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Another texture problem...:(


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So I finally have made a sword and I'm at texturing now.

I did all the seams, unwrap it and I also textured the seams with the UV Image (all done with blender).

But somehow, when I go to texture paint to see the texture on my sword, there are some parts where you an see the texture, but there are also some parts, where I can't see any textures....

Did I do anything wrong or is this just a bug of blender?

(There is no open face on the mesh, everything is closed on the mesh...)

To show you what I mean I used a blue, red, green and yellow texture.

http://i45.tinypic.com/6glk7n.jpg

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It is a small problem :P

 

You've got some normals facing in the wrong direction. In edit mode select the faces where the texture isn't apearing then hit W and select "flip normals"

An alternative would be selecting your whole mesh and hitting ctrl + N to recalulate the nomals direction.

 

(this should solve the problem) cheers!

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