ZippyDSMlee Posted June 28, 2014 Share Posted June 28, 2014 Is there any way to globally affect projectile damage or speed and range,ect? Mianly thinking of a an arrow and bolt mod. Link to comment Share on other sites More sharing options...
Syfor Posted June 28, 2014 Share Posted June 28, 2014 I don't think it's possible. The speed of the projectile is a property of the projectile. You can however make several projectiles that look identical, but move at different speeds. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted June 28, 2014 Author Share Posted June 28, 2014 I don't think it's possible. The speed of the projectile is a property of the projectile. You can however make several projectiles that look identical, but move at different speeds.Thats pretty much what I thought but I also was not sure.Was half hopeful you could run a script and toss things in a list to affect.So basically if you want to affect speed/gravity/ect it has to be via changing the projectile. I guess for practicality and compatibility sake it would be best to do that with ammo damage as well or can you pull off hidden damage boosting via raising marksmen skill that does not hit a cap? Link to comment Share on other sites More sharing options...
Syfor Posted June 30, 2014 Share Posted June 30, 2014 I don't think it's possible. The speed of the projectile is a property of the projectile. You can however make several projectiles that look identical, but move at different speeds.Thats pretty much what I thought but I also was not sure.Was half hopeful you could run a script and toss things in a list to affect.So basically if you want to affect speed/gravity/ect it has to be via changing the projectile. I guess for practicality and compatibility sake it would be best to do that with ammo damage as well or can you pull off hidden damage boosting via raising marksmen skill that does not hit a cap? Actually, you can use perks to increace/decrease the damage a weapon deals. Look at the overdraw perk that increases damage dealt by bows by X%. You can temporarely add that perk with a spell to make your arrows deal more dammage. Link to comment Share on other sites More sharing options...
ZippyDSMlee Posted June 30, 2014 Author Share Posted June 30, 2014 I don't think it's possible. The speed of the projectile is a property of the projectile. You can however make several projectiles that look identical, but move at different speeds.Thats pretty much what I thought but I also was not sure.Was half hopeful you could run a script and toss things in a list to affect.So basically if you want to affect speed/gravity/ect it has to be via changing the projectile. I guess for practicality and compatibility sake it would be best to do that with ammo damage as well or can you pull off hidden damage boosting via raising marksmen skill that does not hit a cap? Actually, you can use perks to increace/decrease the damage a weapon deals. Look at the overdraw perk that increases damage dealt by bows by X%. You can temporarely add that perk with a spell to make your arrows deal more dammage. Looking overdraw I do not see the conditional that sets it to marksmen only or is having the “has X marksmen skill” gets you a bonus damage to bows only? Link to comment Share on other sites More sharing options...
Syfor Posted July 1, 2014 Share Posted July 1, 2014 The condition has different tabs. Go to the weapon tab and you'll see the condition that the player must have equipped a bow to activate the perk.. Link to comment Share on other sites More sharing options...
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