=8000.0000bLODPopActors=0bLODPopItems=0bLODPopObjects=0[Controls]fVersion=1.8000Forward=0011FFFFBack=001FFFFFSlide Left=001EFFFFSlide Right=0020FFFFUse=00FF00FFActivate=0039FFFFBlock=003801FFCast=002E04FFReady Item=0021FFFFCrouch/Sneak=001D03FFRun=002AFFFFAlways Run=003AFFFFAuto Move=0010FFFFJump=0012FFFFToggle POV=001302FFMenu Mode=000FFFFFRest=0014FFFFQuick Menu=003BFFFFQuick1=0002FFFFQuick2=0003FFFFQuick3=0004FFFFQuick4=0005FFFFQuick5=0006FFFFQuick6=0007FFFFQuick7=0008FFFFQuick8=0009FFFFQuickSave=003FFFFFQuickLoad=0043FFFFGrab=002CFFFFbInvertYValues=0fXenonLookXYMult=0.0005fMouseSensitivity=0.0081;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6iJoystickMoveFrontBack=2iJoystickMoveLeftRight=1fJoystickMoveFBMult=1.0000fJoystickMoveLRMult=1.0000iJoystickLookUpDown=6iJoystickLookLeftRight=3fJoystickLookUDMult=0.0020fJoystickLookLRMult=0.0020fXenonMenuMouseXYMult=0.0003bBackground Mouse=0bBackground Keyboard=1bUse Joystick=1fXenonLookMult=0.0030fXenonMenuStickSpeedMaxMod=5.0000iXenonMenuStickSpeedThreshold=20000iXenonMenuStickThreshold=1000;Language values: 0-English, 1-German, 2-French, 3-Spanish, 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ch=0[Fonts]SFontFile_1=Data\Fonts\DarN_Ringbearer_22.fntSFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fntSFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fntSFontFile_4=Data\Fonts\DarN_Oblivion_28.fntSFontFile_5=Data\Fonts\Handwritten.fnt[speedTree]iTreeClonesAllowed=1fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=0fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500[Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0[backgroundLoad]bBackgroundLoadLipFiles=0bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20iPostProcessMilliseconds=5bUseBackgroundFileLoader=0[LOD]fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=0bDisplayLODBuildings=1bDisplayLODTrees=1bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultActors=7.0700fLODFadeOutMultItems=3.5200fLODFadeOutMultObjects=3.5200fLODMultLandscape=1.0000fLODMultTrees=0.3566fLODMultActors=5.0000fLODMultItems=5.0000fLODMultObjects=5.0000iFadeNodeMinNearDistance=400fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000fTalkingDistance=2000.0000fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=1.2000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODQuadMinLoadDistance=65536.0000fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fLODLandVerticalBias=0.0000[Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255[Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3[Grass]iMinGrassSize=80fGrassEndDistance=552.0000fGrassStartFadeDistance=0.0000bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000fTexturePctThreshold=0.3000[Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255[bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0[blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=1.7500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1[blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2bDoHighDynamicRange=0[blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=0[GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1[DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors.[Archive]SMasterMiscArchiveFileName=Oblivion - Misc.bsaSMasterVoicesArchiveFileName2=Oblivion - Voices2.bsaSMasterVoicesArchiveFileName1=Oblivion - Voices1.bsaSMasterSoundsArchiveFileName=Oblivion - Sounds.bsaSMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsaSMasterMeshesArchiveFileName=Oblivion - Meshes.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1sArchiveList=..\obmm\BSARedirection.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa[CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif[Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000[OPENMP]iThreads=3iOpenMPLevel=10[TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0[CopyProtectionStrings]SCopyProtectionMessage2=Insert the Oblivion Disc.SCopyProtectionTitle2=Oblivion Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found Streamline.ini ;===================================================================================;===================================================================================;;;; Streamline 3.1 INI File;;;; Profile Name: "Streamline 3.1 Default";; -------------------------------------------------------------;; Profile Author: Jaga Telesin ([email protected]);; Profile Date: January 9th, 2008;; INI path: \Oblivion\Data\Streamline\INI Files\;; -------------------------------------------------------------;; Profile Details: Default profile;; Developed on: Intel Q6700 @ 3.2ghz, 4x1gb RAM;; Nvidia Ultra 8800, 6x500gb SATA RAID0;;;===================================================================================;===================================================================================;===================================================================================; [Main Features Settings] Toggle Streamline Features (1=on, 0=off);===================================================================================set SLv.Purging to 1 ; Turn on Streampurge? (cache purging)set SLv.FPSsmoothing to 0 ; Turn on Streamsmooth? (FPS smoothing)set SLv.Streamsaving to 1 ; Turn on Streamsaving? (timed autosaves)set SLv.Streamsight to 1 ; Turn on Streamsight? (FPS enhancer);===================================================================================; [streampurge Settings] An automated cache-cleaner for Oblivion;===================================================================================set SLh.SLmode to 3 ; Memory Purge Mode (1-6) (Default: 3) ; Lower # = faster, higher # = slowerset SLv.PurgeOnTravel to 0 ; Purge memory on travel & zone?set SLv.PurgeOnWait to 1 ; Purge memory when character waits?set SLv.PurgeOnSleep to 1 ; Purge memory when character sleeps?;===================================================================================; [streamsmooth FPS Settings] Acceptable Minimum FPS & Detail Settings;===================================================================================set SLfpsmon.High to 60 ; Highest minimum FPS (top of range)set SLfpsmon.Low to 15 ; Lowest minimum FPS (bottom of range);-----------------------------------------------------------------------------------set SLv.maxVLOD to 100 ; Highest overall level of detail (%) ; Default: 100 (Max: 100)set SLv.minVLOD to 0 ; Lowest overall level of detail (%) ; Default: 0 (Min: 0);-----------------------------------------------------------------------------------set SLv.CombatFPS to 3.0 ; The number of FPS added to the min/max ; range when combat is happening nearby;-----------------------------------------------------------------------------------set SLv.FPSmoninterval to 6 ; Update interval for FPS smoothing ; (Number of updates per second) ; Faster updates = smoother performance ; Smoother performance = more CPU usage ; Default: 6/secset SLv.sensitivity to 7.0 ; Sensitivity to changes (Default: 7.0) ; This is a relative number representing ; how fast Streamsmooth tries to adjust ; details to reach your FPS range. ; Lower numbers = faster changes;===================================================================================; [streamsmooth Visual Categories] What can Streamsmooth change on-the-fly?;===================================================================================set SLv.setDetail to 1 ; LOD Detail, Specular, etc.set SLv.setGrass to 1 ; Grass density, range, etcset SLv.setTrees to 1 ; Tree detail, range, etcset SLv.setLightShadow to 1 ; Shadow number & range, etc.set SLv.setObjects to 1 ; Actors, Objects & Items distancesset SLv.setWater to 1 ; Water details & reflections;===================================================================================; [streamsave Settings] Streamsave configuration;===================================================================================set SLv.SaveTimer to 5 ; Autosave interval (in actual minutes)set SLv.NumSaveSlots to 10 ; Number of save slots to use (Max: 60);-----------------------------------------------------------------------------------set SLv.DuringCombat to 0 ; Allow save during combat?set SLv.WhileYielding to 0 ; Allow save while yielding?set SLv.DangerousArea to 1 ; Allow save in dangerous environment?set SLv.AllowTrespass to 1 ; Allow saving while trespassing?set SLv.AllowSwimming to 1 ; Allow saving while swimming?set SLv.AllowSneaking to 1 ; Allow saving while sneaking?set SLv.AllowWeapon to 1 ; Allow saving while weapon out?;-----------------------------------------------------------------------------------set SLv.AfterCombat to 0 ; Force a save after each combat ends?set SLv.InteriorOnly to 0 ; Save only when indoors?set SLv.WhenIdleOnly to 0 ; Save only when character is idle?set SLv.AfterZone to 0 ; Save after fast-travel or door use?set SLv.AfterWaitSleep to 0 ; Save after waiting or sleeping?;-----------------------------------------------------------------------------------set SLv.PlaySoundOnSave to 1 ; Play a sound on save?set SLv.GagAutoSaves to 0 ; Prevent an on-screen save message?set SLv.SaveReminders to 0 ; Use Save Reminders instead of autosaves?set SLv.UseLiteReminders to 0 ; Use messages (upper left area of screen) ; instead of message boxes? ; Note: requires SaveReminders enabledset SLv.SecureAutoSaves to 0 ; Use menumode to produce a secure ; autosave instead of using save slots? ; Note: disables multiple save slots!;-----------------------------------------------------------------------------------set SLv.LowHealth to 0 ; Allow save while health low?set SLv.LowHealthThreshold to 0.20 ; Don't save when health lower than x% ; 0.20 = 20%;-----------------------------------------------------------------------------------set SLv.SaveBeforeFastQuit to 1 ; Do a Streamsave before a Fast-Quit?;-----------------------------------------------------------------------------------set SLv.PurgeBeforeSave to 1 ; Do a purge before a Streamsave? ; Can help with stability of saving;===================================================================================; [streamsight Settings] Refer to documentation for values;===================================================================================set SLv.MinDistanceFog to 14000 ; Min distance before fog starts (0%)set SLv.MaxDistanceFog to 56000 ; Max distance before fog ends (100%)set SLv.MinWaterFog to 0 ; Min distance before water fog startsset SLv.MaxWaterFog to 3500 ; Max distance before water fog ends;-----------------------------------------------------------------------------------set SLv.WeatherUnsticker to 1 ; Leave set at 1 unless you use a ; scripted weather mod;-----------------------------------------------------------------------------------set SLv.ExtremeClipping to 1 ; Turn on clipping behind distant fog? ; Gains FPS, but can cause some ; clipping of distant mountainsset SLv.ClipMin to 40000 ; Range under which clipping will stopset SLv.FogUpdateFrequency to 6 ; Speed control for fog updates (1 - 10) ; # of updates per sec (Default: 6);===================================================================================; [Miscellaneous Settings] Other misc settings for Streamline;===================================================================================set SLv.slFOVauto to 1 ; Can Streamline automatically alter FOV?set SLfov to 80 ; Field of View (FOV) Angle desiredset SLv.FOVInDialogs to 0 ; Allow FOV changes during chat dialogs? ; Note: FOV changes work in 1st person ; gameplay only;-----------------------------------------------------------------------------------set SLKillCorpses to 0 ; De-crucifies standing, dead actorsset SLv.MinKillDistance to 6000 ; Minimum distance from player a corpse ; needs to be for KillCorpses to work ; on it. (Default: 6000);-----------------------------------------------------------------------------------set SLdebug to 0 ; Turn on/off debug messages in console ; Debug level 1: Standard messages ; Debug level 2: Detailed messages ; Note: Debug level 2 can adversely ; affect FPS performance, but ; is highly detailed. ; (requires SL's debug esp to work);===================================================================================; [Hotkey Configuration] Hotkey combination settings for Streamline;===================================================================================;; Full list of key codes: http://www.tronan.com/macromachine/scripthelp/VK.htm;;===================================================================================; - To disable the modifier key on any key combination, use 0 for the ModKey value; - To disable a hotkey completely, use 0 for its main key; - Disabling the Streamline main menu hotkey is *not* recommended;===================================================================================set SLv.TogglePurgeModKey to 18 ; ALTset SLv.TogglePurgeKey to 80 ; p;-----------------------------------------------------------------------------------set SLv.ToggleSmoothingModKey to 18 ; ALTset SLv.ToggleSmoothingKey to 70 ; f;-----------------------------------------------------------------------------------set SLv.MenuModKey to 17 ; CTRLset SLv.MenuKey to 36 ; Home;-----------------------------------------------------------------------------------set SLv.PurgeModKey to 17 ; CTRLset SLv.PurgeKey to 46 ; del;-----------------------------------------------------------------------------------set SLv.MaxVLODModKey to 17 ; CTRLset SLv.MaxVLODKey to 221 ; ];-----------------------------------------------------------------------------------set SLv.MinVLODModKey to 17 ; CTRLset SLv.MinVLODKey to 219 ; [;-----------------------------------------------------------------------------------set SLv.AutoVLODModKey to 17 ; CTRLset SLv.AutoVLODKey to 8 ; backspace;-----------------------------------------------------------------------------------set SLv.IncVLODModKey to 17 ; CTRLset SLv.IncVLODKey to 190 ; .;-----------------------------------------------------------------------------------set SLv.DecVLODModKey to 17 ; CTRLset SLv.DecVLODKey to 188 ; ,;-----------------------------------------------------------------------------------set SLv.SaveModKey to 0 ;set SLv.SaveKey to 116 ; (F10=121) (F5=116);-----------------------------------------------------------------------------------set SLv.MusicModKey to 18 ; ALTset SLv.MusicKey to 77 ; m;-----------------------------------------------------------------------------------set SLv.FastQuitModKey to 17 ; CTRLset SLv.FastQuitKey to 0 ; off, suggested key: F12 (123);-----------------------------------------------------------------------------------set SLv.ForceKillModKey to 17 ; CTRLset SLv.ForceKillKey to 45 ; insert;===================================================================================; [Detailed Streamsmooth Settings] Individual Settings (for ADVANCED users);===================================================================================set SLv.AA0 to 1.0 ; Enable?set SLv.AA1 to 100.0 ; highVLOD - fSpecualrStartMaxset SLv.AA2 to 16.0 ; lowVLOD "The maximum range of Specularset SLv.AA3 to 2400.0 ; maxVAL lighting effects. Ties inset SLv.AA4 to 350.0 ; minVAL directly to fSpecularLOD";-----------------------------------------------------------------------------------set SLv.AC0 to 1.0 ; Enable?set SLv.AC1 to 100.0 ; highVLOD - fSpecularLOD2set SLv.AC2 to 16.0 ; lowVLOD "Max range at which Level ofset SLv.AC3 to 2700.0 ; maxVAL detail (LOD) used forset SLv.AC4 to 300.0 ; minVAL specular lighting effects";------------------------------------------set SLv.AD0 to 1.0 ; Enable?set SLv.AD1 to 100.0 ; highVLOD - fSpecularLOD1set SLv.AD2 to 16.0 ; lowVLOD "Min range at which Level ofset SLv.AD3 to 2400.0 ; maxVAL detail (LOD) used forset SLv.AD4 to 0.0 ; minVAL specular lighting effects";-----------------------------------------------------------------------------------set SLv.AE0 to 1.0 ; Enable?set SLv.AE1 to 90.0 ; highVLOD - iMinGrassSizeset SLv.AE2 to 10.0 ; lowVLOD "Grass density (inverse #)set SLv.AE3 to 80.0 ; maxVAL Larger numbers mean lessset SLv.AE4 to 130.0 ; minVAL grass & higher framerates";-----------------------------------------------------------------------------------set SLv.AF0 to 1.0 ; Enable?set SLv.AF1 to 100.0 ; highVLOD - fGrassEndDistanceset SLv.AF2 to 0.0 ; lowVLOD "Max distance at which toset SLv.AF3 to 7000.0 ; maxVAL display grass"set SLv.AF4 to 3000.0 ; minVAL;------------------------------------------set SLv.AG0 to 1.0 ; Enable?set SLv.AG1 to 100.0 ; highVLOD - fGrassStartFadeDistanceset SLv.AG2 to 0.0 ; lowVLOD "Distance from player at whichset SLv.AG3 to 6000.0 ; maxVAL grass begins to fade out"set SLv.AG4 to 2000.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AH0 to 1.0 ; Enable?set SLv.AH1 to 75.0 ; highVLOD - iMaxGrassTypesPerTexureset SLv.AH2 to 30.0 ; lowVLOD "Number of possible texturesset SLv.AH3 to 4.0 ; maxVAL used per grass type"set SLv.AH4 to 1.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AJ0 to 1.0 ; Enable?set SLv.AJ1 to 100.0 ; highVLOD - iActorShadowCountIntset SLv.AJ2 to 20.0 ; lowVLOD "Number of actor shadowsset SLv.AJ3 to 10.0 ; maxVAL displayed when indoors"set SLv.AJ4 to 0.0 ; minVAL;------------------------------------------set SLv.AK0 to 1.0 ; Enable?set SLv.AK1 to 100.0 ; highVLOD - iActorShadowCountExtset SLv.AK2 to 25.0 ; lowVLOD "Number of actor shadowsset SLv.AK3 to 10.0 ; maxVAL displayed when outdoors"set SLv.AK4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AL0 to 1.0 ; Enable?set SLv.AL1 to 100.0 ; highVLOD - fShadowLOD2set SLv.AL2 to 25.0 ; lowVLOD "Max range at which shadowsset SLv.AL3 to 2900.0 ; maxVAL are displayed"set SLv.AL4 to 400.0 ; minVAL;------------------------------------------set SLv.AM0 to 1.0 ; Enable?set SLv.AM1 to 100.0 ; highVLOD - fShadowLOD1set SLv.AM2 to 25.0 ; lowVLOD "Range at which a lower levelset SLv.AM3 to 2800.0 ; maxVAL of detail (LOD) starts beingset SLv.AM4 to 200.0 ; minVAL used for shadows";-----------------------------------------------------------------------------------set SLv.AP0 to 1.0 ; Enable?set SLv.AP1 to 70.0 ; highVLOD - iShadowFilterset SLv.AP2 to 20.0 ; lowVLOD "Low/Medium/High shadowset SLv.AP3 to 2.0 ; maxVAL detail. Alters softness onset SLv.AP4 to 0.0 ; minVAL edges of shadows";-----------------------------------------------------------------------------------set SLv.AS0 to 1.0 ; Enable?set SLv.AS1 to 100.0 ; highVLOD - fLODFadeOutMultActorsset SLv.AS2 to 0.0 ; lowVLOD "Relative range at whichset SLv.AS3 to 15.0 ; maxVAL actors begin to fade out"set SLv.AS4 to 4.0 ; minVAL;------------------------------------------set SLv.AT0 to 1.0 ; Enable?set SLv.AT1 to 100.0 ; highVLOD - fLODFadeOutMultItemsset SLv.AT2 to 0.0 ; lowVLOD "Relative range at whichset SLv.AT3 to 15.0 ; maxVAL items begin to fade out"set SLv.AT4 to 1.5 ; minVAL;------------------------------------------set SLv.AU0 to 1.0 ; Enable?set SLv.AU1 to 100.0 ; highVLOD - fLODFadeOutMultObjectsset SLv.AU2 to 0.0 ; lowVLOD "Relative range at whichset SLv.AU3 to 15.0 ; maxVAL objects begin to fade out"set SLv.AU4 to 4.5 ; minVAL;-----------------------------------------------------------------------------------set SLv.AY0 to 1.0 ; Enable?set SLv.AY1 to 30.0 ; highVLOD - fTalkingDistanceset SLv.AY2 to 0.0 ; lowVLODset SLv.AY3 to 2000.0 ; maxVALset SLv.AY4 to 1000.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.AZ0 to 1.0 ; Enable?set SLv.AZ1 to 100.0 ; highVLOD - fLodDistanceset SLv.AZ2 to 0.0 ; lowVLODset SLv.AZ3 to 2000.0 ; maxVALset SLv.AZ4 to 250.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BA0 to 1.0 ; Enable?set SLv.BA1 to 100.0 ; highVLOD - fFadeDistanceset SLv.BA2 to 0.0 ; lowVLODset SLv.BA3 to 15288.0 ; maxVALset SLv.BA4 to 9288.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BE0 to 1.0 ; Enable?set SLv.BE1 to 66.0 ; highVLOD - bEquippedTorchesCastShadowsset SLv.BE2 to 65.0 ; lowVLODset SLv.BE3 to 1.0 ; maxVALset SLv.BE4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BK0 to 1.0 ; Enable?set SLv.BK1 to 40.0 ; highVLOD - fTreeLODExponentset SLv.BK2 to 10.0 ; lowVLODset SLv.BK3 to 1.0 ; maxVALset SLv.BK4 to 0.2 ; minVAL;-----------------------------------------------------------------------------------set SLv.BL0 to 1.0 ; Enable?set SLv.BL1 to 60.0 ; highVLOD - bUseWaterReflectionsMiscset SLv.BL2 to 59.0 ; lowVLOD "Turns on water reflectionsset SLv.BL3 to 1.0 ; maxVAL for Misc objects (rocks etc)"set SLv.BL4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BM0 to 1.0 ; Enable?set SLv.BM1 to 30.0 ; highVLOD - bUseWaterReflectionsStaticsset SLv.BM2 to 29.0 ; lowVLOD "Turns on water reflectionsset SLv.BM3 to 1.0 ; maxVAL for Static objects (buildingsset SLv.BM4 to 0.0 ; minVAL etc)";-----------------------------------------------------------------------------------set SLv.BN0 to 1.0 ; Enable?set SLv.BN1 to 40.0 ; highVLOD - bUseWaterReflectionsTreesset SLv.BN2 to 39.0 ; lowVLOD "Turns on water reflectionsset SLv.BN3 to 1.0 ; maxVAL for Trees"set SLv.BN4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------set SLv.BO0 to 1.0 ; Enable?set SLv.BO1 to 50.0 ; highVLOD - bUseWaterReflectionsActorsset SLv.BO2 to 49.0 ; lowVLOD "Turns on water reflectionsset SLv.BO3 to 1.0 ; maxVAL for actors (NPCs, monsters)"set SLv.BO4 to 0.0 ; minVAL;-----------------------------------------------------------------------------------;===================================================================================; [streamline Startup Code] *** DO NOT EDIT THIS SECTION ***;===================================================================================StartQuest SLini2 Oblivion Stutter Remover .INI Master = { _comment = You can turn on or off each distinct feature from here. bManageFPS = 1 bHookCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 1 bLogToConsole = 0 bFix64Hertz = 1 bFlushLog = 1 iSchedulingResolution = 1 iMainHookPoint = 1}FPS_Management = { _comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management bAllowSlowMotion = 1 MaximumFPS = 60 MinimumFPS = 15 iSmoothFrames = 0 iSmoothMode = 0 iSleepExtra = 2 bFPSConsoleSPAM = 0 iSchedulingParanoia = 1 iHardMaxFrametime = 200}CriticalSections = { _comment = CS stuff helps both Oblivion and Fallout significantly _comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below) _comment = modes: 1=vanilla, 2=fair, 3=stuttering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread bEnableProfiling = 0 bEnableMessages = 1 bUseOverrides = 1 iDefaultMode = 2 iDefaultSpin = 1000 iStutterLevel = 4}Heap = { _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout _comment = It crashes instantly on Fallout, is moderately buggy on Oblivion _comment = Algorithms: 1=FastMM4 (requires external dll), 2=Microsoft (slow on XP), 3=SimpleHeap1, 5=ThreadHeap2 iHeapAlgorithm = 5 bEnableProfiling = 0 iHeapSize = 450 bEnableMessages = 0}Hashtables = { _comment = This stuff is still new. _comment = The dynamic resizing option may still be buggy. bAllowDynamicResizing = 0 bUseOverrides = 0 bEnableProfiling = 0 bEnableMessages = 1 iHashtableResizeScale1 = 2 iHashtableResizeScale2 = 4 iHashtableResizeDelay = 20}OverrideList = { CriticalSection = { CallerAddress = 0x701748 comment = Renderer+0x180, recommendation=suppress (mode 5) Mode = 5 } CriticalSection = { ObjectAddress = 0xB32B80 comment = MemoryHeap CS, recommendation=stutter (mode 3) Mode = 3 Spin = 1500 } CriticalSection = { CallerAddress = 0x70172A comment = Renderer+0x80, recommendation=??? } CriticalSection = { ObjectAddress = 0xB3FA00 comment = Unknown4, recommendation=??? }} *Disclaimer* Those who are finding this after it is answered and thinks it would be smart to copy my ini settings to fix their problems don't do that, INI files are to be configured on a case by case basis. Learn how to configure them or you will run into problems. Link to comment Share on other sites More sharing options...
zamarak210 Posted June 25, 2014 Author Share Posted June 25, 2014 Ok I found a solution by posting on a forum more focused toward textures. Turns out my ati catalyst (graphics card control panel) was turning mipmaps way down. So all solved. So note for future Don't forget to check your graphics card settings in your control panel. Link to comment Share on other sites More sharing options...
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