Jump to content

Not satisfied with textures (_n maps problem) *NSFW*


zamarak210

Recommended Posts

I have finnally got my oblivion all modded up after feeling the oblivion play high. But now I am having a slight issue with the textures, they don't look weird but they are not as detailed as they are in screens I saw on the skinset's page.

 

So I have HGEC with F-INevOblivion skinset for EC and HGEC and I use EVE HGEC Eyecandy Variants Expansion to have all the clothing "fit" the skins. I used Wrye Bash to install these along with various other mods.

 

My problem is that the F-INev Textures are not as "detailed" as they look in many of the screen shots on the mod page.

 

What I want:

 

 

http://static-2.nexusmods.com/15/mods/101/images/19021-1-1218128673.jpg

http://static-4.nexusmods.com/15/mods/101/images/19021-3-1257969304.jpg

http://static-1.nexusmods.com/15/mods/101/images/19021-1-1218099401.jpg

 

 

 

What I get:

 

 

ScreenShot3.jpg?dl=1

ScreenShot2.jpg?dl=1

ScreenShot1.jpg?dl=1

ScreenShot0.jpg?dl=1ScreenShot5.jpg?dl=1

 

 

So ya a HUGE difference. I know I installed the textures correctly because the hair is the same as the one that I edited using the bonus pack. It looks dull and un-detailed on NPC's aswell. So I am thinking it is a meshe issue.

 

I have large textures on, I have BSA redirection enabled (using obmm), I looked at it with x6 AA and no real change.

 

These files are the edited textures and maps using the bonus pack:

PSDs:

femalebody modfile.psd

femalebody_n maps.psd

 

final .dds:

footfemale.dds

footfemale_n.dds

 

My info:

 

Render Info:

 

 

Renderer Device Information:
ATI Radeon X1200 Series
atiumdag.dll
RenderPath : BSSM_SV_2_B
PSversion : 200
VSversion : 200
VStarget : vs_2_0
PStarget : ps_2_b
PS2xtarget : ps_2_b
maxPS20inst : 512
3.0 Shaders : yes
Image space effects : yes
Nonpowerof2textures : yes
FP16ARGB blending : no
FP16ARGB filtering : no
High dynamic range : no
Bloom lighting : no
Refraction : yes
2.0 hair : yes
SLI mode : no
Water shader : yes
Water reflections : no
Water displacement : no
Water high res : no
Multisample Type : 0
Shader Package : 7

 

 

This is my list of installed mods

 

 

 

000 - ==Optimization & Stabilization==
++ 001 - weOCPS.7z (6FD1583E) (Installed)
++ 003 - Oscars Nicer Grass.7z (DDB8AC2F) (Installed)
++ 004 - LowPoly Grass for SI.7z (2B8D5B3F) (Installed)
++ 005 - FastExit.7z (33FF14FA) (Installed)
++ 006 - LowPolyTrees.7z (DFEEC809) (Installed)
++ 007 - OSR.7z (155CAF1D) (Installed)
++ 010 - StreamLine.7z (2194035A) (Installed)
++ 011 - Unofficial Oblivion Patch.7z (42F6A326) (Installed)
++ 012 - Unofficial Official Mods Patch - Manual Installer.7z (DE683769) (Installed)
++ 013 - Unofficial Shivering Isles Patch.7z (37551047) (Installed)
++ 014 - Wisemans Reduced Textures Part 1.7z (6DFC0DDE) (Installed)
++ 015 - Wisemans Reduced Textures part 2.7z (24A7696F) (Installed)
++ 016 - Wisemans Reduced Textures part 3.7z (966908FD) (Installed)
++ 017 - Optimised Distant Land MAX.7z (59C4AF31) (Installed)
++ 018 - Quiet Feet MAX.7z (A5EAAF5A) (Installed)
++ 019 - Reduced Distant Land Textures MAX.7z (FB06E943) (Installed)
020 - ==INI Options==
++ 021 - Wrye Bash INI Tweaks for DarkUI DarN Bain creation.7z (57A6FFF1) (Installed)
++ 022 - Wrye Bash INI Tweaks Xtras.7z (862BD572) (Installed)
023 - ==OverHauls==
++ 024 - adventurers_oblivion.7z (7A4AE44B) (Installed)
025 - ==UI Changes==
++ 026 - DarkUId DarN.7z (671FB262) (Installed)
027 - ==Alchemy Changes==
++ 028 - Regrowing Nirnroot .7z (BE8CF8F3) (Installed)
++ 029 - Complete Gardening.7z (1A5211CA) (Installed)
++ 030 - Harvest Flora.7z (38D1E8B0) (Installed)
++ 031 - Alchemy Advanced.7z (400B8AF7) (Installed)
++ 032 - At Home Alchemy.7z (EFAFE619) (Installed)
++ 033 - BoneGrind.7z (D0608E67) (Installed)
++ 034 - Dirennis Advanced Alchemy Apparatus.7z (DF15C190) (Installed)
++ 035 - Morrowind Ingredients.7z (A8680362) (Installed)
++ 036 - Alchemy Advanced Adjustments.7z (85DF1CA4) (Installed)
037 - ==Magic Changes==
++ 038 - _No_ persistant enchantment glow fix.7z (7A53E8BD) (Installed)
++ 039 - Chameleon Rebalance.7z (1E61EF98) (Installed)
++ 040 - Life Detect.7z (BA39DA16) (Installed)
++ 041 - Chamelion-NoRefraction.7z (8B8BD811) (Installed)
++ 042 - Enhanced Magic System.7z (3852DCD9) (Installed)
043 - ==Combat Changes==
++ 044 - Denock Arrows.7z (61C1D746) (Installed)
046 - ==OBSE Plugins==
++ 047 - Blockhead.7z (51300F95) (Installed)
++ 048 - MenuQue.7z (BAAF4C98) (Installed)
049 - ==Travel & Mounts==
++ 050 - Cyrodiil Travel Services.7z (E668B5C3) (Installed)
++ 051 - Dude Wheres My Horse.7z (33F64B70) (Installed)
052 - ==Stealth Changes & Addons==
++ 054 - Lock Bash Total Compatibility Version.7z (BF35BAD7) (Installed)
++ 055 - Stealth Overhaul.7z (AAEA8DE2) (Installed)
++ 056 - Lockpicks.7z (D5A29A90) (Installed)
++ 057 - Vaults of Cyrodiil.7z (279ED16F) (Installed)
++ 058 - TA_Odd_Jobs_Complete.7z (B410C834) (Installed)
059 - ==Leveling Mods or Rate Changers==
++ 060 - Smarter_Mercantile_Leveling.7z (742CD513) (Installed)
++ 062 - Oblivion -Elys- Uncapper.7z (B44E1714) (Installed)
++ 063 - nGCD.7z (AFC6DD43) (Installed)
++ 064 - Fundament.7z (84C375AF) (Installed)
065 - ==World Cosmetics - Buildings==
++ 066 - Clocks of Cyrodiil.7z (D179B0E8) (Installed)
067 - ==Graphic Enhancement - World==
++ 069 - Noise Replacer.7z (DC928F02) (Installed)
++ 070 - Qarl and Timeslips Depth of Field.7z (6A4D68B9) (Installed)
++ 071 - RealLava.7z (7E51C686) (Installed)
072 - ==Cosmetic Mods==
++ 073 - OFF - Optimized Facegen Files.7z (C40FB6EE) (Installed)
++ 074 - Natural_Faces.7z (B8029D49) (Installed)
++ 076 - Ren_BeautyPack.7z (D9730951) (Installed)
++ 078 - HGECBody.7z (9D6E8579) (Installed)
++ 080 - EVE_HGEC_BodyStock and Clothing Wrye Bash.7z (2AE3361C) (Installed)
++ 082 - Robert Feet HGEC Replacer.7z (558B6D5B) (Installed)
++ 083 - Exlorians Khajiit Tail for HGEC.7z (5E9DD6F1) (Installed)
++ 084 - F-IN evOblivion.7z (CEF2F341) (Installed)
089 - ==Encumberment & Fatigue changes==
++ 090 - More Realistic Encumberment and Fatigue mod.7z (3E181CA2) (Installed)
091 - ==Misc==
++ 092 - Dynamic Map.7z (4FB40C92) (Installed)
++ 093 - Paintings n Tapestries.7z (C4C9E3F0) (Installed)
++ 094 - Qarls Harvest.7z (071F6504) (Installed)
++ 095 - Arena Posters Diversified.7z (88C7D540) (Installed)
++ 096 - Realistic Physics and Force Package.7z (70B2EBF5) (Installed)
++ 097 - Character Change Amulet.7z (0AB0705B) (Installed)
++ 098 - Respawning Varla and Welkynd Stones-29007-1-2.7z (DD906397) (Installed)
++ 099 - ATakesAll.7z (56D943BA) (Installed)
++ 100 - Psychobabbles Disrobing spell-7757.7z (6B76CE0E) (Installed)
101 - ==Last==

 


My Load Order

 

 

 

00 Oblivion.esm
01 Qarls_Harvest.esm
02 Fundament.esm [Version ision]
03 Unofficial Oblivion Patch.esp [Version 3.4.5]
04 UOPS Additional Changes.esp
05 Oblivion Citadel Door Fix.esp
06 DLCShiveringIsles.esp
07 Unofficial Shivering Isles Patch.esp [Version 1.5.3]
++ USIPS Additional Changes.esp
08 Arena Posters Diversified.esp
09 ClocksOfCyrodiil.esp
0A Lock Bash v99.91.esp
0B Morrowind Ingredients.esp [Version 1.5]
0C Qarls_Harvest.esp
++ Regrowing Nirnroot - Dissappear Reappear.esp [Version 1.01]
0D Streamline 3.1.esp
0E Dynamic Map.esp [Version 2.1.1]
0F DLCHorseArmor.esp
10 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.8]
11 Compatibility Patch - DLCHorseArmor.esp [Version 1.0.0]
12 DLCOrrery.esp
13 DLCOrrery - Unofficial Patch.esp [Version 1.0.5]
14 DLCVileLair.esp
15 DLCVileLair - Unofficial Patch.esp [Version 1.0.9]
16 DLCMehrunesRazor.esp
17 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.6]
18 DLCSpellTomes.esp
++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
19 EVE_StockEquipmentReplacer.esp
1A Thieves Arsenal.esp
++ Thieves_Arsenal_Patch_033010.esp
1B Dude Wheres My Horse.esp
1C DLCThievesDen.esp
1D DLCThievesDen - Unofficial Patch.esp [Version 1.0.11]
1E DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.11]
1F Adventurers_1.0.esp
20 VaultsofCyrodiil.esp
21 Cyrodiil Travel Services.esp [Version 3.0.5]
22 DLCBattlehornCastle.esp
23 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.8]
24 DLCFrostcrag.esp
25 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.8]
26 Knights.esp
27 Knights - Unofficial Patch.esp [Version 1.1.3]
28 EVE_KnightsoftheNine.esp
29 Harvest [Flora].esp [Version 3.0.0]
++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
2A Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
++ Real Lava v1.2.esp
2B EVE_ShiveringIslesEasterEggs.esp
2C gardening.esp
2D GP_Lockpicks.esp [Version 1.5]
2E Respawning Varla & Welkynd Stones.esp [Version 1.2]
2F ATakesAll.esp
30 More Capacity Encumbrance with Fatigue.esp
31 RealisticForceMedium.esp
32 RealisticMagicForceMedium.esp
33 sr_enhanced_magic_system.esp [Version 0.84]
34 BoneGrind.esp
35 Syc_AtHomeAlchemy.esp
36 DirenniAlchemyApparatus.esp
37 RshAlchemy.esp
38 RshAlchemyRecipes.esp
39 StealthOverhaul.esp
3A Denock Arrows.esp
3B Bundlement.esp [Version ision]
3C Smarter Mercantile Leveling - Multi.esp
3D nGCD.esp
3E nGCD Oghma Infinium.esp
++ nGCD Skeleton Key.esp
++ Immediate Character Generation.esp
3F _Ren_BeautyPack_full.esp
++ EVE_KhajiitFix.esp
++ Disable Tutorial Text.esp
40 1310-Chamelion-NoRefraction-TESSource.esp
++ HVH_LifeDetect.esp
41 QTdof.esp
42 PsychosDisrobeSpell.esp
43 Adventurers Fast Travel Fix.esp
++ Oscars Nicer Grass-3346.esp
44 Chameleon Rebalance-4130.esp
++ _No_ persistant enchantment glow fix-1843.esp
45 CharacterChangeAmulet.esp
++ RshAlchemy - AVU.esp [Version 1.0]
46 Bashed Patch, 0.esp

 

 

 

Current Bash Tags:

 

 

* Qarls_Harvest.esm
* From BOSS Masterlist and or userlist: Scripts
* Result: Scripts

* Unofficial Oblivion Patch.esp
* From Description: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats
* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats
* Removed by BOSS Masterlist and or userlist: C.Water
* Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats

* UOPS Additional Changes.esp
* From Description: Relev, Stats
* From BOSS Masterlist and or userlist: Relev, Stats
* Result: Relev, Stats

* Unofficial Shivering Isles Patch.esp
* From Description: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats
* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats
* Result: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relations, Relev, Scripts, Stats

* USIPS Additional Changes.esp
* From Description: Relev
* From BOSS Masterlist and or userlist: Relev
* Result: Relev

* DLCHorseArmor.esp
* From BOSS Masterlist and or userlist: Scripts
* Result: Scripts

* DLCHorseArmor - Unofficial Patch.esp
* From Description: C.Owner
* From BOSS Masterlist and or userlist: C.Owner
* Result: C.Owner

* DLCOrrery.esp
* From BOSS Masterlist and or userlist: Actors.AIPackages
* Result: Actors.AIPackages

* DLCVileLair - Unofficial Patch.esp
* From Description: Graphics
* From BOSS Masterlist and or userlist: Graphics
* Result: Graphics

* DLCMehrunesRazor - Unofficial Patch.esp
* From Description: Delev, Invent, Relev
* From BOSS Masterlist and or userlist: Delev, Invent, Relev
* Result: Delev, Invent, Relev

* DLCSpellTomes.esp
* From BOSS Masterlist and or userlist: Relev
* Result: Relev

* EVE_StockEquipmentReplacer.esp
* From Description: Graphics
* From BOSS Masterlist and or userlist: Graphics, NoMerge
* Result: Graphics, NoMerge

* DLCThievesDen.esp
* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name
* Result: Actors.ACBS, Actors.AIPackages, Actors.Stats, C.Light, C.Name

* DLCThievesDen - Unofficial Patch.esp
* From Description: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev
* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev
* Result: Actors.ACBS, Actors.AIData, Actors.Stats, C.Light, C.Music, C.Name, Delev, Relev

* Adventurers_1.0.esp
* From Manual (if any this overrides Description/BOSS sourced tags): Actors.Stats, Invent, Names, Relev, Stats
* Result: Actors.Stats, Invent, Names, Relev, Stats

* DLCFrostcrag.esp
* From BOSS Masterlist and or userlist: C.Name, C.Owner, Factions
* Result: C.Name, C.Owner, Factions

* DLCFrostcrag - Unofficial Patch.esp
* From Description: Actors.ACBS, C.Name, C.Owner, Creatures.Blood
* From BOSS Masterlist and or userlist: Actors.ACBS, C.Name, C.Owner, Creatures.Blood
* Removed by BOSS Masterlist and or userlist: C.Climate, C.Light
* Result: Actors.ACBS, C.Name, C.Owner, Creatures.Blood

* Knights.esp
* From BOSS Masterlist and or userlist: Actors.AIPackages, Factions, Relations
* Result: Actors.AIPackages, Factions, Relations

* Knights - Unofficial Patch.esp
* From Description: Actors.ACBS, Actors.AIPackages, Factions, Relations
* From BOSS Masterlist and or userlist: Actors.ACBS, Actors.AIPackages, Factions, Relations
* Result: Actors.ACBS, Actors.AIPackages, Factions, Relations

* EVE_KnightsoftheNine.esp
* From BOSS Masterlist and or userlist: Graphics, NoMerge
* Result: Graphics, NoMerge

* Harvest [Flora].esp
* From BOSS Masterlist and or userlist: Graphics, Scripts
* Result: Graphics, Scripts

* Harvest [Flora] - Shivering Isles.esp
* From BOSS Masterlist and or userlist: Graphics, Scripts
* Result: Graphics, Scripts

* Respawning Varla & Welkynd Stones.esp
* From BOSS Masterlist and or userlist: Scripts
* Result: Scripts

* _Ren_BeautyPack_full.esp
* From BOSS Masterlist and or userlist: Eyes, Graphics, Hair, NpcFaces
* Result: Eyes, Graphics, Hair, NpcFaces

* EVE_KhajiitFix.esp
* From Description: Body-F
* From BOSS Masterlist and or userlist: Body-F, Body-Size-F
* Result: Body-F, Body-Size-F

* QTdof.esp
* From Manual (if any this overrides Description/BOSS sourced tags): Graphics
* Result: Graphics

* Oscars Nicer Grass-3346.esp
* From Manual (if any this overrides Description/BOSS sourced tags): Graphics
* Result: Graphics

 

 

 

Oblivion.ini

 

 

 

 

[General]
SStartingCell=

SStartingCellY=
SStartingCellX=
SStartingWorld=

STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=

bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\tes4title.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantTreeRange=9
uGridDistantCount=9
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=36
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SCreditsMenuMovie=CreditsMenu.bik
SMainMenuMovie=Map loop.bik
SMainMenuMovieIntro=Oblivion iv logo.bik
SIntroSequence=bethesda softworks HD720p.bik,2k games.bik,game studios.bik,Oblivion Legal.bik
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
fQuestScriptDelayTime=5.0000
SMainMenuMusic=Special\TES4Title.mp3
bUseThreadedBlood=0
bUseThreadedMorpher=0
bExternalLODDataFiles=1
bBorderRegionsEnabled=0
bDisableHeadTracking=0
bTrackAllDeaths=0
SCharGenQuest=0002466E
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
SBetaCommentFileName=
bCheckCellOffsetsOnInit=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
bWarnOnMissingFileEntry=0
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bAllowScriptedAutosave=0
bPreemptivelyUnloadCells=0
bCheckIDsOnInit=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=26214400
SOblivionIntro=OblivionIntro.bik
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=0
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=0
bUseThreadedParticleSystem=0
bUseMyGamesDirectory=1


[Display]
uVideoDeviceIdentifierPart1=3619102434
uVideoDeviceIdentifierPart2=298793567
uVideoDeviceIdentifierPart3=3747770446
uVideoDeviceIdentifierPart4=902152865
fDecalLifetime=10.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=1
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=0
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=16
iLocation X=128
bFull Screen=0
iSize W=1024
iSize H=768
iAdapter=0
iScreenShotIndex=6
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fFarDistance=10000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
bLocalMapShader=1
bDoImageSpaceEffects=1
fShadowLOD2=400.0000
fShadowLOD1=200.0000
fLightLOD2=1500.0000
fLightLOD1=1000.0000
fSpecularLOD2=350.0000
fSpecularLOD1=50.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
iPresentInterval=1
fSpecualrStartMax=1000.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
bLandscapeBlend=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bDynamicWindowReflections=0
fShadowFadeTime=1.0000
fGamma=1.1360
bDecalsOnSkinnedGeometry=0
iShadowFilter=0
bAllowPartialPrecision=1
iShadowMapResolution=512
bShadowsOnGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=0
iActorShadowCountExt=0
bAllow30Shaders=0
iTexMipMapMinimum=0
iTexMipMapSkip=0
bDoStaticAndArchShadows=0
bDoActorShadows=0
bIgnoreResolutionCheck=0
fNoLODFarDistancePct=0.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000
fGrassStartFadeDistance=7000.0000
fGrassEndDistance=8000.0000
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0



[Controls]
fVersion=1.8000
Forward=0011FFFF
Back=001FFFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Use=00FF00FF
Activate=0039FFFF
Block=003801FF
Cast=002E04FF
Ready Item=0021FFFF
Crouch/Sneak=001D03FF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0012FFFF
Toggle POV=001302FF
Menu Mode=000FFFFF
Rest=0014FFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=003FFFFF
QuickLoad=0043FFFF
Grab=002CFFFF
bInvertYValues=0
fXenonLookXYMult=0.0005
fMouseSensitivity=0.0081
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020
fXenonMenuMouseXYMult=0.0003
bBackground Mouse=0
bBackground Keyboard=1
bUse Joystick=1
fXenonLookMult=0.0030
fXenonMenuStickSpeedMaxMod=5.0000
iXenonMenuStickSpeedThreshold=20000
iXenonMenuStickThreshold=1000
;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
iLanguage=0
SlideLeft=001EFFFF
SlideRight=0020FFFF
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=15000


[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
SNearWaterOutdoorID=NearWaterOutdoorLoop
SNearWaterIndoorID=NearWaterIndoorLoop
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=0
bUseWaterHiRes=0
bUseWaterDisplacements=0
bUseWaterShader=1
uDepthRange=125
bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
uNumDepthGrids=3

[Audio]
bDSoundHWAcceleration=0
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0
fDefaultEffectsVolume=1.0000
fDefaultMusicVolume=0.0000
fDefaultFootVolume=1.0000
fDefaultVoiceVolume=1.0000
fDefaultMasterVolume=0.5200
bMusicEnabled=0
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=16
fMainMenuMusicVolume=0.6000


[shockBolt]
bDebug=0
fGlowColorB=1.0000
fGlowColorG=0.6000
fGlowColorR=0.0000
fCoreColorB=1.0000
fCoreColorG=1.0000
fCoreColorR=1.0000
fCastVOffset=-10.0000
iNumBolts=7
fBoltGrowWidth=1.0000
fBoltSmallWidth=3.0000
fTortuosityVariance=8.0000
fSegmentVariance=35.0000
fBoltsRadius=24.0000

[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=0
bUseBackgroundPathing=1

[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
iLastHDRSetting=-1


[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
iMaxHiPerfNPCTargetCount=4
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfPCTargetCount=4
iMaxHiPerfCombatCount=4


[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=1.0000
iHavokSkipFrameCountTEST=0
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
iNumHavokThreads=1
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0


[interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
bAllowConsole=1
bActivatePickUseGamebryoPick=0
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000

[LoadingBar]
iMoveBarWaitingMilliseconds=10
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
fLoadingSlideDelay=15.0000
fPercentageOfBar3=0.1500
fPercentageOfBar2=0.4400
fPercentageOfBar1=0.3500
fPercentageOfBar0=0.0600
bShowSectionTimes=0

[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=3
iDebugTextFont=3



[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
bCrossHair=1
iDifficultyLevel=50
bGeneralSubtitles=0
bDialogueSubtitles=1
bInstantLevelUp=0
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
STrackLevelUpPath=\\vault\TES4\LevelData\
fDifficulty=0.1000
bTrackLevelUps=1
bAllowHavokGrabTheLiving=1
bEssentialTakeNoDamage=1
iDetectionPicks=21
bSaveOnInteriorExteriorSwitch=0


[Fonts]
SFontFile_1=Data\Fonts\DarN_Ringbearer_22.fnt
SFontFile_2=Data\Fonts\DarN_LG_Kingthings_Petrock_14.fnt
SFontFile_3=Data\Fonts\DarN_LG_Kingthings_Petrock_18.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt


[speedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=1.0000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500


[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0


[backgroundLoad]
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=0
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=0


[LOD]
fLodDistance=500.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=0
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=7.0700
fLODFadeOutMultItems=3.5200
fLODFadeOutMultObjects=3.5200
fLODMultLandscape=1.0000
fLODMultTrees=0.3566
fLODMultActors=5.0000
fLODMultItems=5.0000
fLODMultObjects=5.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=2000.0000

fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fObjectLODDefault=5.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=5.0000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODQuadMinLoadDistance=65536.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandVerticalBias=0.0000

[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255

[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3


[Grass]
iMinGrassSize=80
fGrassEndDistance=552.0000
fGrassStartFadeDistance=0.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=2
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000

[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255


[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0


[blurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=1.7500
fBrightClamp=0.2250
fBlurRadius=7.0000
iNumBlurpasses=1


[blurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=0


[blurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0


[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
[DistantLOD]
bUseLODLandData=0
fFadeDistance=12288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.

[Archive]
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
sArchiveList=..\obmm\BSARedirection.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[OPENMP]
iThreads=3
iOpenMPLevel=10
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found

 

 

Streamline.ini

 

 

 

 

;===================================================================================
;===================================================================================
;;
;; Streamline 3.1 INI File
;;
;; Profile Name: "Streamline 3.1 Default"
;; -------------------------------------------------------------
;; Profile Author: Jaga Telesin ([email protected])
;; Profile Date: January 9th, 2008
;; INI path: \Oblivion\Data\Streamline\INI Files\
;; -------------------------------------------------------------
;; Profile Details: Default profile
;; Developed on: Intel Q6700 @ 3.2ghz, 4x1gb RAM
;; Nvidia Ultra 8800, 6x500gb SATA RAID0
;;
;===================================================================================
;===================================================================================


;===================================================================================
; [Main Features Settings] Toggle Streamline Features (1=on, 0=off)
;===================================================================================
set SLv.Purging to 1 ; Turn on Streampurge? (cache purging)
set SLv.FPSsmoothing to 0 ; Turn on Streamsmooth? (FPS smoothing)
set SLv.Streamsaving to 1 ; Turn on Streamsaving? (timed autosaves)
set SLv.Streamsight to 1 ; Turn on Streamsight? (FPS enhancer)


;===================================================================================
; [streampurge Settings] An automated cache-cleaner for Oblivion
;===================================================================================
set SLh.SLmode to 3 ; Memory Purge Mode (1-6) (Default: 3)
; Lower # = faster, higher # = slower
set SLv.PurgeOnTravel to 0 ; Purge memory on travel & zone?
set SLv.PurgeOnWait to 1 ; Purge memory when character waits?
set SLv.PurgeOnSleep to 1 ; Purge memory when character sleeps?


;===================================================================================
; [streamsmooth FPS Settings] Acceptable Minimum FPS & Detail Settings
;===================================================================================
set SLfpsmon.High to 60 ; Highest minimum FPS (top of range)
set SLfpsmon.Low to 15 ; Lowest minimum FPS (bottom of range)
;-----------------------------------------------------------------------------------
set SLv.maxVLOD to 100 ; Highest overall level of detail (%)
; Default: 100 (Max: 100)
set SLv.minVLOD to 0 ; Lowest overall level of detail (%)
; Default: 0 (Min: 0)
;-----------------------------------------------------------------------------------
set SLv.CombatFPS to 3.0 ; The number of FPS added to the min/max
; range when combat is happening nearby
;-----------------------------------------------------------------------------------
set SLv.FPSmoninterval to 6 ; Update interval for FPS smoothing
; (Number of updates per second)
; Faster updates = smoother performance
; Smoother performance = more CPU usage
; Default: 6/sec
set SLv.sensitivity to 7.0 ; Sensitivity to changes (Default: 7.0)
; This is a relative number representing
; how fast Streamsmooth tries to adjust
; details to reach your FPS range.
; Lower numbers = faster changes


;===================================================================================
; [streamsmooth Visual Categories] What can Streamsmooth change on-the-fly?
;===================================================================================
set SLv.setDetail to 1 ; LOD Detail, Specular, etc.
set SLv.setGrass to 1 ; Grass density, range, etc
set SLv.setTrees to 1 ; Tree detail, range, etc
set SLv.setLightShadow to 1 ; Shadow number & range, etc.
set SLv.setObjects to 1 ; Actors, Objects & Items distances
set SLv.setWater to 1 ; Water details & reflections


;===================================================================================
; [streamsave Settings] Streamsave configuration
;===================================================================================
set SLv.SaveTimer to 5 ; Autosave interval (in actual minutes)
set SLv.NumSaveSlots to 10 ; Number of save slots to use (Max: 60)
;-----------------------------------------------------------------------------------
set SLv.DuringCombat to 0 ; Allow save during combat?
set SLv.WhileYielding to 0 ; Allow save while yielding?
set SLv.DangerousArea to 1 ; Allow save in dangerous environment?
set SLv.AllowTrespass to 1 ; Allow saving while trespassing?
set SLv.AllowSwimming to 1 ; Allow saving while swimming?
set SLv.AllowSneaking to 1 ; Allow saving while sneaking?
set SLv.AllowWeapon to 1 ; Allow saving while weapon out?
;-----------------------------------------------------------------------------------
set SLv.AfterCombat to 0 ; Force a save after each combat ends?
set SLv.InteriorOnly to 0 ; Save only when indoors?
set SLv.WhenIdleOnly to 0 ; Save only when character is idle?
set SLv.AfterZone to 0 ; Save after fast-travel or door use?
set SLv.AfterWaitSleep to 0 ; Save after waiting or sleeping?
;-----------------------------------------------------------------------------------
set SLv.PlaySoundOnSave to 1 ; Play a sound on save?
set SLv.GagAutoSaves to 0 ; Prevent an on-screen save message?
set SLv.SaveReminders to 0 ; Use Save Reminders instead of autosaves?
set SLv.UseLiteReminders to 0 ; Use messages (upper left area of screen)
; instead of message boxes?
; Note: requires SaveReminders enabled
set SLv.SecureAutoSaves to 0 ; Use menumode to produce a secure
; autosave instead of using save slots?
; Note: disables multiple save slots!
;-----------------------------------------------------------------------------------
set SLv.LowHealth to 0 ; Allow save while health low?
set SLv.LowHealthThreshold to 0.20 ; Don't save when health lower than x%
; 0.20 = 20%
;-----------------------------------------------------------------------------------
set SLv.SaveBeforeFastQuit to 1 ; Do a Streamsave before a Fast-Quit?
;-----------------------------------------------------------------------------------
set SLv.PurgeBeforeSave to 1 ; Do a purge before a Streamsave?
; Can help with stability of saving


;===================================================================================
; [streamsight Settings] Refer to documentation for values
;===================================================================================
set SLv.MinDistanceFog to 14000 ; Min distance before fog starts (0%)
set SLv.MaxDistanceFog to 56000 ; Max distance before fog ends (100%)
set SLv.MinWaterFog to 0 ; Min distance before water fog starts
set SLv.MaxWaterFog to 3500 ; Max distance before water fog ends
;-----------------------------------------------------------------------------------
set SLv.WeatherUnsticker to 1 ; Leave set at 1 unless you use a
; scripted weather mod
;-----------------------------------------------------------------------------------
set SLv.ExtremeClipping to 1 ; Turn on clipping behind distant fog?
; Gains FPS, but can cause some
; clipping of distant mountains
set SLv.ClipMin to 40000 ; Range under which clipping will stop
set SLv.FogUpdateFrequency to 6 ; Speed control for fog updates (1 - 10)
; # of updates per sec (Default: 6)


;===================================================================================
; [Miscellaneous Settings] Other misc settings for Streamline
;===================================================================================
set SLv.slFOVauto to 1 ; Can Streamline automatically alter FOV?
set SLfov to 80 ; Field of View (FOV) Angle desired
set SLv.FOVInDialogs to 0 ; Allow FOV changes during chat dialogs?
; Note: FOV changes work in 1st person
; gameplay only
;-----------------------------------------------------------------------------------
set SLKillCorpses to 0 ; De-crucifies standing, dead actors
set SLv.MinKillDistance to 6000 ; Minimum distance from player a corpse
; needs to be for KillCorpses to work
; on it. (Default: 6000)
;-----------------------------------------------------------------------------------
set SLdebug to 0 ; Turn on/off debug messages in console
; Debug level 1: Standard messages
; Debug level 2: Detailed messages
; Note: Debug level 2 can adversely
; affect FPS performance, but
; is highly detailed.
; (requires SL's debug esp to work)


;===================================================================================
; [Hotkey Configuration] Hotkey combination settings for Streamline
;===================================================================================
;
; Full list of key codes: http://www.tronan.com/macromachine/scripthelp/VK.htm
;
;===================================================================================
; - To disable the modifier key on any key combination, use 0 for the ModKey value
; - To disable a hotkey completely, use 0 for its main key
; - Disabling the Streamline main menu hotkey is *not* recommended
;===================================================================================
set SLv.TogglePurgeModKey to 18 ; ALT
set SLv.TogglePurgeKey to 80 ; p
;-----------------------------------------------------------------------------------
set SLv.ToggleSmoothingModKey to 18 ; ALT
set SLv.ToggleSmoothingKey to 70 ; f
;-----------------------------------------------------------------------------------
set SLv.MenuModKey to 17 ; CTRL
set SLv.MenuKey to 36 ; Home
;-----------------------------------------------------------------------------------
set SLv.PurgeModKey to 17 ; CTRL
set SLv.PurgeKey to 46 ; del
;-----------------------------------------------------------------------------------
set SLv.MaxVLODModKey to 17 ; CTRL
set SLv.MaxVLODKey to 221 ; ]
;-----------------------------------------------------------------------------------
set SLv.MinVLODModKey to 17 ; CTRL
set SLv.MinVLODKey to 219 ; [
;-----------------------------------------------------------------------------------
set SLv.AutoVLODModKey to 17 ; CTRL
set SLv.AutoVLODKey to 8 ; backspace
;-----------------------------------------------------------------------------------
set SLv.IncVLODModKey to 17 ; CTRL
set SLv.IncVLODKey to 190 ; .
;-----------------------------------------------------------------------------------
set SLv.DecVLODModKey to 17 ; CTRL
set SLv.DecVLODKey to 188 ; ,
;-----------------------------------------------------------------------------------
set SLv.SaveModKey to 0 ;
set SLv.SaveKey to 116 ; (F10=121) (F5=116)
;-----------------------------------------------------------------------------------
set SLv.MusicModKey to 18 ; ALT
set SLv.MusicKey to 77 ; m
;-----------------------------------------------------------------------------------
set SLv.FastQuitModKey to 17 ; CTRL
set SLv.FastQuitKey to 0 ; off, suggested key: F12 (123)
;-----------------------------------------------------------------------------------
set SLv.ForceKillModKey to 17 ; CTRL
set SLv.ForceKillKey to 45 ; insert


;===================================================================================
; [Detailed Streamsmooth Settings] Individual Settings (for ADVANCED users)
;===================================================================================
set SLv.AA0 to 1.0 ; Enable?
set SLv.AA1 to 100.0 ; highVLOD - fSpecualrStartMax
set SLv.AA2 to 16.0 ; lowVLOD "The maximum range of Specular
set SLv.AA3 to 2400.0 ; maxVAL lighting effects. Ties in
set SLv.AA4 to 350.0 ; minVAL directly to fSpecularLOD"
;-----------------------------------------------------------------------------------
set SLv.AC0 to 1.0 ; Enable?
set SLv.AC1 to 100.0 ; highVLOD - fSpecularLOD2
set SLv.AC2 to 16.0 ; lowVLOD "Max range at which Level of
set SLv.AC3 to 2700.0 ; maxVAL detail (LOD) used for
set SLv.AC4 to 300.0 ; minVAL specular lighting effects"
;------------------------------------------
set SLv.AD0 to 1.0 ; Enable?
set SLv.AD1 to 100.0 ; highVLOD - fSpecularLOD1
set SLv.AD2 to 16.0 ; lowVLOD "Min range at which Level of
set SLv.AD3 to 2400.0 ; maxVAL detail (LOD) used for
set SLv.AD4 to 0.0 ; minVAL specular lighting effects"
;-----------------------------------------------------------------------------------
set SLv.AE0 to 1.0 ; Enable?
set SLv.AE1 to 90.0 ; highVLOD - iMinGrassSize
set SLv.AE2 to 10.0 ; lowVLOD "Grass density (inverse #)
set SLv.AE3 to 80.0 ; maxVAL Larger numbers mean less
set SLv.AE4 to 130.0 ; minVAL grass & higher framerates"
;-----------------------------------------------------------------------------------
set SLv.AF0 to 1.0 ; Enable?
set SLv.AF1 to 100.0 ; highVLOD - fGrassEndDistance
set SLv.AF2 to 0.0 ; lowVLOD "Max distance at which to
set SLv.AF3 to 7000.0 ; maxVAL display grass"
set SLv.AF4 to 3000.0 ; minVAL
;------------------------------------------
set SLv.AG0 to 1.0 ; Enable?
set SLv.AG1 to 100.0 ; highVLOD - fGrassStartFadeDistance
set SLv.AG2 to 0.0 ; lowVLOD "Distance from player at which
set SLv.AG3 to 6000.0 ; maxVAL grass begins to fade out"
set SLv.AG4 to 2000.0 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.AH0 to 1.0 ; Enable?
set SLv.AH1 to 75.0 ; highVLOD - iMaxGrassTypesPerTexure
set SLv.AH2 to 30.0 ; lowVLOD "Number of possible textures
set SLv.AH3 to 4.0 ; maxVAL used per grass type"
set SLv.AH4 to 1.0 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.AJ0 to 1.0 ; Enable?
set SLv.AJ1 to 100.0 ; highVLOD - iActorShadowCountInt
set SLv.AJ2 to 20.0 ; lowVLOD "Number of actor shadows
set SLv.AJ3 to 10.0 ; maxVAL displayed when indoors"
set SLv.AJ4 to 0.0 ; minVAL
;------------------------------------------
set SLv.AK0 to 1.0 ; Enable?
set SLv.AK1 to 100.0 ; highVLOD - iActorShadowCountExt
set SLv.AK2 to 25.0 ; lowVLOD "Number of actor shadows
set SLv.AK3 to 10.0 ; maxVAL displayed when outdoors"
set SLv.AK4 to 0.0 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.AL0 to 1.0 ; Enable?
set SLv.AL1 to 100.0 ; highVLOD - fShadowLOD2
set SLv.AL2 to 25.0 ; lowVLOD "Max range at which shadows
set SLv.AL3 to 2900.0 ; maxVAL are displayed"
set SLv.AL4 to 400.0 ; minVAL
;------------------------------------------
set SLv.AM0 to 1.0 ; Enable?
set SLv.AM1 to 100.0 ; highVLOD - fShadowLOD1
set SLv.AM2 to 25.0 ; lowVLOD "Range at which a lower level
set SLv.AM3 to 2800.0 ; maxVAL of detail (LOD) starts being
set SLv.AM4 to 200.0 ; minVAL used for shadows"
;-----------------------------------------------------------------------------------
set SLv.AP0 to 1.0 ; Enable?
set SLv.AP1 to 70.0 ; highVLOD - iShadowFilter
set SLv.AP2 to 20.0 ; lowVLOD "Low/Medium/High shadow
set SLv.AP3 to 2.0 ; maxVAL detail. Alters softness on
set SLv.AP4 to 0.0 ; minVAL edges of shadows"
;-----------------------------------------------------------------------------------
set SLv.AS0 to 1.0 ; Enable?
set SLv.AS1 to 100.0 ; highVLOD - fLODFadeOutMultActors
set SLv.AS2 to 0.0 ; lowVLOD "Relative range at which
set SLv.AS3 to 15.0 ; maxVAL actors begin to fade out"
set SLv.AS4 to 4.0 ; minVAL
;------------------------------------------
set SLv.AT0 to 1.0 ; Enable?
set SLv.AT1 to 100.0 ; highVLOD - fLODFadeOutMultItems
set SLv.AT2 to 0.0 ; lowVLOD "Relative range at which
set SLv.AT3 to 15.0 ; maxVAL items begin to fade out"
set SLv.AT4 to 1.5 ; minVAL
;------------------------------------------
set SLv.AU0 to 1.0 ; Enable?
set SLv.AU1 to 100.0 ; highVLOD - fLODFadeOutMultObjects
set SLv.AU2 to 0.0 ; lowVLOD "Relative range at which
set SLv.AU3 to 15.0 ; maxVAL objects begin to fade out"
set SLv.AU4 to 4.5 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.AY0 to 1.0 ; Enable?
set SLv.AY1 to 30.0 ; highVLOD - fTalkingDistance
set SLv.AY2 to 0.0 ; lowVLOD
set SLv.AY3 to 2000.0 ; maxVAL
set SLv.AY4 to 1000.0 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.AZ0 to 1.0 ; Enable?
set SLv.AZ1 to 100.0 ; highVLOD - fLodDistance
set SLv.AZ2 to 0.0 ; lowVLOD
set SLv.AZ3 to 2000.0 ; maxVAL
set SLv.AZ4 to 250.0 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BA0 to 1.0 ; Enable?
set SLv.BA1 to 100.0 ; highVLOD - fFadeDistance
set SLv.BA2 to 0.0 ; lowVLOD
set SLv.BA3 to 15288.0 ; maxVAL
set SLv.BA4 to 9288.0 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BE0 to 1.0 ; Enable?
set SLv.BE1 to 66.0 ; highVLOD - bEquippedTorchesCastShadows
set SLv.BE2 to 65.0 ; lowVLOD
set SLv.BE3 to 1.0 ; maxVAL
set SLv.BE4 to 0.0 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BK0 to 1.0 ; Enable?
set SLv.BK1 to 40.0 ; highVLOD - fTreeLODExponent
set SLv.BK2 to 10.0 ; lowVLOD
set SLv.BK3 to 1.0 ; maxVAL
set SLv.BK4 to 0.2 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BL0 to 1.0 ; Enable?
set SLv.BL1 to 60.0 ; highVLOD - bUseWaterReflectionsMisc
set SLv.BL2 to 59.0 ; lowVLOD "Turns on water reflections
set SLv.BL3 to 1.0 ; maxVAL for Misc objects (rocks etc)"
set SLv.BL4 to 0.0 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BM0 to 1.0 ; Enable?
set SLv.BM1 to 30.0 ; highVLOD - bUseWaterReflectionsStatics
set SLv.BM2 to 29.0 ; lowVLOD "Turns on water reflections
set SLv.BM3 to 1.0 ; maxVAL for Static objects (buildings
set SLv.BM4 to 0.0 ; minVAL etc)"
;-----------------------------------------------------------------------------------
set SLv.BN0 to 1.0 ; Enable?
set SLv.BN1 to 40.0 ; highVLOD - bUseWaterReflectionsTrees
set SLv.BN2 to 39.0 ; lowVLOD "Turns on water reflections
set SLv.BN3 to 1.0 ; maxVAL for Trees"
set SLv.BN4 to 0.0 ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BO0 to 1.0 ; Enable?
set SLv.BO1 to 50.0 ; highVLOD - bUseWaterReflectionsActors
set SLv.BO2 to 49.0 ; lowVLOD "Turns on water reflections
set SLv.BO3 to 1.0 ; maxVAL for actors (NPCs, monsters)"
set SLv.BO4 to 0.0 ; minVAL
;-----------------------------------------------------------------------------------


;===================================================================================
; [streamline Startup Code] *** DO NOT EDIT THIS SECTION ***
;===================================================================================
StartQuest SLini2

 

 

Oblivion Stutter Remover .INI

 

 

 

Master = {
_comment = You can turn on or off each distinct feature from here.
bManageFPS = 1
bHookCriticalSections = 1
bHookHashtables = 1
bReplaceHeap = 1
bLogToConsole = 0
bFix64Hertz = 1
bFlushLog = 1
iSchedulingResolution = 1
iMainHookPoint = 1
}
FPS_Management = {
_comment = Basic FPS stuff, switches to slow-motion on low FPS; in the past this has occaisonally produced bugs like the NPCs-dropping-dead issue; the issues are believed to be fixed but if you suspect you are having related problems you can try disabling bAllowSlowMotion which is the main suspect for any problems relating to FPS management
bAllowSlowMotion = 1
MaximumFPS = 60
MinimumFPS = 15
iSmoothFrames = 0
iSmoothMode = 0
iSleepExtra = 2
bFPSConsoleSPAM = 0
iSchedulingParanoia = 1
iHardMaxFrametime = 200
}
CriticalSections = {
_comment = CS stuff helps both Oblivion and Fallout significantly
_comment = most of the benefit comes from the Renderer+0x180 suppression (see overrides below)
_comment = modes: 1=vanilla, 2=fair, 3=stuttering, 5=suppressed, 6=prioritize-main-thread, 7=deprioritize-main-thread
bEnableProfiling = 0
bEnableMessages = 1
bUseOverrides = 1
iDefaultMode = 2
iDefaultSpin = 1000
iStutterLevel = 4
}
Heap = {
_comment = Heap replacement can produce MAJOR improvements in performance on Oblivion, only moderate improvements on Fallout
_comment = It crashes instantly on Fallout, is moderately buggy on Oblivion
_comment = Algorithms: 1=FastMM4 (requires external dll), 2=Microsoft (slow on XP), 3=SimpleHeap1, 5=ThreadHeap2
iHeapAlgorithm = 5
bEnableProfiling = 0
iHeapSize = 450
bEnableMessages = 0
}
Hashtables = {
_comment = This stuff is still new.
_comment = The dynamic resizing option may still be buggy.
bAllowDynamicResizing = 0
bUseOverrides = 0
bEnableProfiling = 0
bEnableMessages = 1
iHashtableResizeScale1 = 2
iHashtableResizeScale2 = 4
iHashtableResizeDelay = 20
}
OverrideList = {
CriticalSection = {
CallerAddress = 0x701748
comment = Renderer+0x180, recommendation=suppress (mode 5)
Mode = 5
}
CriticalSection = {
ObjectAddress = 0xB32B80
comment = MemoryHeap CS, recommendation=stutter (mode 3)
Mode = 3
Spin = 1500
}
CriticalSection = {
CallerAddress = 0x70172A
comment = Renderer+0x80, recommendation=???
}
CriticalSection = {
ObjectAddress = 0xB3FA00
comment = Unknown4, recommendation=???
}
}

 

 

 

 

*Disclaimer* Those who are finding this after it is answered and thinks it would be smart to copy my ini settings to fix their problems don't do that, INI files are to be configured on a case by case basis. Learn how to configure them or you will run into problems.

 

Link to comment
Share on other sites

Ok I found a solution by posting on a forum more focused toward textures. Turns out my ati catalyst (graphics card control panel) was turning mipmaps way down. So all solved.

 

So note for future Don't forget to check your graphics card settings in your control panel.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...