rbtxperience Posted February 23, 2010 Share Posted February 23, 2010 (notice: I'm from Spain ... my English is not bad .. is horrible) I was walking, in my own bussines, when suddenly I saw a floating fire hydrant... I assumed it was a Super Mutant Behemoth, from Martigen's Mutant Mod... but transparent.... Yeah, an invisible Behemoth... I guess is a missing texture or some incompatibility... Here is my mod load order list: Fallout3.esmPointLookout.esmAnchorage.esmThePitt.esmBrokenSteel.esmZeta.esmUnofficial Fallout 3 Patch.esmDestruction.esmCRAFT.esmCALIBR.esmFOOK2 - Main.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmFOOK2 - [DIK] DLC Improvement Kit.esmMart's Mutant Mod.esmProject Beauty HD version.esmUnofficial Fallout 3 Patch - Operation Anchorage.espUnofficial Fallout 3 Patch - The Pitt.espUnofficial Fallout 3 Patch - Broken Steel.espUnofficial Fallout 3 Patch - Point Lookout.espUnofficial Fallout 3 Patch - Mothership Zeta.espCASM.espCRAFT - Activation Perk.espRaiderMask.espBM08RandomBobbleheadsFixed.espUPP - Pack 1.espUPP - Pack 2.espUPP - Original Perks.espUPP - Experience Perks.espUPP - Beverage Perks.espUPP - Quest Perks.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-SOTD.espDestruction - CP - Fellout.espMisc Item Refurbish ~ Medical Brace -- No Help.espMisc Item Refurbish ~ Wrench.espFellout-pipboylight.espBinoculars.espProject Beauty- Broken Steel.espFOOK2 - Main.espPB FOOK2 - Main.espFOOK2 - [EVE] Energy Visuals Enhanced.espFOOK2 - [DIK] DLC Improvement Kit.espPB FOOK2 [DIK].espFOOK2 - Mothership Zeta.espFOOK2 - [DESTRUCTION] Main.espFOOK2 - [DESTRUCTION] Main - Statics.espFOOK2 - [DESTRUCTION] DIK.espFOOK2 - [DESTRUCTION] DIK - Statics.espFOOK2 - [DESTRUCTION] Mothership Zeta.espFOOK2 - [DESTRUCTION] Mothership Zeta - Statics.espFOOK2 Nightvision for Fellout.espFPS Grenade Hotkey.espFPS Grenade Hotkey - Zeta addon.espFPS Grenade Hotkey - FOOK2.espFPS Grenade Hotkey - FOOK2 DIK.espCALIBR Ammo Schematics - CRAFT.espCRAFT -Zeta - Activation Perk.espTinCanCRAFTing.espSimms' Ammo.espSally Fix 2.1.esp7-Day-Respawn.espAmmo Box Respawn.espEnclave Ammo Box Respawn.espmedkit and toolbox respawn.espMart's Mutant Mod.espPB MMM HD.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espProject Beauty- Point Lookout MMM.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - No Wanamingos.espMart's Mutant Mod - Hunting & Looting.espMart's Mutant Mod - Increased Spawns.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.esp Total active plugins: 82Total plugins: 83 The last big mod i install was Project Beauty but the problem is not that one... any ideas what ccould happen? Link to comment Share on other sites More sharing options...
Alastair91 Posted February 23, 2010 Share Posted February 23, 2010 When I installed MMM the first time, I had floating dog eyes. So it's a very common problem. I fixed it by re-installing the MMM mod, but this time... I do not drag and drop the whole data folder into Fallout 3 install directory. I copy them one by one, example copy texture folder first, paste. After finishing that, I copy meshes, paste... This is to make sure all files are transferred. If you copy and paste the whole data folder, some files might not be transferred, also common problem with big mods. Also remember to toggle archive invalidation after you reinstall. Link to comment Share on other sites More sharing options...
rbtxperience Posted February 23, 2010 Author Share Posted February 23, 2010 haha solved xD I lose those files installing some other mod =D thaxs! Link to comment Share on other sites More sharing options...
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