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¿floating fire hydrants?


rbtxperience

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(notice: I'm from Spain ... my English is not bad .. is horrible)

 

I was walking, in my own bussines, when suddenly I saw a floating fire hydrant... I assumed it was a Super Mutant Behemoth, from Martigen's Mutant Mod... but transparent....

 

Yeah, an invisible Behemoth...

 

I guess is a missing texture or some incompatibility...

 

Here is my mod load order list:

 

Fallout3.esm

PointLookout.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

Destruction.esm

CRAFT.esm

CALIBR.esm

FOOK2 - Main.esm

FOOK2 - [*censored*] World And Neighbourhood Kit.esm

FOOK2 - [DIK] DLC Improvement Kit.esm

Mart's Mutant Mod.esm

Project Beauty HD version.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

CASM.esp

CRAFT - Activation Perk.esp

RaiderMask.esp

BM08RandomBobbleheadsFixed.esp

UPP - Pack 1.esp

UPP - Pack 2.esp

UPP - Original Perks.esp

UPP - Experience Perks.esp

UPP - Beverage Perks.esp

UPP - Quest Perks.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-SOTD.esp

Destruction - CP - Fellout.esp

Misc Item Refurbish ~ Medical Brace -- No Help.esp

Misc Item Refurbish ~ Wrench.esp

Fellout-pipboylight.esp

Binoculars.esp

Project Beauty- Broken Steel.esp

FOOK2 - Main.esp

PB FOOK2 - Main.esp

FOOK2 - [EVE] Energy Visuals Enhanced.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

PB FOOK2 [DIK].esp

FOOK2 - Mothership Zeta.esp

FOOK2 - [DESTRUCTION] Main.esp

FOOK2 - [DESTRUCTION] Main - Statics.esp

FOOK2 - [DESTRUCTION] DIK.esp

FOOK2 - [DESTRUCTION] DIK - Statics.esp

FOOK2 - [DESTRUCTION] Mothership Zeta.esp

FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp

FOOK2 Nightvision for Fellout.esp

FPS Grenade Hotkey.esp

FPS Grenade Hotkey - Zeta addon.esp

FPS Grenade Hotkey - FOOK2.esp

FPS Grenade Hotkey - FOOK2 DIK.esp

CALIBR Ammo Schematics - CRAFT.esp

CRAFT -Zeta - Activation Perk.esp

TinCanCRAFTing.esp

Simms' Ammo.esp

Sally Fix 2.1.esp

7-Day-Respawn.esp

Ammo Box Respawn.esp

Enclave Ammo Box Respawn.esp

medkit and toolbox respawn.esp

Mart's Mutant Mod.esp

PB MMM HD.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Project Beauty- Point Lookout MMM.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - No Wanamingos.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - FOOK2.esp

Mart's Mutant Mod - FOOK2 - DIK.esp

 

Total active plugins: 82

Total plugins: 83

 

The last big mod i install was Project Beauty but the problem is not that one...

 

any ideas what ccould happen?

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When I installed MMM the first time, I had floating dog eyes. So it's a very common problem. I fixed it by re-installing the MMM mod, but this time... I do not drag and drop the whole data folder into Fallout 3 install directory. I copy them one by one, example copy texture folder first, paste. After finishing that, I copy meshes, paste... This is to make sure all files are transferred. If you copy and paste the whole data folder, some files might not be transferred, also common problem with big mods. Also remember to toggle archive invalidation after you reinstall.
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