feetjai Posted February 22, 2010 Share Posted February 22, 2010 I see many modders add a special code into the readme file. It's used to get a item into your inventory right away I guess.But I don't know how to use it. For instance:French maid item code: XXX000EA6 So I tried the following but all fail:player.additem XXX000EA6player.additem 000EA6player.additem 1BXXX000EA6player.additem 1B000EA6 How must this code be used ?????Please add detailed instructions how to use it pls. It;s no sweat to add one extra line...which tells how to use the code...Many thanks Link to comment Share on other sites More sharing options...
Smosh Posted February 22, 2010 Share Posted February 22, 2010 You may need to add a second number for the amount that you want. For example player.additem 000EA6 2 Play around with that or someone with better knowledge might be able to help. Link to comment Share on other sites More sharing options...
pkleiss Posted February 22, 2010 Share Posted February 22, 2010 @ Smosh - 666 posts and you defer to someone with better knowledge? Anyway, Smosh is right, the code require 3 parts: player.additem XXYYYYYY # Where XX is the mod indexYYYYYY is the object ID# is then number of objects to add. You can see the mod index of a mod by looking in FOMM. It is basically the load order in hex, and usually looks like this: fallout3.esm 00OA.esm 01ThePitt.esm 02BrokenSteele.esm 03PointLookout.esm 04Zeta.esm 05somemod.esm 06somemod.esp 07somemod.esp 08somemod.esp 09somemod.esp 0Asomemod.esp 0Bsomemod.esp 0Csomemod.esp 0Dsomemod.esp 0Esomemod.esp 0Fsomemod.esp 10somemod.esp 11 etcetera Link to comment Share on other sites More sharing options...
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