Visbontavon Posted April 12, 2006 Share Posted April 12, 2006 I'm trying to figure out how I can increase the maximum level you can "naturally" raise attributes. Like, right now you can only increase strength, agility, etc to 100. If there is a variable someplace, could you please point me in the right direction? Thank you Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2006 Share Posted April 12, 2006 I'm trying to figure out how I can increase the maximum level you can "naturally" raise attributes. Like, right now you can only increase strength, agility, etc to 100. If there is a variable someplace, could you please point me in the right direction? Thank you I am also looking for how to change that as well. Working on a character advancement mod of my own and really need to find out how to change limits on attributes and skills. I think I have found a way to add in some of those missing skills from Morrowind and Daggerfall (such as axe, unarmored, and short blade). Link to comment Share on other sites More sharing options...
Visbontavon Posted April 12, 2006 Author Share Posted April 12, 2006 I am also looking for how to change that as well. Working on a character advancement mod of my own and really need to find out how to change limits on attributes and skills. I think I have found a way to add in some of those missing skills from Morrowind and Daggerfall (such as axe, unarmored, and short blade). That sounds really neat, let me know if you figure out how to add new skills :D There are a couple mods that remove/modify the natural limits, and looking around, I wasn't able to find out how any of them did it *well.* Apparently, you can make a disease that adds to an attribute, or you can make invisible items that add to an attribute. The weaknesses to those are there are spells that "cure disease" and "remove items." Also, you get a lot of error messages spam. Still hoping somebody who's figured out a errorless system will enlighten us. :D Link to comment Share on other sites More sharing options...
Guest Posted April 12, 2006 Share Posted April 12, 2006 Its going to take some time to do, and I am not 100% that it can be done, but I think I have seen something semi similar that changed the class of axes from blunt to blade. So going off that and alot of tinkering with stuff... Once I actually can get a new skill made I should be able to add them in. Link to comment Share on other sites More sharing options...
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