Sanvai Posted February 22, 2010 Share Posted February 22, 2010 Hello, I have a problem with my NPC followers. As soon as they become unconscious, they won't get up again, leaving me with an "NPC name is unconscious" message when I try to talk to them. First noticed this with the NPC Lucy (mod) and thought it to be a mod issue with her (marked her as essential via console), but Dogmeat also behaves this way. Does anyone know how the ressurect after unconsciousness is handled, or where the problem is? Note that I have already Master Updated and created a merged patch. Also, do you see any obvious mistakes in my load order? Mods & Load order: Fallout3.esmPointLookout.esmAnchorage.esmThePitt.esmBrokenSteel.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmXFO_Stat_changes.espUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espCRAFT - Activation Perk.espCALIBRxMerchant.espXFO_Perk_paths.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Mothership Zeta.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - UFP Support.espXFO_barter_fix_mild.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - Lvl 30 High Skills.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espXFO_Speed_increase.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espXFO_Degradation_fixes.espStealthboy Recon Armor - CRAFT.espEVE.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Operation Anchorage.espEVE - FWE with WeaponModKits.espEVE Anchorage - FWE DLC Anchorage.espClassic Fallout Weapons BETA.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espMart's Mutant Mod - FWE with EVE.espMart's Mutant Mod - CFW.espMart's Mutant Mod - XFO.espMart's Mutant Mod - FWE Master Release.espFO3 Wanderers Edition - FOOK Support.espFWE - FOOK DLC Support.espMez's Merged Patch - FWE-WMK-MMM.espStripClub.espMyMergedPatch.esp Total active plugins: 76Total plugins: 96 Thanks! Link to comment Share on other sites More sharing options...
Smosh Posted February 22, 2010 Share Posted February 22, 2010 How long are you giving them to revive? It might take a few minutes. Link to comment Share on other sites More sharing options...
Alastair91 Posted February 22, 2010 Share Posted February 22, 2010 Can you post your full load order? There's a Fallout 3 mod that lets you set the time for unconsciousness, did you install that mod? Also you can resurrect them by going into console clicking on the person then type "resurrect" without the quotes. Link to comment Share on other sites More sharing options...
Sanvai Posted February 22, 2010 Author Share Posted February 22, 2010 Hello and thanks in advance, Smosh, I tried waiting with the time-tool (the hotkey "t"-thingie that comes with the game), to no effect. Several minutes in real-time are no use, either. I can remember that resurrection happened within 1 minute max in vanilla, so this estranges me. Hevy_Adrian, this is my full load mod list and load order, from top to bottom. No other mods are active for that game. Unless the mod is part of FWE or FOOK2, I don't have it active. Though, is there a way to manually set resurrect time? Doesn't "resurrect" via console also reset the companion "quest" status, or is that only when they die? :) Thanks Link to comment Share on other sites More sharing options...
Alastair91 Posted February 22, 2010 Share Posted February 22, 2010 Hmm... I do not think there is a command for you to set the resurrect time. As far as I know it doesn't affect "quest" status, it just "resurrects" them from death or make essential NPC conscious. Just for your information, waiting in the game doesn't speed up the time for them for them to be conscious, it needs to be in real time. Use this mod if the problem still persists: http://www.fallout3nexus.com/downloads/file.php?id=5147 Vanilla is 10 seconds, you can have many other time options with this mod. Ranging from 1 second to 15 minutes. Remember, they're in real time and not in-game time. Hope this solves your problem. Link to comment Share on other sites More sharing options...
Sanvai Posted February 22, 2010 Author Share Posted February 22, 2010 I will try that one, thanks! Link to comment Share on other sites More sharing options...
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