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NPC unconscious


Sanvai

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Hello, I have a problem with my NPC followers. As soon as they become unconscious, they won't get up again, leaving me with an "NPC name is unconscious" message when I try to talk to them. First noticed this with the NPC Lucy (mod) and thought it to be a mod issue with her (marked her as essential via console), but Dogmeat also behaves this way.

 

Does anyone know how the ressurect after unconsciousness is handled, or where the problem is? Note that I have already Master Updated and created a merged patch. Also, do you see any obvious mistakes in my load order?

 

 

 

Mods & Load order:

 

Fallout3.esm

PointLookout.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CRAFT.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

XFO_Stat_changes.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

CRAFT - Activation Perk.esp

CALIBRxMerchant.esp

XFO_Perk_paths.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Mothership Zeta.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - UFP Support.esp

XFO_barter_fix_mild.esp

FO3 Wanderers Edition - Alternate Travel.esp

FO3 Wanderers Edition - Lvl 30 High Skills.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

XFO_Speed_increase.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

XFO_Degradation_fixes.esp

Stealthboy Recon Armor - CRAFT.esp

EVE.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Operation Anchorage.esp

EVE - FWE with WeaponModKits.esp

EVE Anchorage - FWE DLC Anchorage.esp

Classic Fallout Weapons BETA.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

Mart's Mutant Mod - FWE with EVE.esp

Mart's Mutant Mod - CFW.esp

Mart's Mutant Mod - XFO.esp

Mart's Mutant Mod - FWE Master Release.esp

FO3 Wanderers Edition - FOOK Support.esp

FWE - FOOK DLC Support.esp

Mez's Merged Patch - FWE-WMK-MMM.esp

StripClub.esp

MyMergedPatch.esp

 

Total active plugins: 76

Total plugins: 96

 

 

Thanks!

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Can you post your full load order? There's a Fallout 3 mod that lets you set the time for unconsciousness, did you install that mod? Also you can resurrect them by going into console clicking on the person then type "resurrect" without the quotes.
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Hello and thanks in advance,

 

Smosh, I tried waiting with the time-tool (the hotkey "t"-thingie that comes with the game), to no effect. Several minutes in real-time are no use, either. I can remember that resurrection happened within 1 minute max in vanilla, so this estranges me.

 

Hevy_Adrian, this is my full load mod list and load order, from top to bottom. No other mods are active for that game. Unless the mod is part of FWE or FOOK2, I don't have it active. Though, is there a way to manually set resurrect time? Doesn't "resurrect" via console also reset the companion "quest" status, or is that only when they die?

 

:) Thanks

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Hmm... I do not think there is a command for you to set the resurrect time. As far as I know it doesn't affect "quest" status, it just "resurrects" them from death or make essential NPC conscious. Just for your information, waiting in the game doesn't speed up the time for them for them to be conscious, it needs to be in real time.

 

Use this mod if the problem still persists: http://www.fallout3nexus.com/downloads/file.php?id=5147

 

Vanilla is 10 seconds, you can have many other time options with this mod. Ranging from 1 second to 15 minutes. Remember, they're in real time and not in-game time. Hope this solves your problem.

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