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Robe of Pestilence


kieranfoy

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@L33

 

 

Yeah, I tried that. Unfortunately the Monk robes use a different UV map and are

in 2 separate .dds files, the UFF mesh for the Mythic Dawn Robe is one that uses

only one texture and, as I said, I completely different UV map.

 

I could do a version with the Monk robes, if you'd like.

Oh, I see. Well, that's just me revealing my ignorance, I guess. This version is pure awesome sauce.

 

Like I said, there could be some more blood on the bottom, but other than that, it looks absolutely filthy and nasty.

 

Exactly like it should. ;)

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@L33

 

 

 

Oh, I turned up the brightness a little and now the leather bits (like the fingers)

have a sickly green tinge to them. Still dark though, hope that's okay.

oooh, goody. It sounds awesome, it does. The sickly green will definitely look good.

 

One thing, though, I don't suppose you could find some way to put a the biohazrd symbol on the robe, in the darker area just beneath the collar (you know, the trianley thing)? http://blog.usa.gov/roller/govgab/resource...s/Biohazard.png

 

Anyway, thank you for all your. You reall yare a lifesaver.

 

I gotta hop off to slepp, lads. Back in the morning.

 

L33, welcome over. If you have any ideas about the mod, let us hear 'em. You've got a good cabbage on your shoulders.

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Okay, I'm having a little trouble with it. The UV map apparently

makes the sleeves and base of the robe use the same texture.

 

So if I splatter blood on the fringe of the robe it ends up on the wrists too. :confused:

Well, that's a pain. If it's impossible, then blood on the wrists as well makes sense, and would probably work well.

 

One idea: the biohazard symbol, maybe it could have a glowmap so it glows sickly green in the dark. Actually, is it possible to make it so it look black in the light but glows sickly green in the dark?

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