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FWE + FOOK2 Instability


Salador

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Fallout 1.7,All DLC, Latest FOSE, Ran FO3MasterUpdate, FOMM.

 

FOOK2 1.0 (Setup exe)

 

FWE 5.0 FOMOD Version.

 

 

Load order:

 

Anchorage.esm

 

ThePitt.esm

 

BrokenSteel.esm

 

PointLookout.esm

 

Zeta.esm

 

CRAFT.esm

 

CALIBR.esm

 

FOOK2 - Main.esm

 

FOOK2 - [*censored*] World And Neighborhood Kit.esm

 

FOOK2 - [DIK] DLC Improvement Kit.esm

 

FO3 Wanderers Edition - Main File.esm

 

CRAFT - Activation Perk.esp

 

FOOK2 - Main.esp

 

FOOK2 - [EVE] Energy Visuals Enhanced.esp

 

FOOK2 - [DIK] DLC Improvement Kit.esp

 

FOOK2 - Mothership Zeta.esp

 

FO3 Wanderers Edition - Main File.esp

 

FO3 Wanderers Edition - DLC Anchorage.esp

 

FO3 Wanderers Edition - DLC Broken Steel.esp

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp

 

FO3 Wanderers Edition - DLC Point Lookout.esp

 

FO3 Wanderers Edition - DLC The Pitt.esp

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

 

FO3 Wanderers Edition - Optional Restore Tracers.esp

 

FO3 Wanderers Edition - Optional Worn Weapons.esp

 

FO3 Wanderers Edition - FOOK Support.esp

 

FWE - FOOK DLC Support.esp

 

(Ordered by BOSS)

 

 

With this, I constantly get random CTDs all over the place, Entering/Leaving Cells, Exploring, Equipping/unequipping, opening and closing pip... etc.

 

I love Vanilla, but once I played FO3 with FWE and FOOK, well I doubt I'll ever be able to go one or the other, y'know? Each has things that F03 SHOULD have, Real World Weapons and Epic Roleplaying focus, were this stable I can see myself wasting countless hours of my life lol

 

God damn it, this is fustrating, why can't I get this to work? Not like it's a 250+ mod list, I've heard of people running stuff like this with little to no problems, I've obviously rushed past something in anticipation, but I've gone over everything over and over, and I have no idea what I'm missing here, it shouldn't be like this! :wallbash:

 

Please, if you could help... I've tried all I can think of... :(

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I've had some random crashes but nothing too seriously (force of habit I religiously quicksave) and a weird hud glitch on the compass. For some reason I think it's northeast to south east is just one big colored bar, and I was having that problem before I even downloaded the mods. I have GOTY edition, fully patched, and this is my load order:

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CALIBR.esm

[X] CRAFT.esm

[X] FOOK2 - Main.esm

[X] Ammo Bench.esm

[X] FOOK2 - [DIK] DLC Improvement Kit.esm

[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm

[X] FO3 Wanderers Edition - Main File.esm

[X] Mart's Mutant Mod.esm

[X] CRAFT - Activation Perk.esp

[X] FOOK2 - Main.esp

[X] FOOK2 - Mothership Zeta.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] FOOK2 - [EVE] Energy Visuals Enhanced.esp

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[X] FWE - FOOK DLC Support.esp

[X] FWE - No Dodge.esp

[X] FO3 Wanderers Edition - FOOK Support.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - FOOK.esp

[X] WeaponModKits - Zeta.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - FOOK2.esp

[X] Mart's Mutant Mod - FOOK2 - DIK.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - No Skeleton Decay.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mez's Merged Patch 5-0 - DLC-FWE-WMK-MMM.esp

[X] Sally Fix 2.1.esp

[X] Ammo Bench - CRAFT Plugin.esp

[X] Auto Aim Fix v1.1.esp

[X] Ammo Bench - Toolkit Retex.esp

[X] Ammo Bench - CALIBR.esp

[X] Ammo Bench - Artisan.esp

[X] 1stPersonKnockDowns VATS Working!.esp

[X] NightvisionGoggles(Powered).esp

[X] CONELRAD 640-1240.esp

 

Now, I may have something a tad wrong in the load order or some conflict as fo3edit gives me an error with making a merged patch. *shurg* I really don't know what to say. I'm sorry if I've been no help.

 

*Edit* Forgot to mention, sometimes I can't modify weapons with WMK

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