lessien881 Posted June 25, 2014 Share Posted June 25, 2014 I dont know about you but when I travel the lands of skyrim I pick up just about everything I can for alchemy. The problem is I never have a good way to store it in a central area. I have a player home I like outside of riverwood but I dont fast travel so I dont visit very often. In Fallout NV there are mojave express drop box. You can send items from one drop box to another once you have "discovered" them and unlocked the use. Id like to see a mod like that in skyrim using the Courier system and have drop boxes in the main towns and holds that the courier delivers to. Some optional stuff would be things like, cost for shipments based on distance, chance of items being stolen the longer they sit in the box. I went through the GECK and found the scripts used for the drop boxes in NV, I just dont know how to implement this into skyrim. I know you would put a Container, most likely a chest, in the towns you want this to work and use an edited version of this script but thats where my knowledge of this ends. Below are the two scripts from NV that I found related to the drop box system. scn vMojaveExpressBoxSCRIPT int bDiscovered ;Has This box been discovered int iMenuLevel ;Tracks Menu Level int iButton float fDays ; Day timer to check if the delivery is ready int bShip ; Container is ready to ship int bFlag ; 0 Flag Down, 1 Flag Up begin OnLoad if bFlag == 1 playgroup Forward 1 set bFlag to -1 else if bFlag == 0 playgroup Backward 1 set bFlag to -1 endif end begin onActivate if IsActionRef Player == 0 return endif vMEControlBox.activate vMEControlBox 1 if This == vMEGoodSpringsRef set vMojaveExpressControl.iCurrentContainer to 6 elseif This == vMENovacRef set vMojaveExpressControl.iCurrentContainer to 4 elseif This == vMEVegasRef set vMojaveExpressControl.iCurrentContainer to 2 elseif This == vMEPrimmRef1 set vMojaveExpressControl.iCurrentContainer to 5 elseif This == vMEFreesideRef set vMojaveExpressControl.iCurrentContainer to 3 endif if GetContainerInventoryCount > 0 set vMojaveExpressControl.bContainerFull to 1 else set vMojaveExpressControl.bContainerFull to 0 endif if vMojaveExpressControl.bTutorial == 0 showmessage vMojaveExpressTutorial set vMojaveExpressControl.bTutorial to 1 set bDiscovered to 1 set vMojaveExpressControl.bSystemActive to vMojaveExpressControl.bSystemActive + 1 elseif bDiscovered == 0 set bDiscovered to 1 showmessage vMojaveExpressFirstMessage set iMenuLevel to 1 set vMojaveExpressControl.bSystemActive to vMojaveExpressControl.bSystemActive + 1 elseif bDiscovered == 1 && vMojaveExpressControl.bSystemActive < 2 showMessage vMojaveExpressInvalid elseif bDiscovered == 1 showMessage vMojaveExpressShippingMessage set iMenuLevel to 1 endif end begin GameMode if iMenuLevel != 0 set iButton to GetButtonPressed if iButton == 1 if GetContainerInventoryCount == 0 ; If the container is empty showMessage vMojaveExpressEmpty else removeallitems player 1 ; Give the player everything set bFlag to 0 endif elseif iButton > 1 vMEControlBox.Activate Player ; playGroup Right 1 set vMEControlBox.iDestination to iButton set iMenuLevel to 0 set bShip to 1 endif endif if bShip == 2 && MenuMode 1008 == 0 vMEControlBox.activate vMEControlBox 1 ; playGroup Left 1 set bShip to 0 endif if bFlag == 1 playgroup Forward 1 set bFlag to -1 elseif bFlag == 0 playgroup Backward 1 set bFlag to -1 endif end begin MenuMode 1008 if bShip == 1 set bShip to 2 endif end scn vMojaveExpressControlBoxSCRIPT int iDestination ; 2 = Vegas, 3 = Freeside, 4 = Novac, 5 = Primm, 6 = Goodsprings ref rContainer begin OnActivate if IsActionRef vMEControlBox == 1 && iDestination > 1 if GetContainerInventoryCount > 0 if iDestination == 2 set rContainer to vMEVegasRef set vMEVegasRef.bFlag to 1 elseif iDestination ==3 set rContainer to vMEFreesideRef set vMEFreesideRef.bFlag to 1 elseif iDestination == 4 set rContainer to vMENovacRef set vMENovacRef.bFlag to 1 elseif iDestination == 5 set rContainer to vMEPrimmRef1 set vMEPrimmRef1.bFlag to 1 elseif iDestination == 6 set rContainer to vMEGoodSpringsRef set vMEGoodSpringsRef.bFlag to 1 endif removeallitems rContainer 1 endif set iDestination to 0 endif end ;vMEGoodSpringsRef ;vMENovacRef ;vMEVegasRef ;vMEPrimmRef1 ;vMEFreesideRef ;vMEControlBox Link to comment Share on other sites More sharing options...
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