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Perk/Spell to change projectile speed


ZippyDSMlee

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I don't think it's possible. The speed of the projectile is a property of the projectile. You can however make several projectiles that look identical, but move at different speeds.

Thats pretty much what I thought but I also was not sure.

Was half hopeful you could run a script and toss things in a list to affect.

So basically if you want to affect speed/gravity/ect it has to be via changing the projectile.

 

I guess for practicality and compatibility sake it would be best to do that with ammo damage as well or can you pull off hidden damage boosting via raising marksmen skill that does not hit a cap?

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I don't think it's possible. The speed of the projectile is a property of the projectile. You can however make several projectiles that look identical, but move at different speeds.

Thats pretty much what I thought but I also was not sure.

Was half hopeful you could run a script and toss things in a list to affect.

So basically if you want to affect speed/gravity/ect it has to be via changing the projectile.

 

I guess for practicality and compatibility sake it would be best to do that with ammo damage as well or can you pull off hidden damage boosting via raising marksmen skill that does not hit a cap?

 

Actually, you can use perks to increace/decrease the damage a weapon deals. Look at the overdraw perk that increases damage dealt by bows by X%. You can temporarely add that perk with a spell to make your arrows deal more dammage.

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I don't think it's possible. The speed of the projectile is a property of the projectile. You can however make several projectiles that look identical, but move at different speeds.

Thats pretty much what I thought but I also was not sure.

Was half hopeful you could run a script and toss things in a list to affect.

So basically if you want to affect speed/gravity/ect it has to be via changing the projectile.

 

I guess for practicality and compatibility sake it would be best to do that with ammo damage as well or can you pull off hidden damage boosting via raising marksmen skill that does not hit a cap?

 

Actually, you can use perks to increace/decrease the damage a weapon deals. Look at the overdraw perk that increases damage dealt by bows by X%. You can temporarely add that perk with a spell to make your arrows deal more dammage.

 

Looking overdraw I do not see the conditional that sets it to marksmen only or is having the “has X marksmen skill” gets you a bonus damage to bows only?

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