Fegeer Posted June 27, 2014 Share Posted June 27, 2014 Hi everybody! I need your help big time! I’m trying to covert NV weapons to FO3. To be specific I am trying to replace particular FO3 weapon with NV variant. So far I put the particular weapon files (textures, meshes) in the FO3 data folder and edited the relevant master file. Success – I got the weapon (proper model and textures), it uses ammo, fires, etc. Everything is almost perfect. But! The animation is glitched. For example while reloading the mag doesn’t eject from the rifle, when firing the bolt doesn’t move. What is causing this and can it be fixed? Thank you in advance! I’m a novice myself and terribly sorry for the inconvenience. =( Link to comment Share on other sites More sharing options...
micalov Posted June 27, 2014 Share Posted June 27, 2014 Animation is different between FO3 and NV one of the very few cases where meshes are actually different. Link to comment Share on other sites More sharing options...
Fegeer Posted June 27, 2014 Author Share Posted June 27, 2014 OK. Is there a friendly tutorial on adjusting or fixing meshes? Thank you! Link to comment Share on other sites More sharing options...
Fegeer Posted June 30, 2014 Author Share Posted June 30, 2014 Sorry for double post. Is there an alternative possibility? Copying New Vegas animations to FO3? Thank you in advance! Link to comment Share on other sites More sharing options...
Fegeer Posted July 2, 2014 Author Share Posted July 2, 2014 OK I kinda stuck at this stage. I managed to copy working New Vegas animation to FO3 (extracted it from .bsa, put in the FO3 folder, edited .esm files). But thus I’m replacing an existing FO3 animation and that spoils some of the vanilla weapons. Is there a way to actually add a new animation to FO3, not to replace the existing one? Link to comment Share on other sites More sharing options...
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